mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-10 13:34:36 -04:00
* refactored logging in d2config, d2record, and d2asset * asset manager, record manager, and file loader now utilitize d2util.Logger * added colored logging to d2util.Logger (excluding windows platforms) * removed mpq file verification from d2config; d2loader handles this * record loaders now use the record manager's logger for printing info * added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4` * added `LogLevel` parameter to config file * default log level will show errors, warnings, and info log messages * specifying log level as an argument overrides setting from config file * fixed log level tests
281 lines
15 KiB
Go
281 lines
15 KiB
Go
package d2records
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// nolint:funlen // cant reduce
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func monsterStatsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(MonStats)
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for d.Next() {
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record := &MonStatsRecord{
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Key: d.String("Id"),
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ID: d.Number("hcIdx"),
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BaseKey: d.String("BaseId"),
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NextKey: d.String("NextInClass"),
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PaletteId: d.Number("TransLvl"),
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NameString: d.String("NameStr"),
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ExtraDataKey: d.String("MonStatsEx"),
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PropertiesKey: d.String("MonProp"),
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MonsterGroup: d.String("MonType"),
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AiKey: d.String("AI"),
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DescriptionStringTableKey: d.String("DescStr"),
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AnimationDirectoryToken: d.String("Code"),
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Enabled: d.Number("enabled") > 0,
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IsRanged: d.Number("rangedtype") > 0,
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SpawnsMinions: d.Number("placespawn") > 0,
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SpawnKey: d.String("spawn"),
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SpawnOffsetX: d.Number("spawnx"),
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SpawnOffsetY: d.Number("spawny"),
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SpawnAnimationKey: d.String("spawnmode"),
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MinionId1: d.String("minion1"),
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MinionId2: d.String("minion2"),
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IsLeader: d.Number("SetBoss") > 0,
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TransferLeadership: d.Number("BossXfer") > 0,
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MinionPartyMin: d.Number("PartyMin"),
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MinionPartyMax: d.Number("PartyMax"),
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MinionGroupMin: d.Number("MinGrp"),
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MinionGroupMax: d.Number("MaxGrp"),
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PopulationReductionPercent: d.Number("sparsePopulate"),
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SpeedBase: d.Number("Velocity"),
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SpeedRun: d.Number("Run"),
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Rarity: d.Number("Rarity"),
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LevelNormal: d.Number("Level"),
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LevelNightmare: d.Number("Level(N)"),
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LevelHell: d.Number("Level(H)"),
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SoundKeyNormal: d.String("MonSound"),
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SoundKeySpecial: d.String("UMonSound"),
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ThreatLevel: d.Number("threat"),
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AiDelayNormal: d.Number("aidel"),
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AiDelayNightmare: d.Number("aidel(N)"),
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AiDelayHell: d.Number("aidel(H)"),
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AiDistanceNormal: d.Number("aidist"),
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AiDistanceNightmare: d.Number("aidist(N)"),
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AiDistanceHell: d.Number("aidist(H)"),
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AiParameterNormal1: d.Number("aip1"),
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AiParameterNormal2: d.Number("aip2"),
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AiParameterNormal3: d.Number("aip3"),
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AiParameterNormal4: d.Number("aip4"),
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AiParameterNormal5: d.Number("aip5"),
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AiParameterNormal6: d.Number("aip6"),
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AiParameterNormal7: d.Number("aip7"),
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AiParameterNormal8: d.Number("aip8"),
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AiParameterNightmare1: d.Number("aip1(N)"),
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AiParameterNightmare2: d.Number("aip2(N)"),
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AiParameterNightmare3: d.Number("aip3(N)"),
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AiParameterNightmare4: d.Number("aip4(N)"),
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AiParameterNightmare5: d.Number("aip5(N)"),
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AiParameterNightmare6: d.Number("aip6(N)"),
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AiParameterNightmare7: d.Number("aip7(N)"),
