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mirror of https://github.com/v2fly/v2ray-core.git synced 2024-06-09 17:30:44 +00:00

Remove prefix 'V' in struct names

This commit is contained in:
V2Ray 2015-09-12 22:11:54 +02:00
parent cc3fdb6ef4
commit 51670b223d
27 changed files with 201 additions and 201 deletions

28
config.go Normal file
View File

@ -0,0 +1,28 @@
package core
import (
"encoding/json"
)
// User is the user account that is used for connection to a Point
type User struct {
Id ID `json:"id"` // The ID of this User.
}
type ConnectionConfig struct {
Protocol string `json:"protocol"`
File string `json:"file"`
}
// Config is the config for Point server.
type Config struct {
Port uint16 `json:"port"` // Port of this Point server.
InboundConfig ConnectionConfig `json:"inbound"`
OutboundConfig ConnectionConfig `json:"outbound"`
}
func LoadConfig(rawConfig []byte) (Config, error) {
config := Config{}
err := json.Unmarshal(rawConfig, &config)
return config, err
}

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@ -8,10 +8,10 @@ import (
)
// The ID of en entity, in the form of an UUID.
type VID [16]byte
type ID [16]byte
// Hash generates a MD5 hash based on current VID and a suffix string.
func (v VID) Hash(suffix []byte) []byte {
// Hash generates a MD5 hash based on current ID and a suffix string.
func (v ID) Hash(suffix []byte) []byte {
md5 := md5.New()
md5.Write(v[:])
md5.Write(suffix)
@ -21,7 +21,7 @@ func (v VID) Hash(suffix []byte) []byte {
var byteGroups = []int{8, 4, 4, 4, 12}
// TODO: leverage a full functional UUID library
func UUIDToVID(uuid string) (v VID, err error) {
func UUIDToID(uuid string) (v ID, err error) {
text := []byte(uuid)
if len(text) < 32 {
err = log.Error("uuid: invalid UUID string: %s", text)

View File

@ -6,12 +6,12 @@ import (
"github.com/v2ray/v2ray-core/testing/unit"
)
func TestUUIDToVID(t *testing.T) {
func TestUUIDToID(t *testing.T) {
assert := unit.Assert(t)
uuid := "2418d087-648d-4990-86e8-19dca1d006d3"
expectedBytes := []byte{0x24, 0x18, 0xd0, 0x87, 0x64, 0x8d, 0x49, 0x90, 0x86, 0xe8, 0x19, 0xdc, 0xa1, 0xd0, 0x06, 0xd3}
actualBytes, _ := UUIDToVID(uuid)
actualBytes, _ := UUIDToID(uuid)
assert.Bytes(actualBytes[:]).Named("UUID").Equals(expectedBytes)
}

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@ -14,21 +14,21 @@ var (
ErrorNoChannel = errors.New("No suitable channels found.")
)
type VBufferSet struct {
type BufferSet struct {
small chan []byte
medium chan []byte
large chan []byte
}
func NewVBufferSet() *VBufferSet {
bSet := new(VBufferSet)
func NewBufferSet() *BufferSet {
bSet := new(BufferSet)
bSet.small = make(chan []byte, 128)
bSet.medium = make(chan []byte, 128)
bSet.large = make(chan []byte, 128)
return bSet
}
func (bSet *VBufferSet) detectBucket(size int, strict bool) (chan []byte, error) {
func (bSet *BufferSet) detectBucket(size int, strict bool) (chan []byte, error) {
if strict {
if size == SizeSmall {
return bSet.small, nil
@ -49,7 +49,7 @@ func (bSet *VBufferSet) detectBucket(size int, strict bool) (chan []byte, error)
return nil, ErrorNoChannel
}
func (bSet *VBufferSet) FetchBuffer(minSize int) []byte {
func (bSet *BufferSet) FetchBuffer(minSize int) []byte {
var buffer []byte
byteChan, err := bSet.detectBucket(minSize, false)
if err != nil {
@ -63,7 +63,7 @@ func (bSet *VBufferSet) FetchBuffer(minSize int) []byte {
return buffer
}
func (bSet *VBufferSet) ReturnBuffer(buffer []byte) {
func (bSet *BufferSet) ReturnBuffer(buffer []byte) {
byteChan, err := bSet.detectBucket(len(buffer), true)
if err != nil {
return

