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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 09:25:57 -05:00
OpenDiablo2/d2core/d2records/level_presets_loader.go
gravestench 5e0e51d5e2 Refactoring d2ds1
* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1
2021-03-24 10:10:36 -07:00

55 lines
1.4 KiB
Go

package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LoadLevelPresets loads level presets from text file
func levelPresetLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(LevelPresets)
for d.Next() {
record := LevelPresetRecord{
Name: d.String("Name"),
DefinitionID: d.Number("Def"),
LevelID: d.Number("LevelId"),
Populate: d.Number("Populate") == 1,
Logicals: d.Number("Logicals") == 1,
Outdoors: d.Number("Outdoors") == 1,
Animate: d.Number("Animate") == 1,
KillEdge: d.Number("KillEdge") == 1,
FillBlanks: d.Number("FillBlanks") == 1,
SizeX: d.Number("SizeX"),
SizeY: d.Number("SizeY"),
AutoMap: d.Number("AutoMap") == 1,
Scan: d.Number("Scan") == 1,
Pops: d.Number("Pops"),
PopPad: d.Number("PopPad"),
FileCount: d.Number("files"),
Files: [6]string{
d.String("File1"),
d.String("File2"),
d.String("File3"),
d.String("File4"),
d.String("File5"),
d.String("File6"),
},
Dt1Mask: uint(d.Number("Dt1Mask")),
Beta: d.Number("Beta") == 1,
Expansion: d.Number("Expansion") == 1,
}
records[record.DefinitionID] = record
}
r.Debugf("Loaded %d LevelPresets records", len(records))
if d.Err != nil {
return d.Err
}
r.Level.Presets = records
return nil
}