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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-12 07:16:57 -05:00
OpenDiablo2/main.go
gravestench 6f8b43f8d6
Various lint error fixes and suppressions (#846)
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully...

* adding string token constants for SkillClass

* adding panic on error to left/right skill select render

* fixed cuddle lint error

* fixed unnecessary conversion, unused func param lint errors in dcc_animation.go

* adding comment for skill class tokens

* fixed typo in comment

* removed unused parameter in dcc/dc6 animations

* supress warning about Object.setMode always being passed direction value of 0

* fixed all invalid golint directives

* fixed a couple gocritic lint errors
2020-10-26 02:04:50 -07:00

67 lines
1.6 KiB
Go

package main
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2app"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
)
// GitBranch is set by the CI build process to the name of the branch
//nolint:gochecknoglobals // This is filled in by the build system
var GitBranch string
// GitCommit is set by the CI build process to the commit hash
//nolint:gochecknoglobals // This is filled in by the build system
var GitCommit string
func main() {
log.SetFlags(log.Lshortfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
if err := d2config.Load(); err != nil {
panic(err)
}
// NewAssetManager our providers
renderer, err := ebiten.CreateRenderer()
if err != nil {
panic(err)
}
asset, err := d2asset.NewAssetManager(d2config.Config)
if err != nil {
panic(err)
}
audio, err := ebiten2.CreateAudio(asset)
if err != nil {
panic(err)
}
inputManager := d2input.NewInputManager()
term, err := d2term.New(inputManager)
if err != nil {
log.Fatal(err)
}
err = asset.BindTerminalCommands(term)
if err != nil {
log.Fatal(err)
}
scriptEngine := d2script.CreateScriptEngine()
app := d2app.Create(GitBranch, GitCommit, inputManager, term, scriptEngine, audio, renderer, asset)
if err := app.Run(); err != nil {
log.Fatal(err)
}
}