forked from vitrine/wmaker
Drop dead notification queue code.
This appears to have been used by now-defunct support for network connections (WMConnection). No live code instantiates a notification queue or pushes/dequeues notifications from a notification queue. (The global NotificationCenter in WINGs/notification.c is still in use, so it is not going anywhere in this commit.)
This commit is contained in:
@@ -378,10 +378,6 @@ void W_InitNotificationCenter(void);
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void W_ReleaseNotificationCenter(void);
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void W_FlushASAPNotificationQueue(void);
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void W_FlushIdleNotificationQueue(void);
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/* ---[ selection.c ]----------------------------------------------------- */
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@@ -695,8 +695,6 @@ void WMRemoveNotificationObserverWithName(void *observer, const char *name,
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void WMPostNotificationName(const char *name, void *object, void *clientData);
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WMNotificationQueue* WMCreateNotificationQueue(void);
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/* Property Lists handling */
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/* ---[ WINGs/proplist.c ]------------------------------------------------ */
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@@ -274,7 +274,6 @@ Bool W_CheckIdleHandlers(void)
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WMArrayIterator iter;
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if (!idleHandler || WMGetArrayItemCount(idleHandler) == 0) {
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W_FlushIdleNotificationQueue();
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/* make sure an observer in queue didn't added an idle handler */
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return (idleHandler != NULL && WMGetArrayItemCount(idleHandler) > 0);
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}
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@@ -292,8 +291,6 @@ Bool W_CheckIdleHandlers(void)
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WMFreeArray(handlerCopy);
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W_FlushIdleNotificationQueue();
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/* this is not necesarrily False, because one handler can re-add itself */
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return (WMGetArrayItemCount(idleHandler) > 0);
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}
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@@ -304,7 +301,6 @@ void W_CheckTimerHandlers(void)
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struct timeval now;
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if (!timerHandler) {
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W_FlushASAPNotificationQueue();
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return;
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}
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@@ -331,8 +327,6 @@ void W_CheckTimerHandlers(void)
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wfree(handler);
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}
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}
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W_FlushASAPNotificationQueue();
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}
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/*
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@@ -384,7 +378,6 @@ Bool W_HandleInputEvents(Bool waitForInput, int inputfd)
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nfds = 0;
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if (!extrafd && nfds == 0) {
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W_FlushASAPNotificationQueue();
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return False;
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}
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@@ -461,8 +454,6 @@ Bool W_HandleInputEvents(Bool waitForInput, int inputfd)
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wfree(fds);
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W_FlushASAPNotificationQueue();
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return (count > 0);
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#else
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#ifdef HAVE_SELECT
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@@ -479,7 +470,6 @@ Bool W_HandleInputEvents(Bool waitForInput, int inputfd)
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nfds = 0;
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if (inputfd < 0 && nfds == 0) {
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W_FlushASAPNotificationQueue();
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return False;
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}
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@@ -556,8 +546,6 @@ Bool W_HandleInputEvents(Bool waitForInput, int inputfd)
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WMFreeArray(handlerCopy);
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}
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W_FlushASAPNotificationQueue();
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return (count > 0);
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#else /* not HAVE_SELECT, not HAVE_POLL */
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# error Neither select nor poll. You lose.