View File

@ -186,7 +186,7 @@ func ReadRequest(reader io.Reader) (request *Socks5Request, err error) {
return
}
func (request *Socks5Request) Destination() v2net.VAddress {
func (request *Socks5Request) Destination() v2net.Address {
switch request.AddrType {
case AddrTypeIPv4:
return v2net.IPAddress(request.IPv4[:], request.Port)

View File

@ -35,19 +35,19 @@ var (
type VMessRequest struct {
Version byte
UserId core.VID
UserId core.ID
RequestIV [16]byte
RequestKey [16]byte
ResponseHeader [4]byte
Command byte
Address v2net.VAddress
Address v2net.Address
}
type VMessRequestReader struct {
vUserSet *core.VUserSet
vUserSet *core.UserSet
}
func NewVMessRequestReader(vUserSet *core.VUserSet) *VMessRequestReader {
func NewVMessRequestReader(vUserSet *core.UserSet) *VMessRequestReader {
reader := new(VMessRequestReader)
reader.vUserSet = vUserSet
return reader

View File

@ -13,13 +13,13 @@ import (
func TestVMessSerialization(t *testing.T) {
assert := unit.Assert(t)
userId, err := core.UUIDToVID("2b2966ac-16aa-4fbf-8d81-c5f172a3da51")
userId, err := core.UUIDToID("2b2966ac-16aa-4fbf-8d81-c5f172a3da51")
if err != nil {
t.Fatal(err)
}
userSet := core.NewVUserSet()
userSet.AddUser(core.VUser{userId})
userSet := core.NewUserSet()
userSet.AddUser(core.User{userId})
request := new(VMessRequest)
request.Version = byte(0x01)

View File

@ -9,19 +9,19 @@ import (
v2net "github.com/v2ray/v2ray-core/net"
)
type VFreeConnection struct {
dest v2net.VAddress
type FreedomConnection struct {
dest v2net.Address
}
func NewVFreeConnection(dest v2net.VAddress) *VFreeConnection {
conn := new(VFreeConnection)
func NewFreedomConnection(dest v2net.Address) *FreedomConnection {
conn := new(FreedomConnection)
conn.dest = dest
return conn
}
func (vconn *VFreeConnection) Start(vRay core.OutboundVRay) error {
input := vRay.OutboundInput()
output := vRay.OutboundOutput()
func (vconn *FreedomConnection) Start(ray core.OutboundRay) error {
input := ray.OutboundInput()
output := ray.OutboundOutput()
conn, err := net.Dial("tcp", vconn.dest.String())
if err != nil {
return log.Error("Failed to open tcp: %s", vconn.dest.String())
@ -35,7 +35,7 @@ func (vconn *VFreeConnection) Start(vRay core.OutboundVRay) error {
return nil
}
func (vconn *VFreeConnection) DumpInput(conn net.Conn, input <-chan []byte, finish chan<- bool) {
func (vconn *FreedomConnection) DumpInput(conn net.Conn, input <-chan []byte, finish chan<- bool) {
for {
data, open := <-input
if !open {
@ -48,7 +48,7 @@ func (vconn *VFreeConnection) DumpInput(conn net.Conn, input <-chan []byte, fini
}
}
func (vconn *VFreeConnection) DumpOutput(conn net.Conn, output chan<- []byte, finish chan<- bool) {
func (vconn *FreedomConnection) DumpOutput(conn net.Conn, output chan<- []byte, finish chan<- bool) {
for {
buffer := make([]byte, 512)
nBytes, err := conn.Read(buffer)
@ -63,7 +63,7 @@ func (vconn *VFreeConnection) DumpOutput(conn net.Conn, output chan<- []byte, fi
}
}
func (vconn *VFreeConnection) CloseConn(conn net.Conn, finish <-chan bool) {
func (vconn *FreedomConnection) CloseConn(conn net.Conn, finish <-chan bool) {
for i := 0; i < 2; i++ {
<-finish
}

