mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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5e0e51d5e2
* Adding setters/getters so that state management can be maintained internally when the ds1 struct is altered * Adding unit tests for DS1
55 lines
1.4 KiB
Go
55 lines
1.4 KiB
Go
package d2records
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// LoadLevelPresets loads level presets from text file
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func levelPresetLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(LevelPresets)
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for d.Next() {
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record := LevelPresetRecord{
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Name: d.String("Name"),
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DefinitionID: d.Number("Def"),
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LevelID: d.Number("LevelId"),
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Populate: d.Number("Populate") == 1,
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Logicals: d.Number("Logicals") == 1,
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Outdoors: d.Number("Outdoors") == 1,
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Animate: d.Number("Animate") == 1,
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KillEdge: d.Number("KillEdge") == 1,
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FillBlanks: d.Number("FillBlanks") == 1,
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SizeX: d.Number("SizeX"),
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SizeY: d.Number("SizeY"),
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AutoMap: d.Number("AutoMap") == 1,
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Scan: d.Number("Scan") == 1,
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Pops: d.Number("Pops"),
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PopPad: d.Number("PopPad"),
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FileCount: d.Number("files"),
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Files: [6]string{
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d.String("File1"),
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d.String("File2"),
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d.String("File3"),
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d.String("File4"),
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d.String("File5"),
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d.String("File6"),
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},
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Dt1Mask: uint(d.Number("Dt1Mask")),
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Beta: d.Number("Beta") == 1,
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Expansion: d.Number("Expansion") == 1,
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}
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records[record.DefinitionID] = record
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}
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r.Debugf("Loaded %d LevelPresets records", len(records))
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if d.Err != nil {
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return d.Err
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}
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r.Level.Presets = records
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return nil
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}
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