Added linear movement system

This commit is contained in:
Atlas 2020-02-17 22:27:07 +00:00
parent 7e7e6c227b
commit 31f45646a6
53 changed files with 576 additions and 79 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Health : MonoBehaviour
{
public int hp;
// Update is called once per frame
void Update()
{
if (hp <= 0) Destroy(gameObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
Rigidbody2D rb;
public float damage;
public float time = 2f;
public void ApplyVel(Vector2 dir,float speed) {
rb = GetComponent<Rigidbody2D>();
rb.velocity = dir * speed;
Destroy(gameObject, time);
}
private void OnCollisionEnter2D(Collision2D c) {
Destroy(gameObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet1 : Mover {
public float lifespan = 1;
public int damage = 1;
public override float MoveX(float a) { return a; }
public override float MoveY(float a) { return 0f; }
private void OnCollisionEnter2D(Collision2D c) {
var hh = gameObject.GetComponent<Health>();
if(hh) hh.hp -= damage;
Destroy(gameObject);
}
void OnEnable() => Destroy(gameObject, lifespan);
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet2 : Mover {
public float lifespan = 1;
public int damage = 1;
public override float MoveX(float a) { return a; }
public override float MoveY(float a) { return a; }
private void OnCollisionEnter2D(Collision2D c) {
var hh = gameObject.GetComponent<Health>();
if(hh) hh.hp -= damage;
Destroy(gameObject);
}
void OnEnable() => Destroy(gameObject, lifespan);
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet3 : Mover {
public float lifespan = 1;
public int damage = 1;
public override float MoveX(float a) { return a; }
public override float MoveY(float a) { return -a; }
private void OnCollisionEnter2D(Collision2D c) {
var hh = gameObject.GetComponent<Health>();
if(hh) hh.hp -= damage;
Destroy(gameObject);
}
void OnEnable() => Destroy(gameObject, lifespan);
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FirePoint : MonoBehaviour {
public GameObject b;
void Fire() {
Instantiate(b);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Mover : MonoBehaviour {
public float acc;
// Update is called once per frame
void Update() {
acc += Time.deltaTime;
gameObject.transform.position = new Vector3(this.MoveX(acc), this.MoveY(acc), 0);
}
public abstract float MoveX(float a);
public abstract float MoveY(float a);
}

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@ -5,7 +5,8 @@ using UnityEngine;
public class PlayerController : MonoBehaviour {
public float speed;
Vector3 direction;
public float speed = 0.5f;
#if tmp
public GameObject bullet;
#endif
@ -17,7 +18,7 @@ public class PlayerController : MonoBehaviour {
// Update is called once per frame
void Update() {
gameObject.transform.position += new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0);
gameObject.transform.position += new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0)*speed;
if (Input.GetButton("Fire1")) gameObject.BroadcastMessage("Fire");
}
}

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@ -42,7 +42,7 @@ InputManager:
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
positiveButton: left shift
altNegativeButton:
altPositiveButton: mouse 0
gravity: 1000

View File

@ -4,7 +4,7 @@
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 18
productGUID: 6cad107df9f67134b9847c69f3e29f73
productGUID: 2e3cfe85a15a27644a40759a2d988d76
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: technix-e
productName: technix
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@ -593,6 +593,7 @@ PlayerSettings:
daydreamIconForeground: {fileID: 0}
daydreamIconBackground: {fileID: 0}
cloudServicesEnabled:
Collab: 1
UNet: 1
luminIcon:
m_Name:
@ -613,11 +614,11 @@ PlayerSettings:
facebookXfbml: 0
facebookFrictionlessRequests: 1
apiCompatibilityLevel: 6
cloudProjectId:
cloudProjectId: 0ca7fcaa-e8e4-4145-a938-c05989a2c43d
framebufferDepthMemorylessMode: 0
projectName:
organizationId:
projectName: technix
organizationId: as8756m
cloudEnabled: 0
enableNativePlatformBackendsForNewInputSystem: 0
enableNativePlatformBackendsForNewInputSystem: 1
disableOldInputManagerSupport: 0
legacyClampBlendShapeWeights: 1

View File

@ -12,14 +12,14 @@ UnityConnectSettings:
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_Enabled: 1
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
m_Enabled: 0
m_Enabled: 1
m_TestMode: 0
m_InitializeOnStartup: 1
UnityAdsSettings: