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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 09:17:17 -05:00
OpenDiablo2/d2game/d2player/mini_panel.go
juander-ux ba5ea334cc
Ui minipanel refactor (#926)
* d2player/hud: Make minipanel button a real ui/button

* d2ui/button: Add implicit tooltips

for now it is only for close buttons.

* d2ui/frame: Add size caluclation

now frame.GetSize() returns meaningful values.

* d2ui/button: Add minipanel button types

* d2ui/hero_stats_panel: Fix cached image being way to big

* d2ui/widget_group: Fix widget groups size calculation

* d2ui/widget_group: Add debug rendering

* d2ui/widget_group: SetVisible() now sets the visibility of the group object

* d2player: Refactor mini_panel

we converted all elements to widgets. Thus rendering from game_controls
is no longer neccessary.

* d2ui/button: Add disabled color to layouts

* d2player/gamecontrols: temp hide minipanel when in esc menu

* d2ui/widget_group: Add OffsetPosition() method

* d2player/mini_panel: Implement moving of minipanel

this only occours when other panels are opened.

* d2player/minipanel: Fix inv/skilltree/char closebuttons

these would screw up the moving of the mini panel.

* Fix linter

* d2player/minipanel: Add tooltips to buttons

* d2player/skilltree: Fix icon rendering
2020-11-16 01:41:01 -08:00

287 lines
6.1 KiB
Go

package d2player
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
const (
miniPanelX = 325
miniPanelY = 526
panelOffsetLeft = 130
panelOffsetRight = 130
)
const (
containerOffsetX = -75
containerOffsetY = -49
buttonOffsetX = -72
buttonOffsetY = -52
)
type miniPanelContent struct {
buttonType d2ui.ButtonType
onActivate func()
tooltip string
}
type miniPanelActions struct {
characterToggle func()
inventoryToggle func()
skilltreeToggle func()
partyToggle func()
automapToggle func()
messageToggle func()
questToggle func()
menuToggle func()
}
type miniPanel struct {
ui *d2ui.UIManager
asset *d2asset.AssetManager
container *d2ui.Sprite
sprite *d2ui.Sprite
isOpen bool
isSinglePlayer bool
movedLeft bool
movedRight bool
panelGroup *d2ui.WidgetGroup
tooltipGroup *d2ui.WidgetGroup
}
func newMiniPanel(asset *d2asset.AssetManager, uiManager *d2ui.UIManager, isSinglePlayer bool) *miniPanel {
return &miniPanel{
ui: uiManager,
asset: asset,
isOpen: false,
isSinglePlayer: isSinglePlayer,
}
}
func (m *miniPanel) load(actions *miniPanelActions) {
var err error
m.sprite, err = m.ui.NewSprite(d2resource.MinipanelButton, d2resource.PaletteSky)
if err != nil {
log.Print(err)
return
}
m.createWidgets(actions)
}
func (m *miniPanel) createWidgets(actions *miniPanelActions) {
var err error
m.panelGroup = m.ui.NewWidgetGroup(d2ui.RenderPriorityMinipanel)
m.panelGroup.SetPosition(miniPanelX, miniPanelY)
m.tooltipGroup = m.ui.NewWidgetGroup(d2ui.RenderPriorityForeground)
miniPanelContainerPath := d2resource.Minipanel
if m.isSinglePlayer {
miniPanelContainerPath = d2resource.MinipanelSmall
}
m.container, err = m.ui.NewSprite(miniPanelContainerPath, d2resource.PaletteSky)
if err != nil {
log.Print(err)
return
}
if err = m.container.SetCurrentFrame(0); err != nil {
log.Print(err)
return
}
// nolint:golint,gomnd // divide by 2 does not need a magic number
x, y := screenWidth/2+containerOffsetX, screenHeight+containerOffsetY
m.container.SetPosition(x, y)
m.panelGroup.AddWidget(m.container)
buttonWidth, buttonHeight, err := m.sprite.GetFrameSize(0)
if err != nil {
log.Print(err)
return
}
buttonWidth++
// nolint:golint,gomnd // divide by 2 does not need a magic number
