distcc is a program to distribute compilation of C or C++ code across
several machines on a network. distcc should always generate the same
results as a local compile, is simple to install and use, and is often
two or more times faster than a local compile.
feedback/ok sthen@
game, featuring the antics of pink hedgehogs with attitude as they
battle from the depths of hell to the depths of space.
As commander, it's your job to assemble your crack team of hedgehog
soldiers and bring the war to your enemy.
ok landry@
"- update from 0.5.2 to 0.6.3, which fixes a lot of security issues and
which makes the game playable online again.
- don't bother building on strict-alignment archs. On loongson, both
the client and the server SIGBUS during startup, and looking at the
code it seems that it will crash on anything not x86 or ppc.
- don't include an extra copy of DejaVuSans.ttf.
- use audio/wavpack, not an internal copy.
- make sure an internal zlib is never used.
- invoke "bam" with -a, to make sure that it will abort on error.
- don't enforce stack protector, base gcc(1) enables it wherever
it's possible.
- fix endianness detection (confirmed to work on macppc).
- drop patch-src_engine_client_ec_snd_c. At first, I ported it to
teeworlds-0.6.2, but actually this patch makes audio much worse
for me, and I can't observe anymore the crash it was supposed
to fix."
ok armani@
This library implements the SHA suite of message digest functions,
according to NIST FIPS 180-2 (with the SHA-224 addendum), as well
as the SHA-based HMAC routines. The functions have been tested
against most of the NIST and RFC test vectors for the various
functions. While some attention has been paid to performance, these
do not presently reach the speed of well-tuned libraries, like
OpenSSL.
ok kili@