View File

@ -8,8 +8,8 @@ import (
type FreedomFactory struct {
}
func (factory FreedomFactory) Create(vp *core.VPoint, config []byte, dest v2net.VAddress) (core.OutboundConnectionHandler, error) {
return NewVFreeConnection(dest), nil
func (factory FreedomFactory) Create(vp *core.Point, config []byte, dest v2net.Address) (core.OutboundConnectionHandler, error) {
return NewFreedomConnection(dest), nil
}
func init() {

View File

@ -19,11 +19,11 @@ var (
// SocksServer is a SOCKS 5 proxy server
type SocksServer struct {
accepting bool
vPoint *core.VPoint
vPoint *core.Point
config SocksConfig
}
func NewSocksServer(vp *core.VPoint, rawConfig []byte) *SocksServer {
func NewSocksServer(vp *core.Point, rawConfig []byte) *SocksServer {
server := new(SocksServer)
server.vPoint = vp
config, err := loadConfig(rawConfig)

View File

@ -17,12 +17,12 @@ func TestSocksTcpConnect(t *testing.T) {
port := uint16(12384)
uuid := "2418d087-648d-4990-86e8-19dca1d006d3"
vid, err := core.UUIDToVID(uuid)
id, err := core.UUIDToID(uuid)
assert.Error(err).IsNil()
config := core.VConfig{
port,
[]core.VUser{core.VUser{vid}},
[]core.User{core.User{id}},
"",
[]core.VNext{}}
@ -30,7 +30,7 @@ func TestSocksTcpConnect(t *testing.T) {
och.Data2Send = bytes.NewBuffer(make([]byte, 1024))
och.Data2Return = []byte("The data to be returned to socks server.")
vpoint, err := core.NewVPoint(&config, SocksServerFactory{}, och)
vpoint, err := core.NewPoint(&config, SocksServerFactory{}, och)
assert.Error(err).IsNil()
err = vpoint.Start()

View File

@ -7,7 +7,7 @@ import (
type SocksServerFactory struct {
}
func (factory SocksServerFactory) Create(vp *core.VPoint, config []byte) (core.InboundConnectionHandler, error) {
func (factory SocksServerFactory) Create(vp *core.Point, config []byte) (core.InboundConnectionHandler, error) {
return NewSocksServer(vp, config), nil
}

View File

@ -10,43 +10,43 @@ const (
AddrTypeDomain = byte(0x03)
)
type VAddress struct {
type Address struct {
Type byte
IP net.IP
Domain string
Port uint16
}
func IPAddress(ip []byte, port uint16) VAddress {
func IPAddress(ip []byte, port uint16) Address {
// TODO: check IP length
return VAddress{
return Address{
AddrTypeIP,
net.IP(ip),
"",
port}
}
func DomainAddress(domain string, port uint16) VAddress {
return VAddress{
func DomainAddress(domain string, port uint16) Address {
return Address{
AddrTypeDomain,
nil,
domain,
port}
}
func (addr VAddress) IsIPv4() bool {
func (addr Address) IsIPv4() bool {
return addr.Type == AddrTypeIP && len(addr.IP) == net.IPv4len
}
func (addr VAddress) IsIPv6() bool {
func (addr Address) IsIPv6() bool {
return addr.Type == AddrTypeIP && len(addr.IP) == net.IPv6len
}
func (addr VAddress) IsDomain() bool {
func (addr Address) IsDomain() bool {
return addr.Type == AddrTypeDomain
}
func (addr VAddress) String() string {
func (addr Address) String() string {
var host string
switch addr.Type {
case AddrTypeIP:

