DCBeachball/src/index.js

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// Load up the libraries
const Discord = require('discord.js');
// Importing config
const config = require('./config.json')
//User array and random number
let players = [];
let value = players[Math.floor(Math.random() * players.length)];
// Create client
const client = new Discord.Client();
client.on('ready', () => {
//logs when the bot comes online
console.info(
`Bot has started, with ${client.users.cache.size} users, in \
${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
// Sits bots status to "Playing with beachballs"
client.user.setPresence({
activity: {
name: `with beachballs`,
type: 'PLAYING',
},
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status: 'idle',
}).then(() => {
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console.log("Status set!")
});
})
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client.on('message', async message => {
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// Message processing
// Only can be used in #linecon
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// let okchannel = client.channels.cache.get("710574818222931968")
// if (!(message.channel === okchannel)) return;
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// Discards messages from bots
if (message.author.bot) return;
// Discards messages that dont being with the prefix
if (message.content.indexOf(config.prefix) !== 0) return;
// Makes the message into an array then cuts off the beginning and puts it in the command variable
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// The main function of this bot. To play games!
if (command === 'play') {
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// Filter for filtering out only the beach ball emote
const filter = (reaction) => {
return reaction.emoji.id === config.emoteID && !(message.author.bot);
};
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const emote = client.emojis.cache.get(config.emoteID)
message.channel.send("Who wants to play with the beach ball?")
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.then(message => {
// Reacts to its own message
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message.react(config.emoteID)
.catch((err) => {
console.error('Something went wrong', err)
})
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message.awaitReactions(filter, {max: 25, time: 300000, errors: ['time']})
.then(collected => {
const reaction = collected.first();
if (reaction.emoji === emote) {
players = reaction.users;
}
})
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})
.catch((err) => {
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console.error("Something went wrong!", err)
return message.channel.send("Something went wrong...")
})
// message.reply should start the game and call the first user.
// After that it is based on the random user generator from our array
setTimeout(() => {
message.reply("Let's start!").then(message => {
// Initiating ball function
function ball() {
// In theory sends a message
message.channel.send(`${emote} ${value}`)
.then(() => {
message.react('config.emoteID')
})
.catch((err) => {
console.error("something went wrong!", err)
return message.channel.send("Something went wrong... I couldn't react.")
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})
}
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message.react(config.emoteID)
.then(() => {
const collector = message.createReactionCollector(filter, {
max: 2,
time: 30000,
errors: ['time']
})
collector.on("collect", () => {
ball();
})
})
// const collector = message.createReactionCollector(filter, {max: 1, time: 30000, errors: ['time']})
//
// collector.on("collect", () => {
// ball();
// })
// message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
// .then(collected => {
// const reaction = collected.first();
// //VERY rough while statement should maybe work...? Need to update the bot and see
// //what happens when it runs since I don't write in JS
// while (true) {
// if (reaction.emoji === client.emojis.cache.get(config.emoteID)) {
// message.reply("Let's start!")
// .then(() => {
// message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
// }).catch(err => {
// console.error("Something went wrong awaiting reactions", err)
// })
// }
// else {
// return message.channel.send("Ouch!")
// }
// }
})
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// })
}, 10000)
}
});
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client.login(config.token).then(() => {
console.log("Bot is logged in!")
});