mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-10 22:36:23 -05:00
60e6fcb7ac
* moved filter constants back to d2enum * moving key and mouse button enums into d2enum * moving render type enum into d2enum * moving input even priority enums into d2enum * moving terminal enums into d2enum
26 lines
1.3 KiB
Go
26 lines
1.3 KiB
Go
package d2interface
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import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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// InputService represents an interface offering Keyboard and Mouse interactions.
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type InputService interface {
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// CursorPosition returns a position of a mouse cursor relative to the game screen (window).
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CursorPosition() (x int, y int)
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// InputChars return "printable" runes read from the keyboard at the time update is called.
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InputChars() []rune
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// IsKeyPressed checks if the provided key is down.
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IsKeyPressed(key d2enum.Key) bool
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// IsKeyJustPressed checks if the provided key is just transitioned from up to down.
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IsKeyJustPressed(key d2enum.Key) bool
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// IsKeyJustReleased checks if the provided key is just transitioned from down to up.
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IsKeyJustReleased(key d2enum.Key) bool
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// IsMouseButtonPressed checks if the provided mouse button is down.
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IsMouseButtonPressed(button d2enum.MouseButton) bool
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// IsMouseButtonJustPressed checks if the provided mouse button is just transitioned from up to down.
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IsMouseButtonJustPressed(button d2enum.MouseButton) bool
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// IsMouseButtonJustReleased checks if the provided mouse button is just transitioned from down to up.
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IsMouseButtonJustReleased(button d2enum.MouseButton) bool
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// KeyPressDuration returns how long the key is pressed in frames.
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KeyPressDuration(key d2enum.Key) int
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}
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