mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-10 13:34:36 -04:00
* refactored logging in d2config, d2record, and d2asset * asset manager, record manager, and file loader now utilitize d2util.Logger * added colored logging to d2util.Logger (excluding windows platforms) * removed mpq file verification from d2config; d2loader handles this * record loaders now use the record manager's logger for printing info * added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4` * added `LogLevel` parameter to config file * default log level will show errors, warnings, and info log messages * specifying log level as an argument overrides setting from config file * fixed log level tests
317 lines
8.4 KiB
Go
317 lines
8.4 KiB
Go
package d2records
|
|
|
|
import (
|
|
"strings"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2calculation"
|
|
)
|
|
|
|
// nolint:funlen // cant reduce
|
|
func missilesLoader(r *RecordManager, d *d2txt.DataDictionary) error {
|
|
records := make(Missiles)
|
|
r.missilesByName = make(missilesByName)
|
|
|
|
for d.Next() {
|
|
record := &MissileRecord{
|
|
Name: d.String("Missile"),
|
|
Id: d.Number("Id"),
|
|
|
|
ClientMovementFunc: d.Number("pCltDoFunc"),
|
|
ClientCollisionFunc: d.Number("pCltHitFunc"),
|
|
ServerMovementFunc: d.Number("pSrvDoFunc"),
|
|
ServerCollisionFunc: d.Number("pSrvHitFunc"),
|
|
ServerDamageFunc: d.Number("pSrvDmgFunc"),
|
|
|
|
ServerMovementCalc: MissileCalc{
|
|
Calc: "SrvCalc1",
|
|
Desc: "*srv calc 1 desc",
|
|
Params: []MissileCalcParam{
|
|
{
|
|
d.Number("Param1"),
|
|
d.String("*param1 desc"),
|
|
},
|
|
{
|
|
d.Number("Param2"),
|
|
d.String("*param2 desc"),
|
|
},
|
|
{
|
|
d.Number("Param3"),
|
|
d.String("*param3 desc"),
|
|
},
|
|
{
|
|
d.Number("Param4"),
|
|
d.String("*param4 desc"),
|
|
},
|
|
{
|
|
d.Number("Param5"),
|
|
d.String("*param5 desc"),
|
|
},
|
|
},
|
|
},
|
|
|
|
ClientMovementCalc: MissileCalc{
|
|
Calc: "CltCalc1",
|
|
Desc: "*client calc 1 desc",
|
|
Params: []MissileCalcParam{
|
|
{
|
|
d.Number("CltParam1"),
|
|
d.String("*client param1 desc"),
|
|
},
|
|
{
|
|
d.Number("CltParam2"),
|
|
d.String("*client param2 desc"),
|
|
},
|
|
{
|
|
d.Number("CltParam3"),
|
|
d.String("*client param3 desc"),
|
|
},
|
|
{
|
|
d.Number("CltParam4"),
|
|
d.String("*client param4 desc"),
|
|
},
|
|
{
|
|
d.Number("CltParam5"),
|
|
d.String("*client param5 desc"),
|
|
},
|
|
},
|
|
},
|
|
|
|
ServerCollisionCalc: MissileCalc{
|
|
Calc: "SHitCalc1",
|
|
Desc: "*server hit calc 1 desc",
|
|
Params: []MissileCalcParam{
|
|
{
|
|
d.Number("sHitPar1"),
|
|
d.String("*server hit param1 desc"),
|
|
},
|
|
{
|
|
d.Number("sHitPar2"),
|
|
d.String("*server hit param2 desc"),
|
|
},
|
|
{
|
|
d.Number("sHitPar3"),
|
|
d.String("*server hit param3 desc"),
|
|
},
|
|
},
|
|
},
|
|
|
|
ClientCollisionCalc: MissileCalc{
|
|
Calc: "CHitCalc1",
|
|
Desc: "*client hit calc 1 desc",
|
|
Params: []MissileCalcParam{
|
|
{
|
|
d.Number("cHitPar1"),
|
|
d.String("*client hit param1 desc"),
|
|
},