View File

@ -13,9 +13,9 @@ type VMessUser struct {
Email string `json:"email"`
}
func (u *VMessUser) ToVUser() (core.VUser, error) {
id, err := core.UUIDToVID(u.Id)
return core.VUser{id}, err
func (u *VMessUser) ToUser() (core.User, error) {
id, err := core.UUIDToID(u.Id)
return core.User{id}, err
}
type VMessInboundConfig struct {
@ -35,11 +35,11 @@ type VNextConfig struct {
}
func (config VNextConfig) ToVNextServer() VNextServer {
users := make([]core.VUser, 0, len(config.Users))
users := make([]core.User, 0, len(config.Users))
for _, user := range config.Users {
vuser, err := user.ToVUser()
vuser, err := user.ToUser()
if err != nil {
panic(log.Error("Failed to convert %v to VUser.", user))
panic(log.Error("Failed to convert %v to User.", user))
}
users = append(users, vuser)
}

View File

@ -13,12 +13,12 @@ import (
)
type VMessInboundHandler struct {
vPoint *core.VPoint
clients *core.VUserSet
vPoint *core.Point
clients *core.UserSet
accepting bool
}
func NewVMessInboundHandler(vp *core.VPoint, clients *core.VUserSet) *VMessInboundHandler {
func NewVMessInboundHandler(vp *core.Point, clients *core.UserSet) *VMessInboundHandler {
handler := new(VMessInboundHandler)
handler.vPoint = vp
handler.clients = clients
@ -128,14 +128,14 @@ func (handler *VMessInboundHandler) waitForFinish(finish <-chan bool) {
type VMessInboundHandlerFactory struct {
}
func (factory *VMessInboundHandlerFactory) Create(vp *core.VPoint, rawConfig []byte) (core.InboundConnectionHandler, error) {
func (factory *VMessInboundHandlerFactory) Create(vp *core.Point, rawConfig []byte) (core.InboundConnectionHandler, error) {
config, err := loadInboundConfig(rawConfig)
if err != nil {
panic(log.Error("Failed to load VMess inbound config: %v", err))
}
allowedClients := core.NewVUserSet()
allowedClients := core.NewUserSet()
for _, client := range config.AllowedClients {
user, err := client.ToVUser()
user, err := client.ToUser()
if err != nil {
panic(log.Error("Failed to parse user id %s: %v", client.Id, err))
}

