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v2fly/common/signal/notifier.go

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package signal
import "io"
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// Notifier is a utility for notifying changes. The change producer may notify changes multiple time, and the consumer may get notified asynchronously.
type Notifier struct {
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c chan struct{}
}
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// NewNotifier creates a new Notifier.
func NewNotifier() *Notifier {
return &Notifier{
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c: make(chan struct{}, 1),
}
}
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// Signal signals a change, usually by producer. This method never blocks.
func (n *Notifier) Signal() {
select {
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case n.c <- struct{}{}:
default:
}
}
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// Wait returns a channel for waiting for changes. The returned channel never gets closed.
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func (n *Notifier) Wait() <-chan struct{} {
return n.c
}
type nCloser struct {
n *Notifier
}
func (c *nCloser) Close() error {
c.n.Signal()
return nil
}
func NotifyClose(n *Notifier) io.Closer {
return &nCloser{
n: n,
}
}