We can reduce the WMNotification API surface area further by getting rid of
WMCreateNotification and WMPostNotification. WMNotification remains a
first-class object, but it is no longer possible for client code to create a
notification object directly. Notifications must now be posted through
WMPostNotificationName, which handles notification creation and destruction on
its own.
This will simplify the notification lifecycle and make the Rust rewrite
simpler. (Notifications no longer need to be reference-counted, heap-allocated
objects that might be saved somewhere after they are dispatched.)
WTextField code which reused the WMNotification struct has been modified to take
parameters of the correct type directly, instead of through a WMNotification's
void* data field.
This reduces the notification API in a way that is helpful for rewriting in
Rust. This function is only used in one place, and the object that is being
deregistered is free'd immediately after WMRemoveNotificationObserverWithName is
called, so it should be safe just to use WMRemoveNotificationObserver (since I
hope it's an error to keep a notification to a free'd object registered).
This appears to have been used by now-defunct support for network
connections (WMConnection). No live code instantiates a notification queue or
pushes/dequeues notifications from a notification queue. (The global
NotificationCenter in WINGs/notification.c is still in use, so it is not going
anywhere in this commit.)
`WMRetainNotification`, `WMGetDefaultNotificationQueue`,
`WMDequeueNotificationMatching`, `WMEnqueueNotification`, and
`WMEnqueueCoalesceNotification`, are only used in WINGs/notification.c. To
reduce the API surface area that needs to be migrated to Rust, they are being
made private.