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AiParameterNightmare8: d.Number("aip8(N)"),
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AiParameterHell1: d.Number("aip1(H)"),
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AiParameterHell2: d.Number("aip2(H)"),
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AiParameterHell3: d.Number("aip3(H)"),
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AiParameterHell4: d.Number("aip4(H)"),
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AiParameterHell5: d.Number("aip5(H)"),
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AiParameterHell6: d.Number("aip6(H)"),
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AiParameterHell7: d.Number("aip7(H)"),
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AiParameterHell8: d.Number("aip8(H)"),
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MissileA1: d.String("MissA1"),
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MissileA2: d.String("MissA2"),
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MissileS1: d.String("MissS1"),
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MissileS2: d.String("MissS2"),
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MissileS3: d.String("MissS3"),
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MissileS4: d.String("MissS4"),
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MissileC: d.String("MissC"),
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MissileSQ: d.String("MissSQ"),
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Alignment: d2enum.MonsterAlignmentType(d.Number("Align")),
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IsLevelSpawnable: d.Number("isSpawn") > 0,
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IsMelee: d.Number("isMelee") > 0,
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IsNpc: d.Number("npc") > 0,
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IsInteractable: d.Number("interact") > 0,
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HasInventory: d.Number("inventory") > 0,
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CanEnterTown: d.Number("inTown") > 0,
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IsUndeadLow: d.Number("lUndead") > 0,
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IsUndeadHigh: d.Number("hUndead") > 0,
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IsDemon: d.Number("demon") > 0,
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IsFlying: d.Number("flying") > 0,
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CanOpenDoors: d.Number("opendoors") > 0,
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IsSpecialBoss: d.Number("boss") > 0,
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IsActBoss: d.Number("primeevil") > 0,
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IsKillable: d.Number("killable") > 0,
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IsAiSwitchable: d.Number("switchai") > 0,
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DisableAura: d.Number("noAura") > 0,
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DisableMultiShot: d.Number("nomultishot") > 0,
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DisableCounting: d.Number("neverCount") > 0,
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IgnorePets: d.Number("petIgnore") > 0,
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DealsDamageOnDeath: d.Number("deathDmg") > 0,
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GenericSpawn: d.Number("genericSpawn") > 0,
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SkillId1: d.String("Skill1"),
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SkillId2: d.String("Skill2"),
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SkillId3: d.String("Skill3"),
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SkillId4: d.String("Skill4"),
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SkillId5: d.String("Skill5"),
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SkillId6: d.String("Skill6"),
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SkillId7: d.String("Skill7"),
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SkillId8: d.String("Skill8"),
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SkillAnimation1: d.String("Sk1mode"),
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SkillAnimation2: d.String("Sk2mode"),
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SkillAnimation3: d.String("Sk3mode"),
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SkillAnimation4: d.String("Sk4mode"),
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SkillAnimation5: d.String("Sk5mode"),
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SkillAnimation6: d.String("Sk6mode"),
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SkillAnimation7: d.String("Sk7mode"),
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SkillAnimation8: d.String("Sk8mode"),
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SkillLevel1: d.Number("Sk1lvl"),
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SkillLevel2: d.Number("Sk2lvl"),
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SkillLevel3: d.Number("Sk3lvl"),
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SkillLevel4: d.Number("Sk4lvl"),
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SkillLevel5: d.Number("Sk5lvl"),
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SkillLevel6: d.Number("Sk6lvl"),
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SkillLevel7: d.Number("Sk7lvl"),
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SkillLevel8: d.Number("Sk8lvl"),
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LeechSensitivityNormal: d.Number("Drain"),
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LeechSensitivityNightmare: d.Number("Drain(N)"),
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LeechSensitivityHell: d.Number("Drain(H)"),
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ColdSensitivityNormal: d.Number("coldeffect"),
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ColdSensitivityNightmare: d.Number("coldeffect(N)"),
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ColdSensitivityHell: d.Number("coldeffect(H)"),
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ResistancePhysicalNormal: d.Number("ResDm"),
