which you drive around a 3D world picking up cargo, trundle it about,
and deliver it for PROFIT; whilst avoiding disasters like falling off the rails,
hitting other trains, bad weather, or privatisation.
Imagine Elite but with trains instead of space craft.
Cant believe no ones thought of it before.
WWW: http://www.doof.me.uk/train-game/
PR: ports/171552
Submitted by: nemysis (self)
Approved by: wg (mentor)
number of pipes on each level and need to combine them to lead the water from
the house at the top of the screen to the storage tank at the bottom. For each
pipe water goes through, you get 20 points and if you fill the cross-pipe both
ways, you get 60 points. At end of each level, you are awarded depending on the
skill level:
* Beginner: 100 points
* Toolman: 100 points + number of pipes remaining
* Master plumber: 100 points + 2 x number of pipes remaining
Some of the levels also have obstacles where you cannot place pipes. The game
is playable with joystick/joypad: just move it and press buttons when you go to
Options -> Configure controls
WWW: http://home.gna.org/vodovod/
PR: ports/173881
Submitted by: nemysis (self)
Approved by: pawel (mentor)
REVERT: Add --force-fast-ra option. Another thanks to Uwe Schindler.
NEW:
+ Update Spanish transalation. Thanks to Vicente Soriano.
+ Add --ra-param option. Thanks to Vladislav Grishenko for
+ inspiration on this.
+ Add --add-subnet configuration, to tell upstream DNS
+ servers where the original client is. Thanks to DNSthingy
+ for sponsoring this feature.
+ Add --quiet-dhcp, --quiet-dhcp6 and --quiet-ra. Thanks to
+ Kevin Darbyshire-Bryant for the initial patch.
+ Allow A/AAAA records created by --interface-name to be the
+ target of --cname. Thanks to Hadmut Danisch for the
+ suggestion.
+ Avoid treating a --dhcp-host which has an IPv6 address
+ as eligable for use with DHCPv4 on the grounds that it has
+ no address, and vice-versa. Thanks to Yury Konovalov for
+ spotting the problem.
+ Do a better job caching dangling CNAMEs. Thanks to Yves
+ Dorfsman for spotting the problem.
Fix shebang lines of two Perl scripts.