mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-10 13:34:36 -04:00
* refactored logging in d2config, d2record, and d2asset * asset manager, record manager, and file loader now utilitize d2util.Logger * added colored logging to d2util.Logger (excluding windows platforms) * removed mpq file verification from d2config; d2loader handles this * record loaders now use the record manager's logger for printing info * added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4` * added `LogLevel` parameter to config file * default log level will show errors, warnings, and info log messages * specifying log level as an argument overrides setting from config file * fixed log level tests
66 lines
2.1 KiB
Go
66 lines
2.1 KiB
Go
package d2records
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// Information gathered from [https://d2mods.info/forum/kb/viewarticle?a=418]
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// LoadMonsterSounds loads MonsterSoundRecords into MonsterSounds
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func monsterSoundsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(MonsterSounds)
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for d.Next() {
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record := &MonsterSoundRecord{
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ID: d.String("Id"),
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Attack1: d.String("Attack1"),
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Weapon1: d.String("Weapon1"),
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Attack1Delay: d.Number("Att1Del"),
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Weapon1Delay: d.Number("Wea1Del"),
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Attack1Probability: d.Number("Att1Prb"),
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Weapon1Volume: d.Number("Wea1Vol"),
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Attack2: d.String("Attack2"),
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Weapon2: d.String("Weapon2"),
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Attack2Delay: d.Number("Att2Del"),
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Weapon2Delay: d.Number("Wea2Del"),
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Attack2Probability: d.Number("Att2Prb"),
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Weapon2Volume: d.Number("Wea2Vol"),
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Skill1: d.String("Skill1"),
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Skill2: d.String("Skill2"),
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Skill3: d.String("Skill3"),
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Skill4: d.String("Skill4"),
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Footstep: d.String("Footstep"),
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FootstepLayer: d.String("FootstepLayer"),
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FootstepCount: d.Number("FsCnt"),
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FootstepOffset: d.Number("FsOff"),
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FootstepProbability: d.Number("FsPrb"),
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Neutral: d.String("Neutral"),
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NeutralTime: d.Number("NeuTime"),
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Init: d.String("Init"),
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Taunt: d.String("Taunt"),
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Flee: d.String("Flee"),
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CvtMo1: d.String("CvtMo1"),
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CvtMo2: d.String("CvtMo2"),
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CvtMo3: d.String("CvtMo3"),
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CvtSk1: d.String("CvtSk1"),
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CvtSk2: d.String("CvtSk2"),
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CvtSk3: d.String("CvtSk3"),
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CvtTgt1: d.String("CvtTgt1"),
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CvtTgt2: d.String("CvtTgt2"),
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CvtTgt3: d.String("CvtTgt3"),
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}
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records[record.ID] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Logger.Infof("Loaded %d Monster Sound records", len(records))
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r.Monster.Sounds = records
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return nil
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}
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