OpenDiablo2/d2common/d2fileformats/d2ds1/ds1.go

956 lines
22 KiB
Go

package d2ds1
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2path"
)
const (
subType1 = 1
subType2 = 2
v2 = 2
v3 = 3
v4 = 4
v7 = 7
v8 = 8
v9 = 9
v10 = 10
v12 = 12
v13 = 13
v14 = 14
v15 = 15
v16 = 16
v18 = 18
)
const (
wallZeroBitmask = 0xFFFFFF00
wallZeroOffset = 8
wallTypeBitmask = 0x000000FF
)
const (
unknown1BytesCount = 8
)
// DS1 represents the "stamp" data that is used to build up maps.
type DS1 struct {
files []string // FilePtr table of file string pointers
objects []Object // objects
tiles [][]Tile // The tile data for the DS1
substitutionGroups []SubstitutionGroup // Substitution groups for the DS1
version int32 // The version of the DS1
width int32 // Width of map, in # of tiles
height int32 // Height of map, in # of tiles
act int32 // Act, from 1 to 5. This tells which act table to use for the objects list
substitutionType int32 // SubstitutionType (layer type): 0 if no layer, else type 1 or type 2
numberOfWallLayers int32 // WallNum number of wall & orientation layers used
numberOfFloorLayers int32 // number of floor layers used
numberOfShadowLayers int32 // ShadowNum number of shadow layer used
numberOfSubstitutionLayers int32 // SubstitutionNum number of substitution layer used
// substitutionGroupsNum int32 // SubstitutionGroupsNum number of substitution groups, datas between objects & NPC paths
dirty bool // when modifying tiles, need to perform upkeep on ds1 state
unknown1 []byte
layerStreamTypes []d2enum.LayerStreamType
unknown2 uint32
npcIndexes []int
}
// Files returns a list of file path strings. These correspond to DT1 paths that this DS1 will use.
func (ds1 *DS1) Files() []string {
return ds1.files
}
// AddFile adds a file path to the list of file paths
func (ds1 *DS1) AddFile(file string) {
if ds1.files == nil {
ds1.files = make([]string, 0)
}
ds1.files = append(ds1.files, file)
}
// RemoveFile removes a file from the files slice
func (ds1 *DS1) RemoveFile(file string) {
for idx := range ds1.files {
if ds1.files[idx] == file {
ds1.files = append(ds1.files[:idx], ds1.files[idx+1:]...)
break
}
}
}
// Objects returns the slice of objects found in this ds1
func (ds1 *DS1) Objects() []Object {
return ds1.objects
}
// AddObject adds an object to this ds1
func (ds1 *DS1) AddObject(obj Object) {
if ds1.objects == nil {
ds1.objects = make([]Object, 0)
}
ds1.objects = append(ds1.objects, obj)
}
// RemoveObject removes the first equivalent object found in this ds1's object list
func (ds1 *DS1) RemoveObject(obj Object) {
for idx := range ds1.objects {
if ds1.objects[idx].Equals(&obj) {
ds1.objects = append(ds1.objects[:idx], ds1.objects[idx+1:]...)