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@ -14,19 +14,19 @@ import (
v2net "github.com/v2ray/v2ray-core/net"
)
// VNext is the next VPoint server in the connection chain.
// VNext is the next Point server in the connection chain.
type VNextServer struct {
Address v2net.VAddress // Address of VNext server
Users []core.VUser // User accounts for accessing VNext.
Address v2net.Address // Address of VNext server
Users []core.User // User accounts for accessing VNext.
}
type VMessOutboundHandler struct {
vPoint *core.VPoint
dest v2net.VAddress
vPoint *core.Point
dest v2net.Address
vNextList []VNextServer
}
func NewVMessOutboundHandler(vp *core.VPoint, vNextList []VNextServer, dest v2net.VAddress) *VMessOutboundHandler {
func NewVMessOutboundHandler(vp *core.Point, vNextList []VNextServer, dest v2net.Address) *VMessOutboundHandler {
handler := new(VMessOutboundHandler)
handler.vPoint = vp
handler.dest = dest
@ -34,7 +34,7 @@ func NewVMessOutboundHandler(vp *core.VPoint, vNextList []VNextServer, dest v2ne
return handler
}
func (handler *VMessOutboundHandler) pickVNext() (v2net.VAddress, core.VUser) {
func (handler *VMessOutboundHandler) pickVNext() (v2net.Address, core.User) {
vNextLen := len(handler.vNextList)
if vNextLen == 0 {
panic("Zero vNext is configured.")
@ -50,7 +50,7 @@ func (handler *VMessOutboundHandler) pickVNext() (v2net.VAddress, core.VUser) {
return vNext.Address, vNextUser
}
func (handler *VMessOutboundHandler) Start(ray core.OutboundVRay) error {
func (handler *VMessOutboundHandler) Start(ray core.OutboundRay) error {
vNextAddress, vNextUser := handler.pickVNext()
request := new(vmessio.VMessRequest)
@ -66,7 +66,7 @@ func (handler *VMessOutboundHandler) Start(ray core.OutboundVRay) error {
return nil
}
func (handler *VMessOutboundHandler) startCommunicate(request *vmessio.VMessRequest, dest v2net.VAddress, ray core.OutboundVRay) error {
func (handler *VMessOutboundHandler) startCommunicate(request *vmessio.VMessRequest, dest v2net.Address, ray core.OutboundRay) error {
conn, err := net.Dial("tcp", dest.String())
log.Debug("VMessOutbound dialing tcp: %s", dest.String())
if err != nil {
@ -155,7 +155,7 @@ func (handler *VMessOutboundHandler) waitForFinish(finish <-chan bool) {
type VMessOutboundHandlerFactory struct {
}
func (factory *VMessOutboundHandlerFactory) Create(vp *core.VPoint, rawConfig []byte, destination v2net.VAddress) (core.OutboundConnectionHandler, error) {
func (factory *VMessOutboundHandlerFactory) Create(vp *core.Point, rawConfig []byte, destination v2net.Address) (core.OutboundConnectionHandler, error) {
config, err := loadOutboundConfig(rawConfig)
if err != nil {
panic(log.Error("Failed to load VMess outbound config: %v", err))

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@ -24,8 +24,8 @@ func RegisterOutboundConnectionHandlerFactory(name string, factory OutboundConne
return nil
}
// VPoint is an single server in V2Ray system.
type VPoint struct {
// Point is an single server in V2Ray system.
type Point struct {
port uint16
ichFactory InboundConnectionHandlerFactory
ichConfig []byte
@ -33,10 +33,10 @@ type VPoint struct {
ochConfig []byte
}
// NewVPoint returns a new VPoint server based on given configuration.
// NewPoint returns a new Point server based on given configuration.
// The server is not started at this point.
func NewVPoint(config VConfig) (*VPoint, error) {
var vpoint = new(VPoint)
func NewPoint(config Config) (*Point, error) {
var vpoint = new(Point)
vpoint.port = config.Port
ichFactory, ok := inboundFactories[config.InboundConfig.Protocol]
@ -70,7 +70,7 @@ func NewVPoint(config VConfig) (*VPoint, error) {
}
type InboundConnectionHandlerFactory interface {
Create(vp *VPoint, config []byte) (InboundConnectionHandler, error)
Create(vp *Point, config []byte) (InboundConnectionHandler, error)
}
type InboundConnectionHandler interface {
@ -78,16 +78,16 @@ type InboundConnectionHandler interface {
}
type OutboundConnectionHandlerFactory interface {
Create(VP *VPoint, config []byte, dest v2net.VAddress) (OutboundConnectionHandler, error)
Create(VP *Point, config []byte, dest v2net.Address) (OutboundConnectionHandler, error)
}
type OutboundConnectionHandler interface {
Start(vray OutboundVRay) error
Start(ray OutboundRay) error
}
// Start starts the VPoint server, and return any error during the process.
// Start starts the Point server, and return any error during the process.
// In the case of any errors, the state of the server is unpredicatable.
func (vp *VPoint) Start() error {
func (vp *Point) Start() error {
if vp.port <= 0 {
return log.Error("Invalid port %d", vp.port)
}
@ -99,8 +99,8 @@ func (vp *VPoint) Start() error {
return nil
}
func (vp *VPoint) NewInboundConnectionAccepted(destination v2net.VAddress) InboundVRay {
ray := NewVRay()
func (vp *Point) NewInboundConnectionAccepted(destination v2net.Address) InboundRay {
ray := NewRay()
// TODO: handle error
och, _ := vp.ochFactory.Create(vp, vp.ochConfig, destination)
_ = och.Start(ray)

