20 Commits

Author SHA1 Message Date
sthen
98c33c71e1 remove this one again, it was a temp copy of an old patch 2021-10-31 17:42:46 +00:00
sthen
c14d0e2544 missed patch in previous commit; from Omar Polo 2021-10-31 17:33:53 +00:00
sthen
771ec8120d fix fallout from scons update, from Omar Polo 2021-10-31 17:31:15 +00:00
naddy
141b9faf82 fix games/dangerdeep build with libc++ 10.0, adapted from FreeBSD
ok patrick@
2021-01-08 18:43:37 +00:00
naddy
7ab397505a Switch to PERMIT_PACKAGE. CDROM restrictions are no longer applicable. 2019-07-14 00:39:34 +00:00
cwen
3d3adf27a4 Add missing headers for ports-gcc and remove trailing
whitespaces in DESCR and README.
OK bcallah@
2019-01-18 14:41:05 +00:00
sthen
25f0e460f2 Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.

This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -

- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.

- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.

devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
2018-10-24 14:27:57 +00:00
espie
f4b7f81318 convert to PKGSTEM 2018-09-04 12:46:09 +00:00
jasper
7dc34200be fix build with clang6 2018-04-16 07:35:27 +00:00
kili
1900edc5d9 Make the broken scons checks for libGL a little less broken.
At least it now configures and builds correctlry even if you
have more than one libGL.so.* in /usr/X11R6/lib.

ok bentley@
2018-01-12 20:13:31 +00:00
sthen
5e964ab0df bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports. 2017-07-26 22:45:14 +00:00
espie
8ac47fd9c6 use COMPILER_LIBCXX where applicable 2017-07-16 19:18:47 +00:00
espie
6def882e02 wrap dangerdeep's mutex into its own namespace so that it doesn't conflict
with std::mutex on modern compilers.
Fixes the build with clang, and still builds with gcc
2017-04-30 08:56:45 +00:00
espie
5d513c254f retval is a pointer 2017-04-30 08:26:07 +00:00
espie
1923e488e8 fix obvious bug 2017-04-30 08:25:47 +00:00
espie
df8371081d you have to define static members along with declaring them 2017-04-30 08:25:28 +00:00
espie
9004fb8263 more noise in clang, put ; on a separate line 2017-04-30 08:25:00 +00:00
espie
800620c170 shut up some noise in clang++, match struct against struct. 2017-04-30 08:24:33 +00:00
sthen
7b9fdbb2c9 use LIBCXX 2017-04-10 11:45:22 +00:00
bentley
53579218e3 Danger from the Deep (also known as dangerdeep) is a free, open source
World War II German submarine simulator with advanced sound and graphics,
multilanguage support, and multiplatform support. This game is planned as
tactical simulation and will be as realistic as the developers' time and
knowledge of physics allows.

ok landry@
2013-06-07 03:41:44 +00:00