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From 8331c1471da438757f47a7f26d404f201fe6e678 Mon Sep 17 00:00:00 2001
From: Peter Ross <pross@xvid.org>
Date: Sun, 20 Dec 2020 20:00:36 +1100
Subject: [PATCH 5/5] Sky.frag: gl_FragColor is deprecated n GLSL4
---
Assets/Shaders/Sky.frag | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/Assets/Shaders/Sky.frag b/Assets/Shaders/Sky.frag
index 4715058..a695a24 100644
--- a/Assets/Shaders/Sky.frag
+++ b/Assets/Shaders/Sky.frag
@@ -12,11 +12,12 @@ in vec3 scattering;
in vec3 singleScattering;
in vec3 fragPosRelCamera;
+out vec4 FragColor;
+
uniform vec3 lightDirection;
void main(void)
{
vec3 viewDir = normalize(fragPosRelCamera);
- gl_FragColor.rgb = GetSkyRadianceFromScattering(scattering, singleScattering, viewDir, lightDirection);
- gl_FragColor.a = 1.0;
-}
\ No newline at end of file
+ FragColor = vec4(GetSkyRadianceFromScattering(scattering, singleScattering, viewDir, lightDirection), 1.0);
+}
--
2.29.2