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ResistancePhysicalNightmare: d.Number("ResDm(N)"),
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ResistancePhysicalHell: d.Number("ResDm(H)"),
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ResistanceMagicNormal: d.Number("ResMa"),
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ResistanceMagicNightmare: d.Number("ResMa(N)"),
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ResistanceMagicHell: d.Number("ResMa(H)"),
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ResistanceFireNormal: d.Number("ResFi"),
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ResistanceFireNightmare: d.Number("ResFi(N)"),
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ResistanceFireHell: d.Number("ResFi(H)"),
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ResistanceLightningNormal: d.Number("ResLi"),
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ResistanceLightningNightmare: d.Number("ResLi(N)"),
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ResistanceLightningHell: d.Number("ResLi(H)"),
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ResistanceColdNormal: d.Number("ResCo"),
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ResistanceColdNightmare: d.Number("ResCo(N)"),
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ResistanceColdHell: d.Number("ResCo(H)"),
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ResistancePoisonNormal: d.Number("ResPo"),
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ResistancePoisonNightmare: d.Number("ResPo(N)"),
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ResistancePoisonHell: d.Number("ResPo(H)"),
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HealthRegenPerFrame: d.Number("DamageRegen"),
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DamageSkillId: d.String("SkillDamage"),
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IgnoreMonLevelTxt: d.Number("noRatio") > 0,
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CanBlockWithoutShield: d.Number("NoShldBlock") > 0,
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ChanceToBlockNormal: d.Number("ToBlock"),
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ChanceToBlockNightmare: d.Number("ToBlock(N)"),
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ChanceToBlockHell: d.Number("ToBlock(H)"),
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ChanceDeadlyStrike: d.Number("Crit"),
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MinHPNormal: d.Number("minHP"),
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MinHPNightmare: d.Number("MinHP(N)"),
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MinHPHell: d.Number("MinHP(H)"),
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MaxHPNormal: d.Number("maxHP"),
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MaxHPNightmare: d.Number("MaxHP(N)"),
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MaxHPHell: d.Number("MaxHP(H)"),
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ArmorClassNormal: d.Number("AC"),
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ArmorClassNightmare: d.Number("AC(N)"),
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ArmorClassHell: d.Number("AC(H)"),
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ExperienceNormal: d.Number("Exp"),
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ExperienceNightmare: d.Number("Exp(N)"),
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ExperienceHell: d.Number("Exp(H)"),
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DamageMinA1Normal: d.Number("A1MinD"),
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DamageMinA1Nightmare: d.Number("A1MinD(N)"),
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DamageMinA1Hell: d.Number("A1MinD(H)"),
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DamageMaxA1Normal: d.Number("A1MaxD"),
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DamageMaxA1Nightmare: d.Number("A1MaxD(N)"),
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DamageMaxA1Hell: d.Number("A1MaxD(H)"),
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DamageMinA2Normal: d.Number("A2MinD"),
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DamageMinA2Nightmare: d.Number("A2MinD(N)"),
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DamageMinA2Hell: d.Number("A2MinD(H)"),
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DamageMaxA2Normal: d.Number("A2MaxD"),
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DamageMaxA2Nightmare: d.Number("A2MaxD(N)"),
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DamageMaxA2Hell: d.Number("A2MaxD(H)"),
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DamageMinS1Normal: d.Number("S1MinD"),
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DamageMinS1Nightmare: d.Number("S1MinD(N)"),
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DamageMinS1Hell: d.Number("S1MinD(H)"),
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DamageMaxS1Normal: d.Number("S1MaxD"),
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DamageMaxS1Nightmare: d.Number("S1MaxD(N)"),
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DamageMaxS1Hell: d.Number("S1MaxD(H)"),
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AttackRatingA1Normal: d.Number("A1TH"),
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AttackRatingA1Nightmare: d.Number("A1TH(N)"),
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AttackRatingA1Hell: d.Number("A1TH(H)"),
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AttackRatingA2Normal: d.Number("A2TH"),
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AttackRatingA2Nightmare: d.Number("A2TH(N)"),
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AttackRatingA2Hell: d.Number("A2TH(H)"),
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AttackRatingS1Normal: d.Number("S1TH"),
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AttackRatingS1Nightmare: d.Number("S1TH(N)"),
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AttackRatingS1Hell: d.Number("S1TH(H)"),
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ElementAttackMode1: d.String("El1Mode"),
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ElementAttackMode2: d.String("El2Mode"),