|
|
{
|
|
d.Number("cHitPar2"),
|
|
d.String("*client hit param2 desc"),
|
|
},
|
|
{
|
|
d.Number("cHitPar3"),
|
|
d.String("*client hit param3 desc"),
|
|
},
|
|
},
|
|
},
|
|
|
|
ServerDamageCalc: MissileCalc{
|
|
Calc: "DmgCalc1",
|
|
Desc: "*damage calc 1",
|
|
Params: []MissileCalcParam{
|
|
{
|
|
d.Number("dParam1"),
|
|
d.String("*damage param1 desc"),
|
|
},
|
|
{
|
|
d.Number("dParam2"),
|
|
d.String("*damage param2 desc"),
|
|
},
|
|
},
|
|
},
|
|
|
|
Velocity: d.Number("Vel"),
|
|
MaxVelocity: d.Number("MaxVel"),
|
|
LevelVelocityBonus: d.Number("VelLev"),
|
|
Accel: d.Number("Accel"),
|
|
Range: d.Number("Range"),
|
|
LevelRangeBonus: d.Number("LevRange"),
|
|
|
|
Light: MissileLight{
|
|
Diameter: d.Number("Light"),
|
|
Flicker: d.Number("Flicker"),
|
|
Red: uint8(d.Number("Red")),
|
|
Green: uint8(d.Number("Green")),
|
|
Blue: uint8(d.Number("Blue")),
|
|
},
|
|
|
|
Animation: MissileAnimation{
|
|
StepsBeforeVisible: d.Number("InitSteps"),
|
|
StepsBeforeActive: d.Number("Activate"),
|
|
LoopAnimation: d.Number("LoopAnim") > 0,
|
|
CelFileName: d.String("CelFile"),
|
|
AnimationRate: d.Number("animrate"),
|
|
AnimationLength: d.Number("AnimLen"),
|
|
AnimationSpeed: d.Number("AnimSpeed"),
|
|
StartingFrame: d.Number("RandStart"),
|
|
HasSubLoop: d.Number("SubLoop") > 0,
|
|
SubStartingFrame: d.Number("SubStart"),
|
|
SubEndingFrame: d.Number("SubStop"),
|
|
},
|
|
|
|
Collision: MissileCollision{
|
|
CollisionType: d.Number("CollideType"),
|
|
DestroyedUponCollision: d.Number("CollideKill") > 0,
|
|
FriendlyFire: d.Number("CollideFriend") > 0,
|
|
LastCollide: d.Number("LastCollide") > 0,
|
|
Collision: d.Number("Collision") > 0,
|
|
ClientCollision: d.Number("ClientCol") > 0,
|
|
ClientSend: d.Number("ClientSend") > 0,
|
|
UseCollisionTimer: d.Number("NextHit") > 0,
|
|
TimerFrames: d.Number("NextDelay"),
|
|
},
|
|
|
|
XOffset: d.Number("xoffset"),
|
|
YOffset: d.Number("yoffset"),
|
|
ZOffset: d.Number("zoffset"),
|
|
Size: d.Number("Size"),
|
|
|
|
DestroyedByTP: d.Number("SrcTown") > 0,
|
|
DestroyedByTPFrame: d.Number("CltSrcTown"),
|
|
CanDestroy: d.Number("CanDestroy") > 0,
|
|
|
|
UseAttackRating: d.Number("ToHit") > 0,
|
|
AlwaysExplode: d.Number("AlwaysExplode") > 0,
|
|
|
|
ClientExplosion: d.Number("Explosion") > 0,
|
|
TownSafe: d.Number("Town") > 0,
|
|
IgnoreBossModifiers: d.Number("NoUniqueMod") > 0,
|
|
IgnoreMultishot: d.Number("NoMultiShot") > 0,
|
|
HolyFilterType: d.Number("Holy"),
|
|
CanBeSlowed: d.Number("CanSlow") > 0,
|
|
TriggersHitEvents: d.Number("ReturnFire") > 0,
|
|
TriggersGetHit: d.Number("GetHit") > 0,
|
|
SoftHit: d.Number("SoftHit") > 0,
|
|
KnockbackPercent: d.Number("KnockBack"),
|
|
|
|
TransparencyMode: d.Number("Trans"),
|
|
|
|
UseQuantity: d.Number("Qty") > 0,
|
|
AffectedByPierce: d.Number("Pierce") > 0,
|
|
SpecialSetup: d.Number("SpecialSetup") > 0,
|
|
|
|
MissileSkill: d.Number("MissileSkill") > 0,
|
|
SkillName: d.String("Skill"),
|
|
|
|
ResultFlags: d.Number("ResultFlags"),
|
|