36
ray.go Normal file
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@ -0,0 +1,36 @@
package core
type Ray struct {
Input chan []byte
Output chan []byte
}
func NewRay() Ray {
return Ray{make(chan []byte, 128), make(chan []byte, 128)}
}
type OutboundRay interface {
OutboundInput() <-chan []byte
OutboundOutput() chan<- []byte
}
type InboundRay interface {
InboundInput() chan<- []byte
InboundOutput() <-chan []byte
}
func (ray Ray) OutboundInput() <-chan []byte {
return ray.Input
}
func (ray Ray) OutboundOutput() chan<- []byte {
return ray.Output
}
func (ray Ray) InboundInput() chan<- []byte {
return ray.Input
}
func (ray Ray) InboundOutput() <-chan []byte {
return ray.Output
}

View File

@ -14,7 +14,7 @@ import (
)
var (
configFile = flag.String("config", "", "Config file for this VPoint server.")
configFile = flag.String("config", "", "Config file for this Point server.")
)
func main() {
@ -29,9 +29,9 @@ func main() {
if err != nil {
panic(log.Error("Failed to read config file (%s): %v", *configFile, err))
}
vconfig, err := core.LoadVConfig(rawVConfig)
vconfig, err := core.LoadConfig(rawVConfig)
if err != nil {
panic(log.Error("Failed to parse VConfig: %v", err))
panic(log.Error("Failed to parse Config: %v", err))
}
if !path.IsAbs(vconfig.InboundConfig.File) && len(vconfig.InboundConfig.File) > 0 {
@ -42,14 +42,14 @@ func main() {
vconfig.OutboundConfig.File = path.Join(path.Dir(*configFile), vconfig.OutboundConfig.File)
}
vPoint, err := core.NewVPoint(vconfig)
vPoint, err := core.NewPoint(vconfig)
if err != nil {
panic(log.Error("Failed to create VPoint server: %v", err))
panic(log.Error("Failed to create Point server: %v", err))
}
err = vPoint.Start()
if err != nil {
log.Error("Error starting VPoint server.")
log.Error("Error starting Point server: %v", err)
}
finish := make(chan bool)

