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v2fly/common/buf/buffer_pool.go

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package buf
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import (
"runtime"
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"sync"
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"v2ray.com/core/common/platform"
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)
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// Pool provides functionality to generate and recycle buffers on demand.
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type Pool interface {
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// Allocate either returns a unused buffer from the pool, or generates a new one from system.
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Allocate() *Buffer
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// Free recycles the given buffer.
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Free(*Buffer)
}
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// SyncPool is a buffer pool based on sync.Pool
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type SyncPool struct {
allocator *sync.Pool
}
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// NewSyncPool creates a SyncPool with given buffer size.
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func NewSyncPool(bufferSize uint32) *SyncPool {
pool := &SyncPool{
allocator: &sync.Pool{
New: func() interface{} { return make([]byte, bufferSize) },
},
}
return pool
}
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// Allocate implements Pool.Allocate().
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func (p *SyncPool) Allocate() *Buffer {
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return &Buffer{
v: p.allocator.Get().([]byte),
pool: p,
}
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}
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// Free implements Pool.Free().
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func (p *SyncPool) Free(buffer *Buffer) {
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if buffer.v != nil {
p.allocator.Put(buffer.v)
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}
}
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// BufferPool is a Pool that utilizes an internal cache.
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type BufferPool struct {
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chain chan []byte
sub Pool
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}
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// NewBufferPool creates a new BufferPool with given buffer size, and internal cache size.
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func NewBufferPool(bufferSize, poolSize uint32) *BufferPool {
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pool := &BufferPool{
chain: make(chan []byte, poolSize),
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sub: NewSyncPool(bufferSize),
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}
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for i := uint32(0); i < poolSize; i++ {
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pool.chain <- make([]byte, bufferSize)
}
return pool
}
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// Allocate implements Pool.Allocate().
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func (p *BufferPool) Allocate() *Buffer {
select {
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case b := <-p.chain:
return &Buffer{
v: b,
pool: p,
}
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default:
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return p.sub.Allocate()
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}
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}
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// Free implements Pool.Free().
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func (p *BufferPool) Free(buffer *Buffer) {
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if buffer.v == nil {
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return
}
select {
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case p.chain <- buffer.v:
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default:
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p.sub.Free(buffer)
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}
}
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const (
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// Size of a regular buffer.
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Size = 2 * 1024
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poolSizeEnvKey = "v2ray.buffer.size"
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)
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var (
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mediumPool Pool
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)
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func getDefaultPoolSize() int {
switch runtime.GOARCH {
case "amd64", "386":
return 20
default:
return 5
}
}
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func init() {
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f := platform.EnvFlag{
Name: poolSizeEnvKey,
AltName: platform.NormalizeEnvName(poolSizeEnvKey),
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}
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size := f.GetValueAsInt(getDefaultPoolSize())
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if size > 0 {
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totalByteSize := uint32(size) * 1024 * 1024
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mediumPool = NewBufferPool(Size, totalByteSize/Size)
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} else {
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mediumPool = NewSyncPool(Size)
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}
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}