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games/teeworlds/patches/patch-src_game_client_gameclient_cpp
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24
games/teeworlds/patches/patch-src_game_client_gameclient_cpp
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$OpenBSD: patch-src_game_client_gameclient_cpp,v 1.1 2015/12/27 17:56:59 jasper Exp $
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Don't require a local copy of DejavuSans.ttf.
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--- src/game/client/gameclient.cpp.orig Wed May 1 13:47:39 2013
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+++ src/game/client/gameclient.cpp Thu May 8 16:59:57 2014
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@@ -240,7 +240,7 @@ void CGameClient::OnInit()
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// load default font
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static CFont *pDefaultFont = 0;
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char aFilename[512];
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- IOHANDLE File = Storage()->OpenFile("fonts/DejaVuSans.ttf", IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
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+ IOHANDLE File = Storage()->OpenFile("${X11BASE}/lib/X11/fonts/TTF/DejaVuSans.ttf", IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
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if(File)
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{
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io_close(File);
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@@ -248,7 +248,7 @@ void CGameClient::OnInit()
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TextRender()->SetDefaultFont(pDefaultFont);
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}
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if(!pDefaultFont)
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- Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load font. filename='fonts/DejaVuSans.ttf'");
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+ Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load font. filename='DejaVuSans.ttf'");
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// init all components
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for(int i = m_All.m_Num-1; i >= 0; --i)
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