x, y = screenWidth/2+buttonOffsetX, screenHeight+buttonOffsetY-buttonHeight
buttonsFirst := []miniPanelContent{
{d2ui.ButtonTypeMinipanelCharacter,
actions.characterToggle,
m.asset.TranslateString("minipanelchar"),
},
{d2ui.ButtonTypeMinipanelInventory,
actions.inventoryToggle,
m.asset.TranslateString("minipanelinv"),
},
{d2ui.ButtonTypeMinipanelSkill,
actions.skilltreeToggle,
m.asset.TranslateString("minipaneltree"),
},
}
for i := range buttonsFirst {
btn := m.createButton(buttonsFirst[i], x+(i*buttonWidth), y, buttonHeight)
m.panelGroup.AddWidget(btn)
}
idxOffset := len(buttonsFirst)
if !m.isSinglePlayer {
partyContent := miniPanelContent{d2ui.ButtonTypeMinipanelParty,
actions.partyToggle,
m.asset.TranslateString("minipanelparty"),
}
btn := m.createButton(partyContent, x+(3*buttonWidth), y, buttonHeight)
m.panelGroup.AddWidget(btn)
idxOffset++
}
buttonsLast := []miniPanelContent{
{d2ui.ButtonTypeMinipanelAutomap,
actions.automapToggle,
m.asset.TranslateString("minipanelautomap"),
},
{d2ui.ButtonTypeMinipanelMessage,
actions.messageToggle,
m.asset.TranslateString("minipanelmessage"),
},
{d2ui.ButtonTypeMinipanelQuest,
actions.questToggle,
m.asset.TranslateString("minipanelquest"),
},
{d2ui.ButtonTypeMinipanelMen,
actions.menuToggle,
m.asset.TranslateString("minipanelmenubtn"),
},
}
for i := range buttonsLast {
idx := i + idxOffset
btn := m.createButton(buttonsLast[i], x+(idx*buttonWidth), y, buttonHeight)
m.panelGroup.AddWidget(btn)
}
m.panelGroup.SetVisible(false)
}
func (m *miniPanel) createButton(content miniPanelContent, x, y, buttonHeight int) *d2ui.Button {
// Tooltip
tt := m.ui.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
tt.SetPosition(x, y-buttonHeight)
tt.SetText(content.tooltip)
tt.SetVisible(false)
m.tooltipGroup.AddWidget(tt)
// Button
btn := m.ui.NewButton(content.buttonType, "")
btn.SetPosition(x, y)
btn.OnActivated(content.onActivate)
btn.SetTooltip(tt)
return btn
}
func (m *miniPanel) IsOpen() bool {
return m.isOpen
}
func (m *miniPanel) Toggle() {
if m.isOpen {
m.Close()
} else {
m.Open()
}
}
func (m *miniPanel) Open() {
m.panelGroup.SetVisible(true)
m.isOpen = true
}
func (m *miniPanel) Close() {
m.panelGroup.SetVisible(false)
m.isOpen = false
}
func (m *miniPanel) IsInRect(px, py int) bool {
return m.panelGroup.Contains(px, py)
}
func (m *miniPanel) moveRight() {
m.panelGroup.OffsetPosition(panelOffsetRight, 0)
m.tooltipGroup.OffsetPosition(panelOffsetRight, 0)
}
func (m *miniPanel) undoMoveRight() {
m.panelGroup.OffsetPosition(-panelOffsetRight, 0)
m.tooltipGroup.OffsetPosition(-panelOffsetRight, 0)
}
func (m *miniPanel) moveLeft() {
m.panelGroup.OffsetPosition(-panelOffsetLeft, 0)
m.tooltipGroup.OffsetPosition(-panelOffsetLeft, 0)
}
func (m *miniPanel) undoMoveLeft() {
m.panelGroup.OffsetPosition(panelOffsetLeft, 0)
m.tooltipGroup.OffsetPosition(panelOffsetLeft, 0)
}
func (m *miniPanel) SetMovedLeft(moveLeft bool) {
if m.movedLeft == moveLeft {
return
}
if m.movedRight {
if moveLeft {
m.undoMoveRight()
m.panelGroup.SetVisible(false)
} else {
m.moveRight()
m.panelGroup.SetVisible(true)
}
} else {
if moveLeft {
m.moveLeft()
} else {
m.undoMoveLeft()
}
}
m.movedLeft = moveLeft
}
func (m *miniPanel) SetMovedRight(moveRight bool) {
if m.movedRight == moveRight {
return
}
if m.movedLeft {
if moveRight {
m.undoMoveLeft()
m.panelGroup.SetVisible(false)
} else {
m.moveLeft()
m.panelGroup.SetVisible(true)
}
} else {
if moveRight {
m.moveRight()
} else {
m.undoMoveRight()
}
}
m.movedRight = moveRight
}