break
}
}
}
func defaultTiles() [][]Tile {
return [][]Tile{{makeDefaultTile()}}
}
// Tiles returns the 2-dimensional (y,x) slice of tiles
func (ds1 *DS1) Tiles() [][]Tile {
if ds1.tiles == nil {
ds1.SetTiles(defaultTiles())
}
return ds1.tiles
}
// SetTiles sets the 2-dimensional (y,x) slice of tiles for this ds1
func (ds1 *DS1) SetTiles(tiles [][]Tile) {
if len(tiles) == 0 {
tiles = defaultTiles()
}
ds1.tiles = tiles
ds1.dirty = true
}
// Tile returns the tile at the given x,y tile coordinate (nil if x,y is out of bounds)
func (ds1 *DS1) Tile(x, y int) *Tile {
if y >= len(ds1.tiles) {
return nil
}
if x >= len(ds1.tiles[y]) {
return nil
}
return &ds1.tiles[y][x]
}
// SetTile sets the tile at the given tile x,y coordinates
func (ds1 *DS1) SetTile(x, y int, t *Tile) {
if ds1.Tile(x, y) == nil {
return
}
ds1.tiles[y][x] = *t
ds1.dirty = true
}
// Version returns the ds1's version
func (ds1 *DS1) Version() int {
return int(ds1.version)
}
// SetVersion sets the ds1's version
func (ds1 *DS1) SetVersion(v int) {
ds1.version = int32(v)
}
// Width returns te ds1's width
func (ds1 *DS1) Width() int {
if ds1.dirty {
ds1.update()
}
return int(ds1.width)
}
// SetWidth sets the ds1's width
func (ds1 *DS1) SetWidth(w int) {
if w <= 1 {
w = 1
}
if int(ds1.width) == w {
return
}
ds1.dirty = true // we know we're about to edit this ds1
defer ds1.update()
for rowIdx := range ds1.tiles {
// if the row has too many tiles
if len(ds1.tiles[rowIdx]) > w {
// remove the extras
ds1.tiles[rowIdx] = ds1.tiles[rowIdx][:w]
}
// if the row doesn't have enough tiles
if len(ds1.tiles[rowIdx]) < w {
// figure out how many more we need
numNeeded := w - len(ds1.tiles[rowIdx])
newTiles := make([]Tile, numNeeded)
// make new default tiles
for idx := range newTiles {
newTiles[idx] = makeDefaultTile()
}
// add them to this ds1
ds1.tiles[rowIdx] = append(ds1.tiles[rowIdx], newTiles...)
}
}
}
// Height returns te ds1's height
func (ds1 *DS1) Height() int {
if ds1.dirty {
ds1.update()
}
return int(ds1.height)
}
// SetHeight sets the ds1's height
func (ds1 *DS1) SetHeight(h int) {
if h <= 1 {
h = 1
}
if int(ds1.height) == h {
return
}
if len(ds1.tiles) < h {
ds1.dirty = true // we know we're about to edit this ds1
defer ds1.update()
// figure out how many more rows we need
numRowsNeeded := h - len(ds1.tiles)
newRows := make([][]Tile, numRowsNeeded)
// populate the new rows with tiles
for rowIdx := range newRows {
newRows[rowIdx] = make([]Tile, ds1.width)
for colIdx := range newRows[rowIdx] {
newRows[rowIdx][colIdx] = makeDefaultTile()
}
}
}
// if the ds1 has too many rows
if len(ds1.tiles) > h {
ds1.dirty = true // we know we're about to edit this ds1
defer ds1.update()
// remove the extras
ds1.tiles = ds1.tiles[:h]
}
}
// Size returns te ds1's size (width, height)
func (ds1 *DS1) Size() (w, h int) {
if ds1.dirty {
ds1.update()
}
return int(ds1.width), int(ds1.height)
}
// SetSize sets the ds1's size (width,height)
func (ds1 *DS1) SetSize(w, h int) {
ds1.SetWidth(w)
ds1.SetHeight(h)
}
// Act returns the ds1's act
func (ds1 *DS1) Act() int {
return int(ds1.act)
}
// SetAct sets the ds1's act
func (ds1 *DS1) SetAct(act int) {
if act < 0 {
act = 0
}
ds1.act = int32(act)
}
// SubstitutionType returns the ds1's subtitution type
func (ds1 *DS1) SubstitutionType() int {
return int(ds1.substitutionType)
}
// SetSubstitutionType sets the ds1's subtitution type
func (ds1 *DS1) SetSubstitutionType(t int) {
ds1.substitutionType = int32(t)
}
// NumberOfWallLayers returns the number of wall layers per tile
func (ds1 *DS1) NumberOfWallLayers() int {
if ds1.dirty {
ds1.update()
}
return int(ds1.numberOfWallLayers)
}
// NumberOfFloorLayers returns the number of floor layers per tile
func (ds1 *DS1) NumberOfFloorLayers() int {
if ds1.dirty {
ds1.update()
}
