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v2fly/ray.go

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package core
import (
"github.com/v2ray/v2ray-core/common/alloc"
)
const (
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bufferSize = 16
)
// Ray is an internal tranport channel bewteen inbound and outbound connection.
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type Ray struct {
Input chan *alloc.Buffer
Output chan *alloc.Buffer
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}
func NewRay() *Ray {
return &Ray{
Input: make(chan *alloc.Buffer, bufferSize),
Output: make(chan *alloc.Buffer, bufferSize),
}
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}
type OutboundRay interface {
OutboundInput() <-chan *alloc.Buffer
OutboundOutput() chan<- *alloc.Buffer
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}
type InboundRay interface {
InboundInput() chan<- *alloc.Buffer
InboundOutput() <-chan *alloc.Buffer
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}
func (ray *Ray) OutboundInput() <-chan *alloc.Buffer {
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return ray.Input
}
func (ray *Ray) OutboundOutput() chan<- *alloc.Buffer {
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return ray.Output
}
func (ray *Ray) InboundInput() chan<- *alloc.Buffer {
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return ray.Input
}
func (ray *Ray) InboundOutput() <-chan *alloc.Buffer {
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return ray.Output
}