2021-06-15 01:12:02 -04:00
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REM SmallBASIC
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2021-06-16 05:04:12 -04:00
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REM Small RL game forked of my Robotfindskitten game
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2021-06-15 01:12:02 -04:00
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REM BY ASCIIBENEFACTOR
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2021-06-16 05:04:12 -04:00
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rem unfinished !
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2021-06-15 01:12:02 -04:00
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REM GET DICT FILE WITH ITEM NAMES
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' x:28,y14
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linenb=10
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2021-06-16 05:04:12 -04:00
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colnb=18
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statln=linenb+3
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win=false
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score=0
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pl={hp:30,hpx:30,name:"testacles",
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dmg:3,nextinv:1}
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mob={}
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robx=fix(rnd*colnb)
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roby=fix(rnd*linenb)
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' amount mob
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amob = 2
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' amount thrash (items)
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amount = 5
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endgame=false
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thrash = array("{0:{}}")
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map={}
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rem prg start
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label start
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dbinit()
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genThrash(amount)
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' mob = genmob(1)
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rem grafx loop waiting for win
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borderscr()
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repeat
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' if dead
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if pl.hp =< 0 then
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win=false
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endgame=true
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locate linenb,1
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print " You died"
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fi
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itemcolscan()
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kbctrl()
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printobj()
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' printmob()
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printui()
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until endgame
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REM ======FUNCTION SPACE =========-
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' scan if your on the same tile as item
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sub itemcolscan()
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for iscan = 0 to amount
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if robx=thrash[iscan].x and roby=thrash[iscan].y then
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' if @ is on item note item num
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locate linenb+3,2
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print thrash[iscan].name
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onitem=iscan
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fi
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next
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end
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sub takeitem()
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locate statln,1
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print "you take "
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thrash[onitem].onscreen=false
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inv[pl.nextinv] =thrash[onitem].obj
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pl.nextinv = pl.nextinv + 1
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end
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2021-06-24 01:02:24 -04:00
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' KEYBOARD CMD and scr bounds scan
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sub kbctrl()
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kb = inkey
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' delete old rob
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locate roby,robx
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? " "
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select case kb
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case "h"
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if robx > 0 then
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robx = robx-1
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fi
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' if monstscan(dirP
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case "j"
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if roby < linenb then
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roby = roby+1
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fi
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case "k"
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if roby > 0 then
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roby = roby-1
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dir="y-"
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fi
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case "l"
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if robx < colnb then
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robx = robx+1
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dir="y+"
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fi
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case "q"
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cls
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locate 3,3
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print "buyyyyyye"
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stop
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case "p"
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printinfo()
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case "t"
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takeitem()
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end select
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end
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sub printui()
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locate linenb+2,1
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print "HP: "+pl.hp
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locate linenb+2,8
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? "dmg"+pl.dmg
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' status bar 1
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locate linenb+3,1
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print "~~~~~~~~~~~~~~~~~~"
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' status bar 2 is inside the bottom wall... so linenb+1
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end
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sub printmob()
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for i=1 to amob
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my = mob[i].y
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mx = mob[i].x
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locate my,mx
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print mob[i].ch
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next
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end
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sub printobj()
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rem print thrash
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for it=1 to amount
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if thrash[it].onscreen then
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local objx = thrash[it].x
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local objy = thrash[it].y
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locate objy,objx
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print thrash[it].ch
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else
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' put the item in the unaccesible region of screen
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thrash[it].x = 0
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thrash[it].y = 0
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fi
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next
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locate roby,robx
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print "@"
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end
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func charget()
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select case fix(rnd*6)
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case 1
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return "&"
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case 2
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return "%"
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case 3
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return "#"
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case 4
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return "?"
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case 5
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return "+"
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case 6
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return "$"
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end select
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end
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rem Items are represented by thrash so this func also gens items stats
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' assisigning it to the thrash[x].obj object. which will then go as such in the pl inv
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sub genthrash(amount)
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for index = 1 to amount
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local tx = fix(rnd*colnb)
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local ty = fix(rnd*linenb)
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thrash[index].name = "def"
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thrash[index].obj = weap.knife
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thrash[index].x = tx
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thrash[index].y = ty
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thrash[index].ch = charget
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thrash[index].text = "testtext"
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thrash[index].onscreen = true
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thrash[index].take = false
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next
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' proto represents the base item
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' before stat mod from algory
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func genitem()
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proto={}
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proto = weap.knife
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return proto
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end
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end
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func dbinit()
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' tload weapdb.dat, byref weap
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weap={}
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weap.knife = {name:knife,dmg:3}
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inv={}
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end
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sub borderscr()
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cls
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for i = 0 to linenb+1
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locate i+1,colnb+1
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? "#"
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for i2 = 0 to colnb+1
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locate linenb+1,i2
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print "X"
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next
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next
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end
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func genmob(lvl)
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for i = 1 to amob
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pmob={}
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pmob[i] = {dmg:2,hpx:30}
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pmob[i] = {hp:
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30,name:jello}
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pmob[i].x = fix(rnd*colnb)
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pmob[i].y =fix(rnd*linenb)
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pmob[i].alive = true
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pmob[i].onscreen = true
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pmob[i].ch="!"
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next
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return pmob
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end
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sub printinfo()
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cls
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repeat
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locate 3,3
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print inv
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until inkey == "v"
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stop
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end
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