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* Return errors for #790 * Fixing lint issues * Returning nil instead of empty struct pointer * Removed new hero stat calls as new player requires stats to be passed in. These were using defaults regardless of the save file. * Removed override on the default to health/mana/experience. These should now result is proper values. * Removed new hero stat calls as new player requires stats to be passed in. These were using defaults regardless of the save file. * Removed override on the default to health/mana/experience. These should now result is proper values.
60 lines
1.8 KiB
Go
60 lines
1.8 KiB
Go
package d2hero
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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)
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// HeroStatsState is a serializable state of hero stats.
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type HeroStatsState struct {
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Level int `json:"level"`
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Experience int `json:"experience"`
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Vitality int `json:"vitality"`
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Energy int `json:"energy"`
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Strength int `json:"strength"`
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Dexterity int `json:"dexterity"`
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AttackRating int `json:"attackRating"`
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DefenseRating int `json:"defenseRating"`
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MaxStamina int `json:"maxStamina"`
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Health int `json:"health"`
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MaxHealth int `json:"maxHealth"`
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Mana int `json:"mana"`
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MaxMana int `json:"maxMana"`
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FireResistance int `json:"fireResistance"`
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ColdResistance int `json:"coldResistance"`
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LightningResistance int `json:"lightningResistance"`
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PoisonResistance int `json:"poisonResistance"`
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// values which are not saved/loaded(computed)
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Stamina float64 `json:"-"` // only MaxStamina is saved, Stamina gets reset on entering world
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NextLevelExp int `json:"-"`
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}
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// CreateHeroStatsState generates a running state from a hero stats.
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func (f *HeroStateFactory) CreateHeroStatsState(heroClass d2enum.Hero, classStats *d2records.CharStatsRecord) *HeroStatsState {
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result := HeroStatsState{
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Level: 1,
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Experience: 0,
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NextLevelExp: f.asset.Records.GetExperienceBreakpoint(heroClass, 1),
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Strength: classStats.InitStr,
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Dexterity: classStats.InitDex,
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Vitality: classStats.InitVit,
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Energy: classStats.InitEne,
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MaxHealth: classStats.InitVit * classStats.LifePerVit,
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MaxMana: classStats.InitEne * classStats.ManaPerEne,
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MaxStamina: classStats.InitStamina,
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/814
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}
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result.Mana = result.MaxMana
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result.Health = result.MaxHealth
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result.Stamina = float64(result.MaxStamina)
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return &result
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}
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