return int(ds1.numberOfFloorLayers)
}
// NumberOfShadowLayers returns the number of shadow layers per tile
func (ds1 *DS1) NumberOfShadowLayers() int {
if ds1.dirty {
ds1.update()
}
return int(ds1.numberOfShadowLayers)
}
// NumberOfSubstitutionLayers returns the number of substitution layers per tile
func (ds1 *DS1) NumberOfSubstitutionLayers() int {
if ds1.dirty {
ds1.update()
}
return int(ds1.numberOfSubstitutionLayers)
}
// SubstitutionGroups returns the number of wall layers per tile
func (ds1 *DS1) SubstitutionGroups() []SubstitutionGroup {
return ds1.substitutionGroups
}
// SetSubstitutionGroups sets the substitution groups for the ds1
func (ds1 *DS1) SetSubstitutionGroups(groups []SubstitutionGroup) {
ds1.substitutionGroups = groups
}
func (ds1 *DS1) update() {
ds1.ensureAtLeastOneTile()
ds1.enforceAllTileLayersMatch()
ds1.updateLayerCounts()
ds1.SetSize(len(ds1.tiles[0]), len(ds1.tiles))
ds1.dirty = false
}
func (ds1 *DS1) ensureAtLeastOneTile() {
// guarantee at least one tile exists
if len(ds1.tiles) == 0 {
ds1.tiles = [][]Tile{{makeDefaultTile()}}
}
}
func (ds1 *DS1) enforceAllTileLayersMatch() {
}
func (ds1 *DS1) updateLayerCounts() {
t := ds1.tiles[0][0] // the one tile that is guaranteed to exist
ds1.numberOfFloorLayers = int32(len(t.Floors))
ds1.numberOfShadowLayers = int32(len(t.Shadows))
ds1.numberOfWallLayers = int32(len(t.Walls))
ds1.numberOfSubstitutionLayers = int32(len(t.Substitutions))
}
// LoadDS1 loads the specified DS1 file
func LoadDS1(fileData []byte) (*DS1, error) {
ds1 := &DS1{
act: 1,
numberOfFloorLayers: 0,
numberOfWallLayers: 0,
numberOfShadowLayers: 1,
numberOfSubstitutionLayers: 0,
}
br := d2datautils.CreateStreamReader(fileData)
var err error
err = ds1.loadHeader(br)
if err != nil {
return nil, err
}
if ds1.version >= v9 && ds1.version <= v13 {
// Skipping two dwords because they are "meaningless"?
ds1.unknown1, err = br.ReadBytes(unknown1BytesCount)
if err != nil {
return nil, err
}
}
if ds1.version >= v4 {
ds1.numberOfWallLayers, err = br.ReadInt32()
if err != nil {
return nil, err
}
if ds1.version >= v16 {
ds1.numberOfFloorLayers, err = br.ReadInt32()
if err != nil {
return nil, err
}
} else {
ds1.numberOfFloorLayers = 1
}
}
ds1.layerStreamTypes = ds1.setupStreamLayerTypes()
ds1.tiles = make([][]Tile, ds1.height)
for y := range ds1.tiles {
ds1.tiles[y] = make([]Tile, ds1.width)
for x := 0; x < int(ds1.width); x++ {
ds1.tiles[y][x].Walls = make([]Wall, ds1.numberOfWallLayers)
ds1.tiles[y][x].Floors = make([]Floor, ds1.numberOfFloorLayers)
ds1.tiles[y][x].Shadows = make([]Shadow, ds1.numberOfShadowLayers)
ds1.tiles[y][x].Substitutions = make([]Substitution, ds1.numberOfSubstitutionLayers)
}
}
err = ds1.loadLayerStreams(br)
if err != nil {
return nil, err
}
err = ds1.loadobjects(br)
if err != nil {
return nil, err
}
err = ds1.loadSubstitutions(br)
if err != nil {
return nil, err
}
err = ds1.loadNPCs(br)
if err != nil {
return nil, err
}
return ds1, nil
}
func (ds1 *DS1) loadHeader(br *d2datautils.StreamReader) error {
var err error
ds1.version, err = br.ReadInt32()
if err != nil {
return err
}
ds1.width, err = br.ReadInt32()
if err != nil {
return err
}
ds1.height, err = br.ReadInt32()
if err != nil {
return err
}
ds1.width++
ds1.height++
if ds1.version >= v8 {
ds1.act, err = br.ReadInt32()
if err != nil {
return err
}
ds1.act = d2math.MinInt32(d2enum.ActsNumber, ds1.act+1)
}
if ds1.version >= v10 {
ds1.substitutionType, err = br.ReadInt32()
if err != nil {
return err
}
if ds1.substitutionType == 1 || ds1.substitutionType == 2 {
ds1.numberOfSubstitutionLayers = 1
}
}
err = ds1.loadFileList(br)
if err != nil {
return err
}
return nil
}
func (ds1 *DS1) loadFileList(br *d2datautils.StreamReader) error {
if ds1.version >= v3 {
// These files reference things that don't exist anymore :-?
