mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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2e31f3d1ec
* move gold panel
210 lines
5.9 KiB
Go
210 lines
5.9 KiB
Go
package d2player
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import (
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"fmt"
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"strconv"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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const (
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moveGoldX, moveGoldY = 300, 350
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moveGoldCloseButtonX, moveGoldCloseButtonY = moveGoldX + 140, moveGoldY - 42
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moveGoldOkButtonX, moveGoldOkButtonY = moveGoldX + 35, moveGoldY - 42
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moveGoldValueX, moveGoldValueY = moveGoldX + 29, moveGoldY - 90
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moveGoldActionLabelX, moveGoldActionLabelY = moveGoldX + 105, moveGoldY - 150
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moveGoldActionLabelOffsetY = 25
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moveGoldUpArrowX, moveGoldUpArrowY = moveGoldX + 14, moveGoldY - 91
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moveGoldDownArrowX, moveGoldDownArrowY = moveGoldX + 14, moveGoldY - 76
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)
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const goldValueFilter = "0123456789"
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// NewMoveGoldPanel creates a new move gold panel
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func NewMoveGoldPanel(asset *d2asset.AssetManager,
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ui *d2ui.UIManager,
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gold int,
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l d2util.LogLevel,
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) *MoveGoldPanel {
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originX := 0
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originY := 0
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mgp := &MoveGoldPanel{
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asset: asset,
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uiManager: ui,
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originX: originX,
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originY: originY,
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gold: gold,
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}
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mgp.Logger = d2util.NewLogger()
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mgp.Logger.SetLevel(l)
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mgp.Logger.SetPrefix(logPrefix)
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return mgp
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}
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// MoveGoldPanel represents the move gold panel
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type MoveGoldPanel struct {
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asset *d2asset.AssetManager
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uiManager *d2ui.UIManager
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panel *d2ui.Sprite
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onCloseCb func()
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panelGroup *d2ui.WidgetGroup
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gold int
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actionLabel1 *d2ui.Label
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actionLabel2 *d2ui.Label
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value *d2ui.TextBox
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originX int
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originY int
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isOpen bool
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*d2util.Logger
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}
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// Load the data for the move gold panel
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func (s *MoveGoldPanel) Load() {
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var err error
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s.panelGroup = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityInventory)
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s.panel, err = s.uiManager.NewSprite(d2resource.MoveGoldDialog, d2resource.PaletteSky)
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if err != nil {
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s.Error(err.Error())
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}
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s.panel.SetPosition(moveGoldX, moveGoldY)
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s.panelGroup.AddWidget(s.panel)
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closeButton := s.uiManager.NewButton(d2ui.ButtonTypeSquareClose, "")
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closeButton.SetVisible(false)
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closeButton.SetPosition(moveGoldCloseButtonX, moveGoldCloseButtonY)
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closeButton.OnActivated(func() { s.Close() })
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s.panelGroup.AddWidget(closeButton)
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okButton := s.uiManager.NewButton(d2ui.ButtonTypeSquareOk, "")
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okButton.SetVisible(false)
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okButton.SetPosition(moveGoldOkButtonX, moveGoldOkButtonY)
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okButton.OnActivated(func() { s.action() })
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s.panelGroup.AddWidget(okButton)
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s.value = s.uiManager.NewTextbox()
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s.value.SetFilter(goldValueFilter)
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s.value.SetText(fmt.Sprintln(s.gold))
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s.value.Activate()
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s.value.SetNumberOnly(s.gold)
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s.value.SetPosition(moveGoldValueX, moveGoldValueY)
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s.panelGroup.AddWidget(s.value)
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s.actionLabel1 = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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s.actionLabel1.Alignment = d2ui.HorizontalAlignCenter
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s.actionLabel1.SetPosition(moveGoldActionLabelX, moveGoldActionLabelY)
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s.panelGroup.AddWidget(s.actionLabel1)
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s.actionLabel2 = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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s.actionLabel2.Alignment = d2ui.HorizontalAlignCenter
