mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-10 13:34:36 -04:00
* refactored logging in d2config, d2record, and d2asset * asset manager, record manager, and file loader now utilitize d2util.Logger * added colored logging to d2util.Logger (excluding windows platforms) * removed mpq file verification from d2config; d2loader handles this * record loaders now use the record manager's logger for printing info * added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4` * added `LogLevel` parameter to config file * default log level will show errors, warnings, and info log messages * specifying log level as an argument overrides setting from config file * fixed log level tests
99 lines
3.4 KiB
Go
99 lines
3.4 KiB
Go
package d2records
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// LoadHireling loads hireling data into []*HirelingRecord
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func hirelingLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make([]*HirelingRecord, 0)
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for d.Next() {
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hireling := &HirelingRecord{
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Hireling: d.String("Hireling"),
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SubType: d.String("SubType"),
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ID: d.Number("Id"),
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Class: d.Number("Class"),
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Act: d.Number("Act"),
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Difficulty: d.Number("Difficulty"),
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Level: d.Number("Level"),
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Seller: d.Number("Seller"),
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NameFirst: d.String("NameFirst"),
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NameLast: d.String("NameLast"),
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Gold: d.Number("Gold"),
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ExpPerLvl: d.Number("Exp/Lvl"),
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HP: d.Number("HP"),
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HPPerLvl: d.Number("HP/Lvl"),
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Defense: d.Number("Defense"),
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DefPerLvl: d.Number("Id"),
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Str: d.Number("Str"),
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StrPerLvl: d.Number("Str/Lvl"),
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Dex: d.Number("Dex"),
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DexPerLvl: d.Number("Dex/Lvl"),
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AR: d.Number("AR"),
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ARPerLvl: d.Number("AR/Lvl"),
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Share: d.Number("Share"),
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DmgMin: d.Number("Dmg-Min"),
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DmgMax: d.Number("Dmg-Max"),
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DmgPerLvl: d.Number("Dmg/Lvl"),
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Resist: d.Number("Resist"),
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ResistPerLvl: d.Number("Resist/Lvl"),
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WType1: d.String("WType1"),
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WType2: d.String("WType2"),
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HireDesc: d.String("HireDesc"),
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DefaultChance: d.Number("DefaultChance"),
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Skill1: d.String("Skill1"),
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Mode1: d.Number("Mode1"),
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Chance1: d.Number("Chance1"),
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ChancePerLevel1: d.Number("ChancePerLvl1"),
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Level1: d.Number("Level1"),
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LvlPerLvl1: d.Number("LvlPerLvl1"),
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Skill2: d.String("Skill2"),
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Mode2: d.Number("Mode2"),
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Chance2: d.Number("Chance2"),
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ChancePerLevel2: d.Number("ChancePerLvl2"),
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Level2: d.Number("Level2"),
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LvlPerLvl2: d.Number("LvlPerLvl2"),
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Skill3: d.String("Skill3"),
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Mode3: d.Number("Mode3"),
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Chance3: d.Number("Chance3"),
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ChancePerLevel3: d.Number("ChancePerLvl3"),
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Level3: d.Number("Level3"),
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LvlPerLvl3: d.Number("LvlPerLvl3"),
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Skill4: d.String("Skill4"),
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Mode4: d.Number("Mode4"),
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Chance4: d.Number("Chance4"),
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ChancePerLevel4: d.Number("ChancePerLvl4"),
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Level4: d.Number("Level4"),
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LvlPerLvl4: d.Number("LvlPerLvl4"),
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Skill5: d.String("Skill5"),
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Mode5: d.Number("Mode5"),
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Chance5: d.Number("Chance5"),
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ChancePerLevel5: d.Number("ChancePerLvl5"),
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Level5: d.Number("Level5"),
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LvlPerLvl5: d.Number("LvlPerLvl5"),
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Skill6: d.String("Skill6"),
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Mode6: d.Number("Mode6"),
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Chance6: d.Number("Chance6"),
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ChancePerLevel6: d.Number("ChancePerLvl6"),
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Level6: d.Number("Level6"),
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LvlPerLvl6: d.Number("LvlPerLvl6"),
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Head: d.Number("Head"),
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Torso: d.Number("Torso"),
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Weapon: d.Number("Weapon"),
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Shield: d.Number("Shield"),
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}
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records = append(records, hireling)
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}
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if d.Err != nil {
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return d.Err
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}
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r.Logger.Infof("Loaded %d Hireling records", len(records))
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r.Hireling.Details = records
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return nil
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}
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