Atlas aims to produce and display high quality charts of the world for users of
FlightGear, an open source flight simulator. This is achieved through two main
parts: The map creator (simply called Map) and the Atlas viewer.
The map creator takes scenery data from FlightGear and transforms it into
beautiful map pictures that can be viewed with any bitmap image program that
you might have installed or with the Atlas viewing application.
The Atlas viewing application can be used for browsing your maps but can also
connect directly to FlightGear and display your aircrafts current location on a
so called moving map display.
WWW: http://atlas.sourceforge.net/
Spicetrade is a unique, innovative and colourful 14th century Arab spice
trading game with some roleplay elements. You start out as a poor young
lad in Baghdad, and try your luck in the spice trade, with only a house
and some land, but with great plans in mind: travel to Europe and create
your own spice empire!
WWW: http://www.spicetrade.org/
PR: ports/85912
Submitted by: Daniel Roethlisberger <daniel@roe.ch>
Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
WWW: http://www.nongnu.org/ensemblist/index_en.html
PR: ports/85805
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
WWW: http://www.planetjahn.de/apool/
PR: ports/85324
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
q15 is a simple Qt-based game fifteen with a customisable background.
Author: Denis Kozadaev
WWW: http://www.silversoft.net/
PR: ports/85473
Submitted by: Andrej Zverev <az@inec.ru>
LucidLife is a fast and user-friendly Conway's Life program for Unix.
It is derived from GtkLife 4.2.
WWW: http://icculus.org/~jcspray/LucidLife/
PR: ports/85110
Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com>
A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83920
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
a HUGE cult following (largely based in Asheville, NC) because of its immense
fun factor and its unique ability to increase your sex appeal and
significantly lengthen your life. Originally conceived by Charles Lindsay, it
has taken many forms since the first "Bomns".
PR: ports/83922
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.
PR: ports/83577
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
vaguely in the style of similar games for the Commodore+4. The game is intended
to show young people (I'm writing it for my son's birthday) all the cool games
they missed.
WWW: http://abe.sourceforge.net/
PR: ports/83162
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: flz (mentor)
starring Tux, the Linux mascot!
Based on the classic arcade game "Missile Command," Tux must defend his
cities. In this case, though, he must do it by solving math problems.
PR: ports/83747
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
PR: ports/83169
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
and up). It has a simple, easy-to-use interface, fun sound effects, and an
encouraging cartoon mascot who helps guide children as they use the program.
It provides a blank canvas and a variety of drawing tools to help your child
be creative.
PR: ports/83478
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
proactive performance optimizations.
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83576
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
with weaponary, steps forwards and crushes both warring factions in one swift
movement. Using far superior weaponary and AI craft, the company was completely
unstoppable and now no one can stand in their way. Thousands began to perish
under the iron fist of the company. The people cried out for a saviour, for
someone to light this dark hour... and someone did.
PR: ports/83418
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
security holes in Microsoft Internet Explorer, Microsoft Outlook, Microsoft
MSN Messenger and Microsoft Recycle Bin!! Using your trusty mouse you must
shoot the buggers before they can destroy your files! Some will steal them
from their home directories and take them back to their security hole. Others
will just eat them right there on the spot! See how long you and your computer
can survive the onslaught!
PR: ports/83422
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
PR: ports/83202, ports/83207
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
The aim is to find as many words as possible in the time available. Get the
longest word and you'll advance to the next level.
PR: ports/83221
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
build-and-conquer strategy game with very simple rules. A complete game only
lasts for a few minutes and can be a fun break away from work or whatever
you're doing.
PR: ports/83293
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
"ttt" is a very simple one - or two - player Tic Tac Toe game played using a
mouse.
PR: ports/83282
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
No personal, racial, societal slurs are intended. For amusement only.
All the filters read input from stdin, change it, and write the filtered
text to stdout.
PR: ports/83119
Submitted by: Emanuel Haupt <ehaupt@critical.ch>
Bribed by: swiss chocolate
Since their world was invaded by an alien race, the Blobs have faced a
lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob
agent, Bob. Bob's mission is to infiltrate the various enemy bases around
the Blobs' homeworld and rescue as many MIAs as possible. But standing in his
way are many vicious aliens, other Blobs who have been assimilated and the
evil alien leader, Galdov.
WWW: http://www.parallelrealities.co.uk/blobWars.php
PR: ports/82260
Submitted by: Loren M. Lang <lorenl@alzatex.com>
Games::Dice simulates die rolls. It uses a function-oriented (not
object-oriented) interface. No functions are exported by default.
The number and type of dice to roll is given in a style which should be
familiar to players of popular role-playing games: adb[+-*/b]c. a is optional
and defaults to 1; it gives the number of dice to roll. b indicates the number
of sides to each die. % can be used instead of 100 for b; hence, rolling 2d%
and 2d100 is equivalent. roll simulates a rolls of b-sided dice and adds
together the results. The optional end, consisting of one of +-*/b and a
number c, can modify the sum of the individual dice. +-*/ are similar in that
they take the sum of the rolls and add or subtract c, or multiply or divide
the sum by c. (x can also be used instead of *.) Using b in this slot is a
little different: it's short for "best" and indicates "roll a number of dice,
but add together only the best few". For example, 5d6b3 rolls five six- sided
dice and adds together the three best rolls.
Author: Philip Newton <pne@cpan.org>
WWW: http://search.cpan.org/dist/Games-Dice/
PR: ports/81612
Submitted by: Aaron Dalton <aaron@daltons.ca>
TuxRacer. Note that it has some rendering issues. It plays
fine but it looks wonky on some cards.
PlanetPenguin Racer is an OpenGL racing game featuring Tux, the
Linux mascot. The goal of the game is to slide down a snow- and
ice-covered mountain as quickly as possible. It is based on the
GPL version of TuxRacer.
Differences from TuxRacer include:
* Course progress bar
* Themes
* New terrain types (lava, etc.)
* Actively developed!
WWW: http://projects.planetpenguin.de/racer/