numberOfFiles, err := br.ReadInt32()
if err != nil {
return err
}
ds1.files = make([]string, numberOfFiles)
for i := 0; i < int(numberOfFiles); i++ {
ds1.files[i] = ""
for {
ch, err := br.ReadByte()
if err != nil {
return err
}
if ch == 0 {
break
}
ds1.files[i] += string(ch)
}
}
}
return nil
}
func (ds1 *DS1) loadobjects(br *d2datautils.StreamReader) error {
if ds1.version < v2 {
ds1.objects = make([]Object, 0)
} else {
numberOfobjects, err := br.ReadInt32()
if err != nil {
return err
}
ds1.objects = make([]Object, numberOfobjects)
for objIdx := 0; objIdx < int(numberOfobjects); objIdx++ {
obj := Object{}
objType, err := br.ReadInt32()
if err != nil {
return err
}
objID, err := br.ReadInt32()
if err != nil {
return err
}
objX, err := br.ReadInt32()
if err != nil {
return err
}
objY, err := br.ReadInt32()
if err != nil {
return err
}
objFlags, err := br.ReadInt32()
if err != nil {
return err
}
obj.Type = int(objType)
obj.ID = int(objID)
obj.X = int(objX)
obj.Y = int(objY)
obj.Flags = int(objFlags)
ds1.objects[objIdx] = obj
}
}
return nil
}
func (ds1 *DS1) loadSubstitutions(br *d2datautils.StreamReader) error {
var err error
hasSubstitutions := ds1.version >= v12 && (ds1.substitutionType == subType1 || ds1.substitutionType == subType2)
if !hasSubstitutions {
ds1.substitutionGroups = make([]SubstitutionGroup, 0)
return nil
}
if ds1.version >= v18 {
ds1.unknown2, err = br.ReadUInt32()
if err != nil {
return err
}
}
numberOfSubGroups, err := br.ReadInt32()
if err != nil {
return err
}
ds1.substitutionGroups = make([]SubstitutionGroup, numberOfSubGroups)
for subIdx := 0; subIdx < int(numberOfSubGroups); subIdx++ {
newSub := SubstitutionGroup{}
newSub.TileX, err = br.ReadInt32()
if err != nil {
return err
}
newSub.TileY, err = br.ReadInt32()
if err != nil {
return err
}
newSub.WidthInTiles, err = br.ReadInt32()
if err != nil {
return err
}
newSub.HeightInTiles, err = br.ReadInt32()
if err != nil {
return err
}
newSub.Unknown, err = br.ReadInt32()
if err != nil {
return err
}
ds1.substitutionGroups[subIdx] = newSub
}
return err
}
func (ds1 *DS1) setupStreamLayerTypes() []d2enum.LayerStreamType {
var layerStream []d2enum.LayerStreamType
if ds1.version < v4 {
layerStream = []d2enum.LayerStreamType{
d2enum.LayerStreamWall1,
d2enum.LayerStreamFloor1,
d2enum.LayerStreamOrientation1,
d2enum.LayerStreamSubstitute,
d2enum.LayerStreamShadow,
}
} else {
// nolint:gomnd // constant
layerStream = make([]d2enum.LayerStreamType,
(ds1.numberOfWallLayers*2)+ds1.numberOfFloorLayers+ds1.numberOfShadowLayers+ds1.numberOfSubstitutionLayers)
layerIdx := 0
for i := 0; i < int(ds1.numberOfWallLayers); i++ {
layerStream[layerIdx] = d2enum.LayerStreamType(int(d2enum.LayerStreamWall1) + i)
layerStream[layerIdx+1] = d2enum.LayerStreamType(int(d2enum.LayerStreamOrientation1) + i)
layerIdx += 2
}
for i := 0; i < int(ds1.numberOfFloorLayers); i++ {
layerStream[layerIdx] = d2enum.LayerStreamType(int(d2enum.LayerStreamFloor1) + i)
layerIdx++
}
if ds1.numberOfShadowLayers > 0 {
layerStream[layerIdx] = d2enum.LayerStreamShadow
layerIdx++
}
if ds1.numberOfSubstitutionLayers > 0 {
layerStream[layerIdx] = d2enum.LayerStreamSubstitute
}
}
return layerStream
}
func (ds1 *DS1) loadNPCs(br *d2datautils.StreamReader) error {
var err error
if ds1.version < v14 {
return err
}
numberOfNpcs, err := br.ReadInt32()
if err != nil {
return err
}
for npcIdx := 0; npcIdx < int(numberOfNpcs); npcIdx++ {
