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* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
57 lines
2.2 KiB
Go
57 lines
2.2 KiB
Go
package d2records
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import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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// CharStats holds all of the CharStatsRecords
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type CharStats map[d2enum.Hero]*CharStatsRecord
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// CharStatsRecord is a struct that represents a single row from charstats.txt
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type CharStatsRecord struct {
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Class d2enum.Hero
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// the initial stats at character level 1
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InitStr int // initial strength
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InitDex int // initial dexterity
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InitVit int // initial vitality
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InitEne int // initial energy
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InitStamina int // initial stamina
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ManaRegen int // number of seconds to regen mana completely
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ToHitFactor int // added to basic AR of character class
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VelocityWalk int // velocity of the character while walking
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VelocityRun int // velocity of the character while running
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StaminaRunDrain int // rate of stamina loss, lower is longer drain time
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// NOTE: Each point of Life/Mana/Stamina is divided by 256 for precision.
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// value is in fourths, lowest possible is 64/256
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LifePerLevel int // amount of life per character level
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ManaPerLevel int // amount of mana per character level
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StaminaPerLevel int // amount of stamina per character level
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LifePerVit int // life per point of vitality
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ManaPerEne int // mana per point of energy
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StaminaPerVit int // stamina per point of vitality
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StatPerLevel int // amount of stat points per level
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BlockFactor int // added to base shield block% in armor.txt (display & calc)
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// appears on starting weapon
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StartSkillBonus string // a key that points to a property
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// The skills the character class starts with (always available)
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BaseSkill [10]string // the base skill keys of the character, always available
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// string for bonus to class skills (ex: +1 to all Amazon skills).
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SkillStrAll string // string for bonus to all skills
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SkillStrTab [3]string // string for bonus per skill tabs
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SkillStrClassOnly string // string for class-exclusive skills
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BaseWeaponClass d2enum.WeaponClass // controls animation when unarmed
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StartItem [10]string // tokens for the starting items
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StartItemLocation [10]string // locations of the starting items
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StartItemCount [10]int // amount of the starting items
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}
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