if a port needs 2.x then set MODPY_VERSION=${MODPY_DEFAULT_VERSION_2}.
This commit doesn't change any versions currently used; it may be that
some ports have MODPY_DEFAULT_VERSION_2 but don't require it, those
should be cleaned up in the course of updating ports where possible.
Python module ports providing py3-* packages should still use
FLAVOR=python3 so that we don't have a mixture of dependencies some
using ${MODPY_FLAVOR} and others not.
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.
This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -
- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.
- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.
devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
"- update from 0.5.2 to 0.6.3, which fixes a lot of security issues and
which makes the game playable online again.
- don't bother building on strict-alignment archs. On loongson, both
the client and the server SIGBUS during startup, and looking at the
code it seems that it will crash on anything not x86 or ppc.
- don't include an extra copy of DejaVuSans.ttf.
- use audio/wavpack, not an internal copy.
- make sure an internal zlib is never used.
- invoke "bam" with -a, to make sure that it will abort on error.
- don't enforce stack protector, base gcc(1) enables it wherever
it's possible.
- fix endianness detection (confirmed to work on macppc).
- drop patch-src_engine_client_ec_snd_c. At first, I ported it to
teeworlds-0.6.2, but actually this patch makes audio much worse
for me, and I can't observe anymore the crash it was supposed
to fix."
ok armani@
Teeworlds is a free online multiplayer game, available for all major
operating systems. Battle with up to 16 players in a variety of game
modes, including Team Deathmatch and Capture The Flag.
Based on an original submission from Jonathan Armani (MAINTAINER) with
several tweaks from me