numPaths, err := br.ReadInt32() // nolint:govet // I want to re-use this error variable
if err != nil {
return err
}
npcX, err := br.ReadInt32()
if err != nil {
return err
}
npcY, err := br.ReadInt32()
if err != nil {
return err
}
objIdx := -1
for idx, ds1Obj := range ds1.objects {
if ds1Obj.X == int(npcX) && ds1Obj.Y == int(npcY) {
objIdx = idx
ds1.npcIndexes = append(ds1.npcIndexes, idx)
break
}
}
if objIdx > -1 {
err = ds1.loadNpcPaths(br, objIdx, int(numPaths))
if err != nil {
return err
}
} else {
if ds1.version >= v15 {
br.SkipBytes(int(numPaths) * 3) //nolint:gomnd // Unknown data
} else {
br.SkipBytes(int(numPaths) * 2) //nolint:gomnd // Unknown data
}
}
}
return err
}
func (ds1 *DS1) loadNpcPaths(br *d2datautils.StreamReader, objIdx, numPaths int) error {
var err error
if ds1.objects[objIdx].Paths == nil {
ds1.objects[objIdx].Paths = make([]d2path.Path, numPaths)
}
for pathIdx := 0; pathIdx < numPaths; pathIdx++ {
newPath := d2path.Path{}
px, err := br.ReadInt32() //nolint:govet // i want to re-use the err variable...
if err != nil {
return err
}
py, err := br.ReadInt32() //nolint:govet // i want to re-use the err variable...
if err != nil {
return err
}
newPath.Position = d2vector.NewPosition(float64(px), float64(py))
if ds1.version >= v15 {
action, err := br.ReadInt32()
if err != nil {
return err
}
newPath.Action = int(action)
}
ds1.objects[objIdx].Paths[pathIdx] = newPath
}
return err
}
func (ds1 *DS1) loadLayerStreams(br *d2datautils.StreamReader) error {
var err error
var dirLookup = []int32{
0x00, 0x01, 0x02, 0x01, 0x02, 0x03, 0x03, 0x05, 0x05, 0x06,
0x06, 0x07, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
0x0F, 0x10, 0x11, 0x12, 0x14,
}
for lIdx := range ds1.layerStreamTypes {
layerStreamType := ds1.layerStreamTypes[lIdx]
for y := 0; y < int(ds1.height); y++ {
for x := 0; x < int(ds1.width); x++ {
dw, err := br.ReadUInt32() //nolint:govet // i want to re-use the err variable...
if err != nil {
return err
}
switch layerStreamType {
case d2enum.LayerStreamWall1, d2enum.LayerStreamWall2, d2enum.LayerStreamWall3, d2enum.LayerStreamWall4:
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamWall1)
ds1.tiles[y][x].Walls[wallIndex].Decode(dw)
case d2enum.LayerStreamOrientation1, d2enum.LayerStreamOrientation2,
d2enum.LayerStreamOrientation3, d2enum.LayerStreamOrientation4:
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamOrientation1)
c := int32(dw & wallTypeBitmask)
if ds1.version < v7 {
if c < int32(len(dirLookup)) {
c = dirLookup[c]
}
}
ds1.tiles[y][x].Walls[wallIndex].Type = d2enum.TileType(c)
ds1.tiles[y][x].Walls[wallIndex].Zero = byte((dw & wallZeroBitmask) >> wallZeroOffset)
case d2enum.LayerStreamFloor1, d2enum.LayerStreamFloor2:
floorIndex := int(layerStreamType) - int(d2enum.LayerStreamFloor1)
ds1.tiles[y][x].Floors[floorIndex].Decode(dw)
case d2enum.LayerStreamShadow:
ds1.tiles[y][x].Shadows[0].Decode(dw)
case d2enum.LayerStreamSubstitute:
ds1.tiles[y][x].Substitutions[0].Unknown = dw
}
}
}
}
return err
}
// Marshal encodes ds1 back to byte slice
func (ds1 *DS1) Marshal() []byte {
// create stream writer
sw := d2datautils.CreateStreamWriter()
// Step 1 - encode header
sw.PushInt32(ds1.version)
sw.PushInt32(ds1.width - 1)
sw.PushInt32(ds1.height - 1)
if ds1.version >= v8 {
sw.PushInt32(ds1.act - 1)
}
if ds1.version >= v10 {
sw.PushInt32(ds1.substitutionType)
}
if ds1.version >= v3 {
sw.PushInt32(int32(len(ds1.files)))
for _, i := range ds1.files {
sw.PushBytes([]byte(i)...)