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@ -8,13 +8,13 @@
## 架构
### 术语
* VPoint一个 V2Ray 服务器称为 VPoint
* VSet本机上的一组 VPoint
* VSuperSet多机环境中的多个 VSet
* VSource用户所使用的需要翻墙的软件比如浏览器
* VEnd用户需要访问的网站
* VUser一个受到 VPoint 认证的帐号
* [VID](https://github.com/V2Ray/v2ray-core/blob/master/spec/vid.md):全局唯一的 ID类似于 UUID
* Point一个 V2Ray 服务器称为 VPoint
* Set本机上的一组 VPoint
* SuperSet多机环境中的多个 VSet
* Source用户所使用的需要翻墙的软件比如浏览器
* End用户需要访问的网站
* User一个受到 VPoint 认证的帐号
* [ID](https://github.com/V2Ray/v2ray-core/blob/master/spec/id.md):全局唯一的 ID类似于 UUID
### 工作流程
@ -35,29 +35,29 @@ VPoint 采用白名单机制,只接受已认证帐号的请求。
#### VMess
VMess 为 V2Ray 的原生协议,设计用于两个 VPoint 之间的通信。[详细设计](https://github.com/V2Ray/v2ray-core/blob/master/spec/vmess.md)
### VUser
* 每个 VUser 有一个 VID
### User
* 每个 User 有一个 ID
### VPoint
* 每个 VPoint 有一个 VID运行时生成
* 每个 VPoint 可使用独立的配置文件,或从 VSet 继承
* 一个 VPoint 监听主机上的一个特定端口(可配置),用于接收和发送数据
* 一个 VPoint 运行于一个独立的进程,可设定其使用的系统帐户
### Point
* 每个 Point 有一个 ID运行时生成
* 每个 Point 可使用独立的配置文件,或从 VSet 继承
* 一个 Point 监听主机上的一个特定端口(可配置),用于接收和发送数据
* 一个 Point 运行于一个独立的进程,可设定其使用的系统帐户
### VSet
### Set
TODO
### VSuperSet
### SuperSet
TODO
## VPoint 详细设计
一个 VPoint 包含五个部分:
## Point 详细设计
一个 Point 包含五个部分:
* 配置文件处理:读取和解析配置文件
* 输入:负责与客户端建立连接(如 TCP接收客户端的消息
* 控制中心:负责处理事件
* 加密解密
* VPoint 负载均衡
* VPoint 进程间通信
* Point 负载均衡
* Point 进程间通信
* 输出:负责向客户端发送消息
### 配置文件
@ -73,16 +73,16 @@ TODO
控制中心响应以下事件:
**INIT**
* 输入:用户 VID
* 输出:如果用户 VID 有效:"OK",否则关闭连接
* 输入:用户 ID
* 输出:如果用户 ID 有效:"OK",否则关闭连接
**MSG**
* 输入VMess 消息
* 输出:对应的响应消息
**END**
* 输入:用户 VID
* 输出:如果用户 VID 有效:关闭连接
* 输入:用户 ID
* 输出:如果用户 ID 有效:关闭连接
## 编程语言
暂定为 golang。

14
spec/id.md Normal file
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@ -0,0 +1,14 @@
# ID 的定义和使用
ID 等价于 [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier),是一个 16 字节长的随机数它的作用相当于一个令牌Token
## 设计
一个 ID 形如de305d54-75b4-431b-adb2-eb6b9e546014几乎完全随机可以使用任何的 UUID 生成器来生成,比如[这个](https://www.uuidgenerator.net/)。
## 使用
ID 在消息传递过程中用于验证客户端的有效性,只有当服务器认可当前 ID 时,才进行后续操作,否则关闭连接甚至加入黑名单。
在多用户环境中,用户帐号应与 ID 分开存放,即用户帐号和 ID 有一对一或一对多的关系,在 Point 系统中,只负责管理 ID用户帐号及权限、费用等由另外的系统管理。
在后续版本中Point 之间应有能力进行沟通而生成新的临时 ID从而减少通讯的可探测性。

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@ -1,14 +0,0 @@
# VID 的定义和使用
VID 等价于 [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier),是一个 16 字节长的随机数它的作用相当于一个令牌Token
## 设计
一个 VID 形如de305d54-75b4-431b-adb2-eb6b9e546014几乎完全随机可以使用任何的 UUID 生成器来生成,比如[这个](https://www.uuidgenerator.net/)。
## 使用
VID 在消息传递过程中用于验证客户端的有效性,只有当服务器认可当前 VID 时,才进行后续操作,否则关闭连接甚至加入黑名单。
在多用户环境中,用户帐号应与 VID 分开存放,即用户帐号和 VID 有一对一或一对多的关系,在 VPoint 系统中,只负责管理 VID用户帐号及权限、费用等由另外的系统管理。
在后续版本中VPoint 之间应有能力进行沟通而生成新的临时 VID从而减少通讯的可探测性。

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@ -7,7 +7,7 @@
* 1 字节:版本号,目前为 0x1
认证部分:
* 16 字节md5(用户 VID + 'ASK')
* 16 字节md5(用户 ID + 'ASK')
指令部分:
* 1 字节:随机填充长度 M (0 < M <= 32)
@ -34,7 +34,7 @@
数据部分
* N 字节:请求数据
其中指令部分经过 AES-128 加密Key 为 md5(用户 VID + 'PWD');数据部分使用 AES-128-CBC 加密
其中指令部分经过 AES-128 加密Key 为 md5(用户 ID + 'PWD');数据部分使用 AES-128-CBC 加密
## 数据应答
认证部分:

