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v2fly/common/platform/platform.go

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package platform // import "v2ray.com/core/common/platform"
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import (
"os"
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"path/filepath"
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"strconv"
"strings"
)
type EnvFlag struct {
Name string
AltName string
}
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func NewEnvFlag(name string) EnvFlag {
return EnvFlag{
Name: name,
AltName: NormalizeEnvName(name),
}
}
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func (f EnvFlag) GetValue(defaultValue func() string) string {
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if v, found := os.LookupEnv(f.Name); found {
return v
}
if len(f.AltName) > 0 {
if v, found := os.LookupEnv(f.AltName); found {
return v
}
}
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return defaultValue()
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}
func (f EnvFlag) GetValueAsInt(defaultValue int) int {
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useDefaultValue := false
s := f.GetValue(func() string {
useDefaultValue = true
return ""
})
if useDefaultValue {
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return defaultValue
}
v, err := strconv.ParseInt(s, 10, 32)
if err != nil {
return defaultValue
}
return int(v)
}
func NormalizeEnvName(name string) string {
return strings.Replace(strings.ToUpper(strings.TrimSpace(name)), ".", "_", -1)
}
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func getExecutableDir() string {
exec, err := os.Executable()
if err != nil {
return ""
}
return filepath.Dir(exec)
}
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func getExecutableSubDir(dir string) func() string {
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return func() string {
return filepath.Join(getExecutableDir(), dir)
}
}
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func GetAssetLocation(file string) string {
const name = "v2ray.location.asset"
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assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
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return filepath.Join(assetPath, file)
}
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func GetPluginDirectory() string {
const name = "v2ray.location.plugin"
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pluginDir := NewEnvFlag(name).GetValue(getExecutableSubDir("plugins"))
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return pluginDir
}
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func GetConfigurationPath() string {
const name = "v2ray.location.config"
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configPath := NewEnvFlag(name).GetValue(getExecutableDir)
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return filepath.Join(configPath, "config.json")
}