// separator
sw.PushBytes(0)
}
}
if ds1.version >= v9 && ds1.version <= v13 {
sw.PushBytes(ds1.unknown1...)
}
if ds1.version >= v4 {
sw.PushInt32(ds1.numberOfWallLayers)
if ds1.version >= v16 {
sw.PushInt32(ds1.numberOfFloorLayers)
}
}
// Step 2 - encode layers
ds1.encodeLayers(sw)
// Step 3 - encode objects
if !(ds1.version < v2) {
sw.PushInt32(int32(len(ds1.objects)))
for _, i := range ds1.objects {
sw.PushUint32(uint32(i.Type))
sw.PushUint32(uint32(i.ID))
sw.PushUint32(uint32(i.X))
sw.PushUint32(uint32(i.Y))
sw.PushUint32(uint32(i.Flags))
}
}
// Step 4 - encode substitutions
if ds1.version >= v12 && (ds1.substitutionType == subType1 || ds1.substitutionType == subType2) {
sw.PushUint32(ds1.unknown2)
sw.PushUint32(uint32(len(ds1.substitutionGroups)))
for _, i := range ds1.substitutionGroups {
sw.PushInt32(i.TileX)
sw.PushInt32(i.TileY)
sw.PushInt32(i.WidthInTiles)
sw.PushInt32(i.HeightInTiles)
sw.PushInt32(i.Unknown)
}
}
// Step 5 - encode NPC's and its paths
ds1.encodeNPCs(sw)
return sw.GetBytes()
}
func (ds1 *DS1) encodeLayers(sw *d2datautils.StreamWriter) {
for lIdx := range ds1.layerStreamTypes {
layerStreamType := ds1.layerStreamTypes[lIdx]
for y := 0; y < int(ds1.height); y++ {
for x := 0; x < int(ds1.width); x++ {
dw := uint32(0)
switch layerStreamType {
case d2enum.LayerStreamWall1, d2enum.LayerStreamWall2, d2enum.LayerStreamWall3, d2enum.LayerStreamWall4:
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamWall1)
ds1.tiles[y][x].Walls[wallIndex].Encode(sw)
case d2enum.LayerStreamOrientation1, d2enum.LayerStreamOrientation2,
d2enum.LayerStreamOrientation3, d2enum.LayerStreamOrientation4:
wallIndex := int(layerStreamType) - int(d2enum.LayerStreamOrientation1)
dw |= uint32(ds1.tiles[y][x].Walls[wallIndex].Type)
dw |= (uint32(ds1.tiles[y][x].Walls[wallIndex].Zero) & wallZeroBitmask) << wallZeroOffset
sw.PushUint32(dw)
case d2enum.LayerStreamFloor1, d2enum.LayerStreamFloor2:
floorIndex := int(layerStreamType) - int(d2enum.LayerStreamFloor1)
ds1.tiles[y][x].Floors[floorIndex].Encode(sw)
case d2enum.LayerStreamShadow:
ds1.tiles[y][x].Shadows[0].Encode(sw)
case d2enum.LayerStreamSubstitute:
sw.PushUint32(ds1.tiles[y][x].Substitutions[0].Unknown)
}
}
}
}
}
func (ds1 *DS1) encodeNPCs(sw *d2datautils.StreamWriter) {
// Step 5.1 - encode npc's
sw.PushUint32(uint32(len(ds1.npcIndexes)))
// Step 5.2 - enoce npcs' paths
for _, i := range ds1.npcIndexes {
sw.PushUint32(uint32(len(ds1.objects[i].Paths)))
sw.PushUint32(uint32(ds1.objects[i].X))
sw.PushUint32(uint32(ds1.objects[i].Y))
for _, j := range ds1.objects[i].Paths {
sw.PushUint32(uint32(j.Position.X()))
sw.PushUint32(uint32(j.Position.Y()))
if ds1.version >= v15 {
sw.PushUint32(uint32(j.Action))
}
}
}
}