HitFlags: d.Number("HitFlags"),
|
|
|
|
HitShift: d.Number("HitShift"),
|
|
ApplyMastery: d.Number("ApplyMastery") > 0,
|
|
SourceDamage: d.Number("SrcDamage"),
|
|
HalfDamageForTwoHander: d.Number("Half2HSrc") > 0,
|
|
SourceMissDamage: d.Number("SrcMissDmg"),
|
|
|
|
Damage: MissileDamage{
|
|
MinDamage: d.Number("MinDamage"),
|
|
MinLevelDamage: [5]int{
|
|
d.Number("MinLevDam1"),
|
|
d.Number("MinLevDam2"),
|
|
d.Number("MinLevDam3"),
|
|
d.Number("MinLevDam4"),
|
|
d.Number("MinLevDam5"),
|
|
},
|
|
MaxDamage: d.Number("MaxDamage"),
|
|
MaxLevelDamage: [5]int{
|
|
d.Number("MaxLevDam1"),
|
|
d.Number("MaxLevDam2"),
|
|
d.Number("MaxLevDam3"),
|
|
d.Number("MaxLevDam4"),
|
|
d.Number("MaxLevDam5"),
|
|
},
|
|
DamageSynergyPerCalc: d2calculation.CalcString(d.String("DmgSymPerCalc")),
|
|
},
|
|
ElementalDamage: MissileElementalDamage{
|
|
ElementType: d.String("EType"),
|
|
Damage: MissileDamage{
|
|
MinDamage: d.Number("MinEDamage"),
|
|
MinLevelDamage: [5]int{
|
|
d.Number("MinELevDam1"),
|
|
d.Number("MinELevDam2"),
|
|
d.Number("MinELevDam3"),
|
|
d.Number("MinELevDam4"),
|
|
d.Number("MinELevDam5"),
|
|
},
|
|
MaxDamage: d.Number("MaxEDamage"),
|
|
MaxLevelDamage: [5]int{
|
|
d.Number("MaxELevDam1"),
|
|
d.Number("MaxELevDam2"),
|
|
d.Number("MaxELevDam3"),
|
|
d.Number("MaxELevDam4"),
|
|
d.Number("MaxELevDam5"),
|
|
},
|
|
DamageSynergyPerCalc: d2calculation.CalcString(d.String("EDmgSymPerCalc")),
|
|
},
|
|
Duration: d.Number("ELen"),
|
|
LevelDuration: [3]int{
|
|
d.Number("ELevLen1"),
|
|
d.Number("ELevLen2"),
|
|
d.Number("ELevLen3"),
|
|
},
|
|
},
|
|
|
|
HitClass: d.Number("HitClass"),
|
|
NumDirections: d.Number("NumDirections"),
|
|
LocalBlood: d.Number("LocalBlood"),
|
|
DamageReductionRate: d.Number("DamageRate"),
|
|
|
|
TravelSound: d.String("TravelSound"),
|
|
HitSound: d.String("HitSound"),
|
|
ProgSound: d.String("ProgSound"),
|
|
ProgOverlay: d.String("ProgOverlay"),
|
|
ExplosionMissile: d.String("ExplosionMissile"),
|
|
|
|
SubMissile: [3]string{
|
|
d.String("SubMissile1"),
|
|
d.String("SubMissile2"),
|
|
d.String("SubMissile3"),
|
|
},
|
|
HitSubMissile: [4]string{
|
|
d.String("HitSubMissile1"),
|
|
d.String("HitSubMissile2"),
|
|
d.String("HitSubMissile3"),
|
|
d.String("HitSubMissile4"),
|
|
},
|
|
ClientSubMissile: [3]string{
|
|
d.String("CltSubMissile1"),
|
|
d.String("CltSubMissile2"),
|
|
d.String("CltSubMissile3"),
|
|
},
|
|
ClientHitSubMissile: [4]string{
|
|
d.String("CltHitSubMissile1"),
|
|
d.String("CltHitSubMissile2"),
|
|
d.String("CltHitSubMissile3"),
|
|
d.String("CltHitSubMissile4"),
|
|
},
|
|
}
|
|
|
|
records[record.Id] = record
|
|
r.missilesByName[sanitizeMissilesKey(record.Name)] = record
|
|
}
|
|
|
|
if d.Err != nil {
|
|
return d.Err
|
|
}
|
|
|
|
r.Logger.Infof("Loaded %d Missile Records", len(records))
|
|
|
|
r.Missiles = records
|
|
|
|
return nil
|
|
}
|
|
|
|
func sanitizeMissilesKey(missileName string) string {
|
|
return strings.ToLower(strings.ReplaceAll(missileName, " ", ""))
|
|
}
|