- Fix network play by fixing the paths within the UnrealTournament.ini
file to actually be usable by the user. Removing of the
${HOME}/.loki/ut directory to fix this issue is recommended.
PR: ports/99990
Submitted by: Sean Farley <sean-freebsd@farley.org> (maintainer)
Approved by: netchild (mentor, implicit)
player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players
connected!
We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by
sponsors.
Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.
You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.
WWW: http://www.planeshift.it
PR: ports/94720
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
NuclearChess is a chess variant. Whenever a piece is captured, both
pieces and all pieces on neighbour fields die. Games are short and fun
even for people who usually don't play chess.
PR: ports/97944
Submitted by: shaun (me)
Approved by: ahze (mentor)
- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
will be installed automatically, also quake-data installs the demo so
tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.
PR: ports/98783
Approved by: maintainer (timeout)
colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.
The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.
WWW: http://www.junoplay.com/
PR: ports/98966
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
for a few minutes and occupy your hands in the meantime. Guaranteed
no adrenaline rush!
WWW: http://www.junoplay.com/
PR: ports/98965
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
- Correct the #include of <mysql.h>
- Add `-rdynamic' to LDFLAGS for main executable
[1] Since I do not plan to commit GCC 2.95 support to Quetoo SVN, I decided
to not split patch for separate files. Once we stop supporting RELENG_4,
this patch can go away if it would cause problems keeping it in sync.
Reported by: krismail [1]
it, and remove a stray reference to SDL_image.h from the source.
Noteced by: Clive Crous, the Vulture's Claw developer
PR: ports/99001
Submitted by: maintainer
- Remove pkg-message and NO_PACKAGE for !i386.
- Fix building on ia64 (take endianess from mahcine/endian.h and don't
complain about an unknown arch), and probably other archs.
- Make portlint happy (append to BUILD_DEPENDS after bsd.port.pre.mk).
Approved by: Ed Schouten <ed@fxq.nl> (maintainer)
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer
WWW: http://liflg.org/?catid=6&gameid=51
For more information about UT visit:
http://www.unrealtournament.com/
PR: ports/91984
Submitted by: Sean Farley <sean-freebsd@farley.org>
and realism with a specific emphasis on action over realism. Reaction is a
port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great
popularity in online gaming even 4 years after it was initially released and
on an "obsolete" game engine as well. Many people attribute this lasting
popularity to both the unique gameplay and the AQ2 community.
AQ2 is still more popular than any other Q3 realism mod and any other Quake 2
and Quake/QuakeWorld mods. Reaction Quake 3 aims to bring the gameplay of AQ2
to a new, more modern game engine. This mod is made by AQ2 fans and players
specifically for those who love the fast and furious AQ2 gameplay and also to
hopefully expose a new generation of players to this unique gameplay.
WWW: http://www.rq3.com/
PR: ports/93576
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
and these ports build fine without it. My guess is that it was added
by someone as an opposite to USE_BZIP2 and other people copied it.
Remove it once and for all.
With hat: portmgr
but it is not as easy as it sounds, many dangers are present,
traps made out of those arrow blocks, for example.
Also beasts that try to eat you.
WWW: http://xye.sourceforge.net/
PR: ports/96738
Submitted by: Robert Gogolok <gogo@cs.uni-sb.de>
Approved by: lawrance (mentor, implicit)
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.
WWW: http://www.tremulous.net/
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
the way similar to snow bros game.
WWW: http://www.losersjuegos.com.ar
PR: ports/95388
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
FreeBSD (I didn't know ARCH can't be overriden from the original program's
Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
- Added new options (SMP and GERMANY support)
- This ports install libSDL-1.2.id.so.0 and libstdc++.so.6. It's neccesary for
correct running of linux-quake4.
- Other tiny modifications.
- Install libraries in a private directory and not in global ones [1].
- Fix IDSOFTWARE mirror sub-directory [1].
- Keep PORTEPOCH [1].
PR: ports/96789
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Reworked by: alepulver [1]
- Take maintainership.
- Fix OPTIONS detection code, and add more.
- There were 2 security vulnerabilities that are fixed by the update.
Security: CVE-2006-2082
holes.
- Switch from X11BASE to LOCALBASE.
- Switch to $MASTER_SITE_IDSOFTWARE as only download source. This
should hopefully provide a more reliable download mirror list.
- Replace RESTRICTED with NO_CDROM, since the license actually allows
packages to be built and offered for download.
- Switch mods from X11BASE to LOCALBASE (linux-enemyterritory-*) and bump
their PORTREVISION.
PR: ports/98160
Submitted by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
but, the correct way is preserve original MASTER_SITE and add
freebsd.unixfreunde.de just as a backup, I'm doing it right now, restoring
original preserving the Martin's proposed backup.