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* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
63 lines
1.9 KiB
Go
63 lines
1.9 KiB
Go
package d2records
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// LevelSubstitutions stores all of the LevelSubstitutionRecords
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type LevelSubstitutions map[int]*LevelSubstitutionRecord
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// LevelSubstitutionRecord is a representation of a row from lvlsub.txt
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// these records are parameters for levels and describe substitution rules
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type LevelSubstitutionRecord struct {
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// Description, reference only.
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Name string // Name
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// This value is used in Levels.txt, in the column 'SubType'. You'll notice
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// that in LvlSub.txt some rows use the same value, we can say they forms
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// groups. If you count each row of a group starting from 0, then you'll
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// obtain what is written in Levels.txt, columns 'SubTheme', 'SubWaypoint'
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// and 'SubShrine'. (added by Paul Siramy)
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ID int // Type
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// What .ds1 is being used.
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File string // File
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// 0 for classic, 1 for Expansion.
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IsExpansion bool // Expansion
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// Unknown as all have 0.
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// CheckAll
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// this field can contain values ranging from -1 to 2
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// NOTE: wall types have 0, 1 or 2, while Non-wall types have -1.
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BorderType int // BordType
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// Set it to 1 or 2 I'm assuming this means a block of tiles ie: 4x4.
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GridSize int // GridSize
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// For some rows, this is their place in LvlTypes.txt. The Dt1 mask also
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// includes the mask for the Floor.Dt1 of that level. (see Trials0 below)
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Mask int // Dt1Mask
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// The probability of the Dt1 being spawned.
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ChanceSpawn0 int // Prob0
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ChanceSpawn1 int // Prob1
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ChanceSpawn2 int // Prob2
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ChanceSpawn3 int // Prob3
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ChanceSpawn4 int // Prob4
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// This appears to be a chance of either a floor tile being spawned or the
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// actual Dt1..
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ChanceFloor0 int // Trials0
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ChanceFloor1 int // Trials1
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ChanceFloor2 int // Trials2
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ChanceFloor3 int // Trials3
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ChanceFloor4 int // Trials4
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// This appears to be how much will spawn in the Grid.
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GridMax0 int // Max0
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GridMax1 int // Max1
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GridMax2 int // Max2
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GridMax3 int // Max3
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GridMax4 int // Max4
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// Beta
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}
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