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v2fly/common/retry/retry.go

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package retry // import "v2ray.com/core/common/retry"
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//go:generate go run $GOPATH/src/v2ray.com/core/common/errors/errorgen/main.go -pkg retry -path Retry
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import (
"time"
)
var (
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ErrRetryFailed = newError("all retry attempts failed")
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)
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// Strategy is a way to retry on a specific function.
type Strategy interface {
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// On performs a retry on a specific function, until it doesn't return any error.
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On(func() error) error
}
type retryer struct {
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totalAttempt int
nextDelay func() uint32
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}
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// On implements Strategy.On.
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func (r *retryer) On(method func() error) error {
attempt := 0
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accumulatedError := make([]error, 0, r.totalAttempt)
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for attempt < r.totalAttempt {
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err := method()
if err == nil {
return nil
}
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numErrors := len(accumulatedError)
if numErrors == 0 || err.Error() != accumulatedError[numErrors-1].Error() {
accumulatedError = append(accumulatedError, err)
}
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delay := r.nextDelay()
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time.Sleep(time.Duration(delay) * time.Millisecond)
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attempt++
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}
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return newError(accumulatedError).Base(ErrRetryFailed)
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}
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// Timed returns a retry strategy with fixed interval.
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func Timed(attempts int, delay uint32) Strategy {
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return &retryer{
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totalAttempt: attempts,
nextDelay: func() uint32 {
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return delay
},
}
}
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func ExponentialBackoff(attempts int, delay uint32) Strategy {
nextDelay := uint32(0)
return &retryer{
totalAttempt: attempts,
nextDelay: func() uint32 {
r := nextDelay
nextDelay += delay
return r
},
}
}