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s.actionLabel2.SetPosition(moveGoldActionLabelX, moveGoldActionLabelY+moveGoldActionLabelOffsetY)
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s.panelGroup.AddWidget(s.actionLabel2)
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increase := s.uiManager.NewButton(d2ui.ButtonTypeUpArrow, d2resource.PaletteSky)
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increase.SetPosition(moveGoldUpArrowX, moveGoldUpArrowY)
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increase.SetVisible(false)
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increase.OnActivated(func() { s.increase() })
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s.panelGroup.AddWidget(increase)
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decrease := s.uiManager.NewButton(d2ui.ButtonTypeDownArrow, d2resource.PaletteSky)
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decrease.SetPosition(moveGoldDownArrowX, moveGoldDownArrowY)
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decrease.SetVisible(false)
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decrease.OnActivated(func() { s.decrease() })
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s.panelGroup.AddWidget(decrease)
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s.setActionText()
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s.panelGroup.SetVisible(false)
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}
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func (s *MoveGoldPanel) action() {
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value, err := strconv.Atoi(s.value.GetText())
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if err != nil {
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s.Errorf("Invalid value in textbox (%s): %s", s.value.GetText(), err)
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return
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}
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// here should be placed move action (drop, deposite e.t.c.)
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s.gold -= value
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s.value.SetText(fmt.Sprintln(s.gold))
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s.value.SetNumberOnly(s.gold)
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s.Close()
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}
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func (s *MoveGoldPanel) increase() {
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currentValue, err := strconv.Atoi(s.value.GetText())
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if err != nil {
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s.Errorf("Incorrect value in textbox (cannot be converted into intager) %s", err)
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return
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}
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if currentValue < s.gold {
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s.value.SetText(fmt.Sprintln(currentValue + 1))
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}
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}
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func (s *MoveGoldPanel) decrease() {
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currentValue, err := strconv.Atoi(s.value.GetText())
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if err != nil {
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s.Errorf("Incorrect value in textbox (cannot be converted into intager) %s", err)
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return
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}
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if currentValue > 0 {
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s.value.SetText(fmt.Sprintln(currentValue - 1))
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}
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}
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func (s *MoveGoldPanel) setActionText() {
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dropGoldStr := d2util.SplitIntoLinesWithMaxWidth(s.asset.TranslateString("strDropGoldHowMuch"), 20)
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// nolint:gocritic // it will be used
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// depositeGoldStr := d2util.SplitIntoLinesWithMaxWidth(s.asset.TranslateString("strBankGoldDeposit"), 20)
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// witherawGoldStr := d2util.SplitIntoLinesWithMaxWidgh(s.asset.TranslateString("strBankGoldWithdraw"), 20)
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s.actionLabel1.SetText(d2ui.ColorTokenize(dropGoldStr[0], d2ui.ColorTokenGold))
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s.actionLabel2.SetText(d2ui.ColorTokenize(dropGoldStr[1], d2ui.ColorTokenGold))
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}
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// IsOpen returns true if the move gold panel is opened
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func (s *MoveGoldPanel) IsOpen() bool {
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return s.isOpen
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}
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// Toggle toggles the visibility of the move gold panel
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func (s *MoveGoldPanel) Toggle() {
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if s.isOpen {
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s.Close()
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} else {
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s.Open()
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}
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}
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// Open opens the move gold panel
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func (s *MoveGoldPanel) Open() {
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s.isOpen = true
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s.panelGroup.SetVisible(true)
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}
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// Close closed the move gold panel
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func (s *MoveGoldPanel) Close() {
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s.isOpen = false
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s.panelGroup.SetVisible(false)
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s.onCloseCb()
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}
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// SetOnCloseCb the callback run on closing the HeroStatsPanel
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func (s *MoveGoldPanel) SetOnCloseCb(cb func()) {
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s.onCloseCb = cb
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}
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