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v2fly/common/buf/buffer_pool.go

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package buf
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import (
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"os"
"strconv"
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"sync"
)
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// Pool provides functionality to generate and recycle buffers on demand.
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type Pool interface {
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// Allocate either returns a unused buffer from the pool, or generates a new one from system.
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Allocate() *Buffer
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// Free recycles the given buffer.
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Free(*Buffer)
}
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// SyncPool is a buffer pool based on sync.Pool
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type SyncPool struct {
allocator *sync.Pool
}
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// NewSyncPool creates a SyncPool with given buffer size.
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func NewSyncPool(bufferSize uint32) *SyncPool {
pool := &SyncPool{
allocator: &sync.Pool{
New: func() interface{} { return make([]byte, bufferSize) },
},
}
return pool
}
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// Allocate implements Pool.Allocate().
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func (p *SyncPool) Allocate() *Buffer {
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return &Buffer{
v: p.allocator.Get().([]byte),
pool: p,
}
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}
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// Free implements Pool.Free().
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func (p *SyncPool) Free(buffer *Buffer) {
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rawBuffer := buffer.v
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if rawBuffer == nil {
return
}
p.allocator.Put(rawBuffer)
}
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// BufferPool is a Pool that utilizes an internal cache.
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type BufferPool struct {
chain chan []byte
allocator *sync.Pool
}
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// NewBufferPool creates a new BufferPool with given buffer size, and internal cache size.
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func NewBufferPool(bufferSize, poolSize uint32) *BufferPool {
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pool := &BufferPool{
chain: make(chan []byte, poolSize),
allocator: &sync.Pool{
New: func() interface{} { return make([]byte, bufferSize) },
},
}
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for i := uint32(0); i < poolSize; i++ {
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pool.chain <- make([]byte, bufferSize)
}
return pool
}
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// Allocate implements Pool.Allocate().
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func (p *BufferPool) Allocate() *Buffer {
var b []byte
select {
case b = <-p.chain:
default:
b = p.allocator.Get().([]byte)
}
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return &Buffer{
v: b,
pool: p,
}
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}
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// Free implements Pool.Free().
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func (p *BufferPool) Free(buffer *Buffer) {
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rawBuffer := buffer.v
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if rawBuffer == nil {
return
}
select {
case p.chain <- rawBuffer:
default:
p.allocator.Put(rawBuffer)
}
}
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const (
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// Size of a regular buffer.
Size = 8 * 1024
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// SizeSmall is the size of a small buffer.
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SizeSmall = 2 * 1024
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poolSizeEnvKey = "v2ray.buffer.size"
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)
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var (
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mediumPool Pool
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smallPool = NewSyncPool(SizeSmall)
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)
func init() {
var size uint32 = 20
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sizeStr := os.Getenv(poolSizeEnvKey)
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if len(sizeStr) > 0 {
customSize, err := strconv.ParseUint(sizeStr, 10, 32)
if err == nil {
size = uint32(customSize)
}
}
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if size > 0 {
totalByteSize := size * 1024 * 1024
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mediumPool = NewBufferPool(Size, totalByteSize/Size)
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} else {
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mediumPool = NewSyncPool(Size)
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}
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}