1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-11 18:20:42 +00:00
OpenDiablo2/d2common/d2data/d2datadict/player_class.go
lord 0218cad717
organize d2common pakage (#716)
* move music path enumerations into d2resource

* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl

* lint fix, add doc file for d2tbl

* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file

* added sub-packages d2geom for geometry-related things, and d2path for path-related things

* moved calcstring.go to d2calculation

* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils

* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)

* move size.go into d2geom

* move d2common/cache.go into sub-package d2common/d2cache

* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
2020-09-08 15:58:35 -04:00

46 lines
989 B
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// PlayerClassRecord represents a single line from PlayerClass.txt
// Lookup table for class codes
type PlayerClassRecord struct {
// Name of the player class
Name string
// Code for the player class
Code string
}
// PlayerClasses stores the PlayerClassRecords
var PlayerClasses map[string]*PlayerClassRecord // nolint:gochecknoglobals // Currently global by design
// LoadPlayerClasses loads the PlayerClassRecords into PlayerClasses
func LoadPlayerClasses(file []byte) {
PlayerClasses = make(map[string]*PlayerClassRecord)
d := d2txt.LoadDataDictionary(file)
for d.Next() {
record := &PlayerClassRecord{
Name: d.String("Player Class"),
Code: d.String("Code"),
}
if record.Name == expansion {
continue
}
PlayerClasses[record.Name] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d PlayerClass records", len(PlayerClasses))
}