mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 17:57:17 -05:00
164 lines
4.8 KiB
C#
164 lines
4.8 KiB
C#
using System;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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using SDL2;
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namespace OpenDiablo2.SDL2_
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{
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internal sealed class SDL2Sprite : ISprite
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{
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static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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internal readonly ImageSet source;
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private readonly IntPtr renderer;
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internal IntPtr texture = IntPtr.Zero;
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public Point Location { get; set; } = new Point();
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public Size FrameSize { get; set; } = new Size();
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private bool darken;
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public bool Darken
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{
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get => darken;
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set
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{
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if (darken == value)
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return;
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darken = value;
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LoadFrame(frame);
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}
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}
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private int frame = -1;
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public int Frame
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{
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get => frame;
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set
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{
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if (frame == value && texture != IntPtr.Zero)
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return;
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frame = Math.Max(0, Math.Min(value, TotalFrames));
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LoadFrame(frame);
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}
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}
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public int TotalFrames { get; internal set; }
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private bool blend = false;
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public bool Blend
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{
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get => blend;
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set
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{
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blend = value;
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SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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}
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}
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private Palette palette;
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public Palette CurrentPalette
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{
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get => palette;
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set
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{
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palette = value;
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UpdateTextureData();
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}
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}
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public SDL2Sprite(ImageSet source, IntPtr renderer)
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{
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this.source = source;
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this.renderer = renderer;
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TotalFrames = source.Frames.Count();
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FrameSize = new Size(Pow2((int)source.Frames.Max(x => x.Width)), Pow2((int)source.Frames.Max(x => x.Height)));
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}
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internal Point GetRenderPoint()
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{
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return source == null
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? Location
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: new Point(Location.X + source.Frames[Frame].OffsetX, (Location.Y - FrameSize.Height) + source.Frames[Frame].OffsetY);
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}
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public Size LocalFrameSize => new Size((int)source.Frames[Frame].Width, (int)source.Frames[Frame].Height);
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private void UpdateTextureData()
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{
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if (texture == IntPtr.Zero)
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{
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texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, Pow2(FrameSize.Width), Pow2(FrameSize.Height));
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if (texture == IntPtr.Zero)
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throw new ApplicationException("Unaple to initialize texture.");
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Frame = 0;
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}
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}
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private unsafe void LoadFrame(int index)
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{
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var frame = source.Frames[index];
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IntPtr pixels;
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int pitch;
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var fullRect = new SDL.SDL_Rect { x = 0, y = 0, w = FrameSize.Width, h = FrameSize.Height };
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SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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SDL.SDL_LockTexture(texture, IntPtr.Zero, out pixels, out pitch);
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try
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{
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UInt32* data = (UInt32*)pixels;
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var frameOffset = FrameSize.Height - frame.Height;
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var frameWidth = FrameSize.Width;
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var frameHeight = FrameSize.Height;
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for (var y = 0; y < frameHeight; y++)
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{
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for (int x = 0; x < frameWidth; x++)
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{
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if ((x >= frame.Width) || (y < frameOffset))
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{
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data[x + (y * (pitch / 4))] = 0;
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continue;
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}
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var color = frame.GetColor(x, (int)(y - frameOffset), CurrentPalette);
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if (darken)
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color = ((color & 0xFF000000) > 0) ? (color >> 1) & 0xFF7F7F7F | 0xFF000000 : 0;
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data[x + (y * (pitch / 4))] = color;
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}
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}
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}
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finally
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{
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SDL.SDL_UnlockTexture(texture);
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}
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}
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private int Pow2(int val)
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{
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int result = 1;
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while (result < val)
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result *= 2;
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return result;
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}
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public void Dispose()
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{
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SDL.SDL_DestroyTexture(texture);
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}
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}
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}
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