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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-27 21:56:19 -04:00
OpenDiablo2/d2core/d2map/d2mapentity
presiyan-ivanov 8a670d7482
Prevent player movement and casting if current spell cast is not fini… (#729)
* Prevent player movement and casting if current spell cast is not finished yet

* Properly format the fields of Player struct

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-09-14 14:49:31 -04:00
..
animated_entity.go Minor edits: debug entity frame bounds, debug spawnmon command (#666) 2020-08-01 19:03:09 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
factory.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
item.go lint fixes (#727) 2020-09-12 16:25:09 -04:00
map_entity_test.go Vector method pointers (#621) 2020-07-25 09:36:54 -04:00
map_entity.go Prevent player movement and casting if current spell cast is not fini… (#729) 2020-09-14 14:49:31 -04:00
missile.go lint fixes (#727) 2020-09-12 16:25:09 -04:00
npc.go lint fixes (#727) 2020-09-12 16:25:09 -04:00
object_init.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
object.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
player.go Prevent player movement and casting if current spell cast is not fini… (#729) 2020-09-14 14:49:31 -04:00