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https://github.com/OpenDiablo2/OpenDiablo2
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f729ff6101
* Add InventoryItemMisc struct * Add GetMiscItemByCode function * Implement InventoryItem interface for InventoryItemMisc * Add rings and amulets to the example items loading. * Fix Y of LeftHand and RightHand equipment slots. * Add "Ripolak" name to CONTRIBUTORS * Remove double item
65 lines
1.5 KiB
Go
65 lines
1.5 KiB
Go
package d2inventory
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"log"
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)
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type InventoryItemMisc struct {
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InventorySizeX int `json:"inventorySizeX"`
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InventorySizeY int `json:"inventorySizeY"`
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InventorySlotX int `json:"inventorySlotX"`
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InventorySlotY int `json:"inventorySlotY"`
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ItemName string `json:"itemName"`
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ItemCode string `json:"itemCode"`
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}
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func GetMiscItemByCode(code string) *InventoryItemMisc {
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result := d2datadict.MiscItems[code]
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if result == nil {
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log.Fatalf("Could not find misc item entry for code '%s'", code)
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}
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return &InventoryItemMisc{
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InventorySizeX: result.InventoryWidth,
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InventorySizeY: result.InventoryHeight,
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ItemName: result.Name,
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ItemCode: result.Code,
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}
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}
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func (v *InventoryItemMisc) InventoryItemName() string {
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if v == nil {
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return ""
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}
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return v.ItemName
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}
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func (v *InventoryItemMisc) InventoryItemType() d2enum.InventoryItemType {
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return d2enum.InventoryItemTypeItem
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}
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func (v *InventoryItemMisc) InventoryGridSize() (int, int) {
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return v.InventorySizeX, v.InventorySizeY
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}
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func (v *InventoryItemMisc) InventoryGridSlot() (int, int) {
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return v.InventorySlotX, v.InventorySlotY
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}
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func (v *InventoryItemMisc) SetInventoryGridSlot(x int, y int) {
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v.InventorySlotX, v.InventorySlotY = x, y
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}
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func (v *InventoryItemMisc) Serialize() []byte {
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return []byte{}
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}
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func (v *InventoryItemMisc) GetItemCode() string {
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if v == nil {
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return ""
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}
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return v.ItemCode
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}
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