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ElementAttackMode3: d.String("El3Mode"),
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ElementType1: d.String("El1Type"),
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ElementType2: d.String("El2Type"),
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ElementType3: d.String("El3Type"),
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ElementChance1Normal: d.Number("El1Pct"),
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ElementChance1Nightmare: d.Number("El1Pct(N)"),
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ElementChance1Hell: d.Number("El1Pct(H)"),
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ElementChance2Normal: d.Number("El2Pct"),
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ElementChance2Nightmare: d.Number("El2Pct(N)"),
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ElementChance2Hell: d.Number("El2Pct(H)"),
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ElementChance3Normal: d.Number("El3Pct"),
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ElementChance3Nightmare: d.Number("El3Pct(N)"),
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ElementChance3Hell: d.Number("El3Pct(H)"),
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ElementDamageMin1Normal: d.Number("El1MinD"),
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ElementDamageMin1Nightmare: d.Number("El1MinD(N)"),
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ElementDamageMin1Hell: d.Number("El1MinD(H)"),
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ElementDamageMin2Normal: d.Number("El2MinD"),
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ElementDamageMin2Nightmare: d.Number("El2MinD(N)"),
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ElementDamageMin2Hell: d.Number("El2MinD(H)"),
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ElementDamageMin3Normal: d.Number("El3MinD"),
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ElementDamageMin3Nightmare: d.Number("El3MinD(N)"),
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ElementDamageMin3Hell: d.Number("El3MinD(H)"),
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ElementDamageMax1Normal: d.Number("El1MaxD"),
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ElementDamageMax1Nightmare: d.Number("El1MaxD(N)"),
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ElementDamageMax1Hell: d.Number("El1MaxD(H)"),
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ElementDamageMax2Normal: d.Number("El2MaxD"),
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ElementDamageMax2Nightmare: d.Number("El2MaxD(N)"),
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ElementDamageMax2Hell: d.Number("El2MaxD(H)"),
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ElementDamageMax3Normal: d.Number("El3MaxD"),
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ElementDamageMax3Nightmare: d.Number("El3MaxD(N)"),
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ElementDamageMax3Hell: d.Number("El3MaxD(H)"),
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ElementDuration1Normal: d.Number("El1Dur"),
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ElementDuration1Nightmare: d.Number("El1Dur(N)"),
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ElementDuration1Hell: d.Number("El1Dur(H)"),
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ElementDuration2Normal: d.Number("El2Dur"),
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ElementDuration2Nightmare: d.Number("El2Dur(N)"),
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ElementDuration2Hell: d.Number("El2Dur(H)"),
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ElementDuration3Normal: d.Number("El3Dur"),
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ElementDuration3Nightmare: d.Number("El3Dur(N)"),
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ElementDuration3Hell: d.Number("El3Dur(H)"),
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TreasureClassNormal: d.String("TreasureClass1"),
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TreasureClassNightmare: d.String("TreasureClass1(N)"),
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TreasureClassHell: d.String("TreasureClass1(H)"),
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TreasureClassChampionNormal: d.String("TreasureClass2"),
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TreasureClassChampionNightmare: d.String("TreasureClass2(N)"),
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TreasureClassChampionHell: d.String("TreasureClass2(H)"),
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TreasureClass3UniqueNormal: d.String("TreasureClass3"),
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TreasureClass3UniqueNightmare: d.String("TreasureClass3(N)"),
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TreasureClass3UniqueHell: d.String("TreasureClass3(H)"),
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TreasureClassQuestNormal: d.String("TreasureClass4"),
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TreasureClassQuestNightmare: d.String("TreasureClass4(N)"),
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TreasureClassQuestHell: d.String("TreasureClass4(H)"),
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TreasureClassQuestTriggerId: d.String("TCQuestId"),
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TreasureClassQuestCompleteId: d.String("TCQuestCP"),
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SpecialEndDeath: d.Number("SplEndDeath"),
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SpecialGetModeChart: d.Number("SplGetModeChart") > 0,
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SpecialEndGeneric: d.Number("SplEndGeneric") > 0,
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SpecialClientEnd: d.Number("SplClientEnd") > 0,
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}
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records[record.Key] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Logger.Infof("Loaded %d MonStats records", len(records))
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r.Monster.Stats = records
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return nil
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}
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