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@ -10,10 +10,10 @@ import (
type FakeOutboundConnectionHandler struct {
Data2Send *bytes.Buffer
Data2Return []byte
Destination v2net.VAddress
Destination v2net.Address
}
func (handler *FakeOutboundConnectionHandler) Start(ray core.OutboundVRay) error {
func (handler *FakeOutboundConnectionHandler) Start(ray core.OutboundRay) error {
input := ray.OutboundInput()
output := ray.OutboundOutput()
@ -28,6 +28,6 @@ func (handler *FakeOutboundConnectionHandler) Start(ray core.OutboundVRay) error
return nil
}
func (handler *FakeOutboundConnectionHandler) Create(vPoint *core.VPoint, dest v2net.VAddress) (core.OutboundConnectionHandler, error) {
func (handler *FakeOutboundConnectionHandler) Create(point *core.Point, dest v2net.Address) (core.OutboundConnectionHandler, error) {
return handler, nil
}

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@ -4,14 +4,14 @@ import (
"encoding/base64"
)
type VUserSet struct {
validUserIds []VID
type UserSet struct {
validUserIds []ID
userIdsAskHash map[string]int
}
func NewVUserSet() *VUserSet {
vuSet := new(VUserSet)
vuSet.validUserIds = make([]VID, 0, 16)
func NewUserSet() *UserSet {
vuSet := new(UserSet)
vuSet.validUserIds = make([]ID, 0, 16)
vuSet.userIdsAskHash = make(map[string]int)
return vuSet
}
@ -20,7 +20,7 @@ func hashBytesToString(hash []byte) string {
return base64.StdEncoding.EncodeToString(hash)
}
func (us *VUserSet) AddUser(user VUser) error {
func (us *UserSet) AddUser(user User) error {
id := user.Id
us.validUserIds = append(us.validUserIds, id)
@ -30,7 +30,7 @@ func (us *VUserSet) AddUser(user VUser) error {
return nil
}
func (us VUserSet) IsValidUserId(askHash []byte) (*VID, bool) {
func (us UserSet) IsValidUserId(askHash []byte) (*ID, bool) {
askBase64 := hashBytesToString(askHash)
idIndex, found := us.userIdsAskHash[askBase64]
if found {

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@ -1,28 +0,0 @@
package core
import (
"encoding/json"
)
// VUser is the user account that is used for connection to a VPoint
type VUser struct {
Id VID `json:"id"` // The ID of this VUser.
}
type VConnectionConfig struct {
Protocol string `json:"protocol"`
File string `json:"file"`
}
// VConfig is the config for VPoint server.
type VConfig struct {
Port uint16 `json:"port"` // Port of this VPoint server.
InboundConfig VConnectionConfig `json:"inbound"`
OutboundConfig VConnectionConfig `json:"outbound"`
}
func LoadVConfig(rawConfig []byte) (VConfig, error) {
config := VConfig{}
err := json.Unmarshal(rawConfig, &config)
return config, err
}

36
vray.go
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@ -1,36 +0,0 @@
package core
type VRay struct {
Input chan []byte
Output chan []byte
}
func NewVRay() VRay {
return VRay{make(chan []byte, 128), make(chan []byte, 128)}
}
type OutboundVRay interface {
OutboundInput() <-chan []byte
OutboundOutput() chan<- []byte
}
type InboundVRay interface {
InboundInput() chan<- []byte
InboundOutput() <-chan []byte
}
func (ray VRay) OutboundInput() <-chan []byte {
return ray.Input
}
func (ray VRay) OutboundOutput() chan<- []byte {
return ray.Output
}
func (ray VRay) InboundInput() chan<- []byte {
return ray.Input
}
func (ray VRay) InboundOutput() <-chan []byte {
return ray.Output
}