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@@ -17,17 +17,6 @@ typedef struct W_Notification {
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static WMNotification* WMRetainNotification(WMNotification *notification);
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static WMNotificationQueue* WMGetDefaultNotificationQueue(void);
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static void WMDequeueNotificationMatching(WMNotificationQueue *queue,
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WMNotification *notification,
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unsigned mask);
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static void WMEnqueueNotification(WMNotificationQueue *queue,
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WMNotification *notification,
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WMPostingStyle postingStyle);
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static void WMEnqueueCoalesceNotification(WMNotificationQueue *queue,
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WMNotification *notification,
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WMPostingStyle postingStyle,
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unsigned coalesceMask);
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const char *WMGetNotificationName(WMNotification * notification)
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{
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@@ -363,133 +352,3 @@ void WMPostNotificationName(const char *name, void *object, void *clientData)
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WMReleaseNotification(notification);
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}
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/**************** Notification Queues ****************/
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typedef struct W_NotificationQueue {
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WMArray *asapQueue;
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WMArray *idleQueue;
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struct W_NotificationQueue *next;
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} NotificationQueue;
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static WMNotificationQueue *notificationQueueList = NULL;
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/* default queue */
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static WMNotificationQueue *notificationQueue = NULL;
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static WMNotificationQueue *WMGetDefaultNotificationQueue(void)
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{
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if (!notificationQueue)
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notificationQueue = WMCreateNotificationQueue();
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return notificationQueue;
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}
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WMNotificationQueue *WMCreateNotificationQueue(void)
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{
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NotificationQueue *queue;
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queue = wmalloc(sizeof(NotificationQueue));
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queue->asapQueue = WMCreateArrayWithDestructor(8, (WMFreeDataProc *) WMReleaseNotification);
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queue->idleQueue = WMCreateArrayWithDestructor(8, (WMFreeDataProc *) WMReleaseNotification);
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queue->next = notificationQueueList;
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notificationQueueList = queue;
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return queue;
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}
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static void WMEnqueueNotification(WMNotificationQueue * queue, WMNotification * notification, WMPostingStyle postingStyle)
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{
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WMEnqueueCoalesceNotification(queue, notification, postingStyle, WNCOnName | WNCOnSender);
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}
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#define NOTIF ((WMNotification*)cdata)
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#define ITEM ((WMNotification*)item)
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static int matchSenderAndName(const void *item, const void *cdata)
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{
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return (NOTIF->object == ITEM->object && strcmp(NOTIF->name, ITEM->name) == 0);
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}
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static int matchSender(const void *item, const void *cdata)
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{
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return (NOTIF->object == ITEM->object);
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}
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static int matchName(const void *item, const void *cdata)
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{
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return (strcmp(NOTIF->name, ITEM->name) == 0);
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}
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#undef NOTIF
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#undef ITEM
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static void WMDequeueNotificationMatching(WMNotificationQueue * queue, WMNotification * notification, unsigned mask)
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{
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WMMatchDataProc *matchFunc;
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if ((mask & WNCOnName) && (mask & WNCOnSender))
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matchFunc = matchSenderAndName;
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else if (mask & WNCOnName)
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matchFunc = matchName;
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else if (mask & WNCOnSender)
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matchFunc = matchSender;
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else
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return;
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WMRemoveFromArrayMatching(queue->asapQueue, matchFunc, notification);
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WMRemoveFromArrayMatching(queue->idleQueue, matchFunc, notification);
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}
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static void
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WMEnqueueCoalesceNotification(WMNotificationQueue * queue,
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WMNotification * notification, WMPostingStyle postingStyle, unsigned coalesceMask)
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{
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if (coalesceMask != WNCNone)
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WMDequeueNotificationMatching(queue, notification, coalesceMask);
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switch (postingStyle) {
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case WMPostNow:
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WMPostNotification(notification);
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WMReleaseNotification(notification);
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break;
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case WMPostASAP:
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WMAddToArray(queue->asapQueue, notification);
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break;
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case WMPostWhenIdle:
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WMAddToArray(queue->idleQueue, notification);
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break;
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}
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}
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void W_FlushASAPNotificationQueue(void)
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{
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WMNotificationQueue *queue = notificationQueueList;
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while (queue) {
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while (WMGetArrayItemCount(queue->asapQueue)) {
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WMPostNotification(WMGetFromArray(queue->asapQueue, 0));
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WMDeleteFromArray(queue->asapQueue, 0);
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}
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queue = queue->next;
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}
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}
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void W_FlushIdleNotificationQueue(void)
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{
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WMNotificationQueue *queue = notificationQueueList;
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while (queue) {
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while (WMGetArrayItemCount(queue->idleQueue)) {
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WMPostNotification(WMGetFromArray(queue->idleQueue, 0));
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WMDeleteFromArray(queue->idleQueue, 0);
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}
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queue = queue->next;
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}
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}
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