From 8331c1471da438757f47a7f26d404f201fe6e678 Mon Sep 17 00:00:00 2001 From: Peter Ross Date: Sun, 20 Dec 2020 20:00:36 +1100 Subject: [PATCH 5/5] Sky.frag: gl_FragColor is deprecated n GLSL4 --- Assets/Shaders/Sky.frag | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/Shaders/Sky.frag b/Assets/Shaders/Sky.frag index 4715058..a695a24 100644 --- a/Assets/Shaders/Sky.frag +++ b/Assets/Shaders/Sky.frag @@ -12,11 +12,12 @@ in vec3 scattering; in vec3 singleScattering; in vec3 fragPosRelCamera; +out vec4 FragColor; + uniform vec3 lightDirection; void main(void) { vec3 viewDir = normalize(fragPosRelCamera); - gl_FragColor.rgb = GetSkyRadianceFromScattering(scattering, singleScattering, viewDir, lightDirection); - gl_FragColor.a = 1.0; -} \ No newline at end of file + FragColor = vec4(GetSkyRadianceFromScattering(scattering, singleScattering, viewDir, lightDirection), 1.0); +} -- 2.29.2