I dont even know where to begin describing this but this is me showing my progress.

This commit is contained in:
Alex 2020-08-03 13:25:27 -05:00
parent 93e3af506d
commit c087908765
1 changed files with 41 additions and 36 deletions

View File

@ -1,19 +1,21 @@
// Load up the libraries
const Discord = require('discord.js');
const prettyMilliseconds = require('pretty-ms');
// Importing config
const config = require('./config.json')
//User array and random user picker
var randomValue = myArray[Math.floor(Math.random() * myArray.length)];
var players = []
var value = players[Math.floor(Math.random() * myArray.length)];
//User array and random number
let players = [];
let value = players[Math.floor(Math.random() * players.length)];
// Create client
const client = new Discord.Client();
// Filter for filtering out only the beach ball emote
const filter = (reaction) => {
return reaction.emoji.name === '739737953181630584';
};
client.on('ready', () => {
//logs when the bot comes online
console.info(
@ -30,41 +32,44 @@ client.on('ready', () => {
}).then(() => {
});
// Collects messages and reactions?
const filter = (reaction) => {
return reaction.emoji.name === '739737953181630584';
};
const collector = message.channel.createReactionCollector(filter, { time: 15000 });
})
client.on('message', () => {
if (message.channel === 710574818222931968) {
//Game function
if (message.content === '!play') {
message.reply("Who wants to play with the beach ball?");
message.react('739737953181630584');
// going to change this to an on. statement and try making it more "JS" I think I see where you are going.
message.awaitReactions(filter, { max: 1, time: 60000, errors: ['time'] })
.then(collected => {
const reaction = collected.first();
if (reaction.emoji === '739737953181630584') {
players = reaction.users;
}
})
//This will start passing the ball
let ball = message.reply("739737953181630584 <@" + value + ">") + message.react('739774044974481478')
client.on('message', async message => {
if ((message.channel === 710574818222931968)) return;
//Game function
if (message.content === '!play') {
message.reply("Who wants to play with the beach ball?").then(() => {
message.react('739737953181630584')
})
.catch((err) => {
console.error("Something went wrong!", err)
return message.channel.send("Something went wrong..."
)
}
)
;
// going to change this to an on. statement and try making it more "JS" I think I see where you are going.
message.awaitReactions(filter, {max: 1, time: 60000, errors: ['time']})
.then(collected => {
const reaction = collected.first();
if (reaction.emoji === filter) {
players = reaction.users;
}
})
//This will start passing the ball
let ball = await message.reply("<:BeachBall1:737676787823411230> <@" + value + ">") + message.react('737676787823411230')
message.reply("Let's start!")
message.awaitReactions(filter, { max: 1, time: 30000, errors: ['time'] })
.then(collected => {
const reaction = collected.first();
if (reaction.emoji === '739774044974481478') {
message.reply("Let's start!").then(() => {
})
message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
.then(collected => {
const reaction = collected.first();
if (reaction.emoji === message.guild.cache.find(emoji => emoji.id('737676787823411230'))) {
}
})
}
}
})
}
});
client.login(config.token);