mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
9e61079e93
* add interface for stats, d2 is an implementation * fix incorrect comment, remove ennecessary int * simplified description functions, remove duplicates * moved default stringer functions * fixed incorrect stat combine method * change `Create` to `New` in method names * d2stats + diablo2stats refactored again - simplified `NewStat` provider function - added initializer for stat values that sets the stringer functions, value types, and combination types for values when created - removed redundant description functions - added stat value combination types `sum` and `static` `static` stat values which are not altered when stats are combined. this makes sense for stats like proc-on-hit or +skills to class example: Stat A: `10% reanimate as: skeleton mage` Stat B: `8% reanimate as: skeleton archer` Stat C: `6% reanimate as: skeleton archer` A and B can not be combined B and C can be combined to `14% reanimate as: skeleton archer`
121 lines
2.8 KiB
Go
121 lines
2.8 KiB
Go
package diablo2stats
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
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)
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// static check that diablo2Stat implements Stat
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var _ d2stats.StatList = &Diablo2StatList{}
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// Diablo2StatList is a diablo 2 implementation of a stat list
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type Diablo2StatList struct {
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stats []d2stats.Stat
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}
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// Index returns a stat given with the given index
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func (sl *Diablo2StatList) Index(idx int) d2stats.Stat {
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if idx < 0 || idx > len(sl.stats) {
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return nil
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}
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return sl.stats[idx]
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}
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// Stats returns a slice of stats
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func (sl *Diablo2StatList) Stats() []d2stats.Stat {
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return sl.stats
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}
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// SetStats sets the stats, given a slice of stats
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func (sl *Diablo2StatList) SetStats(stats []d2stats.Stat) d2stats.StatList {
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sl.stats = stats
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return sl
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}
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// Pop removes the last stat from the stat list
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func (sl *Diablo2StatList) Pop() d2stats.Stat {
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num := len(sl.stats)
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if num < 1 {
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return nil
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}
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idx := num - 1
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last := sl.stats[idx]
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sl.stats = sl.stats[:idx]
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return last
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}
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// Push adds a stat at the end of the stat list
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func (sl *Diablo2StatList) Push(stat d2stats.Stat) d2stats.StatList {
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sl.stats = append(sl.stats, stat)
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return sl
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}
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// Clone returns a deep copy of the stat list
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func (sl *Diablo2StatList) Clone() d2stats.StatList {
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clone := &Diablo2StatList{}
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clone.stats = make([]d2stats.Stat, len(sl.stats))
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for idx := range sl.stats {
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if stat := sl.Index(idx); stat != nil {
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clone.stats[idx] = stat.Clone()
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}
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}
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return clone
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}
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// ReduceStats combines like stats (does not alter this stat list, returns clone)
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func (sl *Diablo2StatList) ReduceStats() d2stats.StatList {
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clone := sl.Clone()
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reduction := make([]d2stats.Stat, 0)
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// for quick lookups
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lookup := make(map[string]int)
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for len(clone.Stats()) > 0 {
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stat := clone.Pop()
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// if we find it in the lookup, immediately try to combine
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// if it doesn't combine, we append to the reduction
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if idx, found := lookup[stat.Name()]; found {
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if result, err := reduction[idx].Combine(stat); err == nil {
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reduction[idx] = result
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continue
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}
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}
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// we didnt find it in the lookup, so we will try to combine with other stats
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for idx := range reduction {
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if _, err := reduction[idx].Combine(stat); err == nil {
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continue
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}
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}
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lookup[stat.Name()] = len(lookup)
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reduction = append(reduction, stat)
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}
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return clone.SetStats(reduction)
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}
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// RemoveStatAtIndex removes the stat from the stat list, returns the stat
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func (sl *Diablo2StatList) RemoveStatAtIndex(idx int) d2stats.Stat {
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picked := sl.stats[idx]
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sl.stats[idx] = sl.stats[len(sl.stats)-1]
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sl.stats[len(sl.stats)-1] = nil
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sl.stats = sl.stats[:len(sl.stats)-1]
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return picked
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}
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// AppendStatList adds the stats from the other stat list to this stat list
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func (sl *Diablo2StatList) AppendStatList(other d2stats.StatList) d2stats.StatList {
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sl.stats = append(sl.stats, other.Stats()...)
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return sl
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}
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