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https://github.com/OpenDiablo2/OpenDiablo2
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* logger for d2audio & d2map * logger for d2ui e.t.c * d2inventory now passes on error messages * no more importing log in d2core * implemented #925 * added logger to part of d2networking & fixed "need to be changed" comments * fixed lints * fixed errors Co-authored-by: M. Sz <mszeptuch@protonmail.com>
46 lines
1.1 KiB
Go
46 lines
1.1 KiB
Go
package d2hero
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import (
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"encoding/json"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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)
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// HeroSkill stores additional payload for a skill of a hero.
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type HeroSkill struct {
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*d2records.SkillRecord
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*d2records.SkillDescriptionRecord
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SkillPoints int
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Shallow *shallowHeroSkill
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}
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// An auxiliary struct which only stores the ID of the SkillRecord, instead of the whole SkillRecord
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// and SkillDescrptionRecord.
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type shallowHeroSkill struct {
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SkillID int `json:"skillId"`
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SkillPoints int `json:"skillPoints"`
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}
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// MarshalJSON overrides the default logic used when the HeroSkill is serialized to a byte array.
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func (hs *HeroSkill) MarshalJSON() ([]byte, error) {
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// only serialize the Shallow object instead of the SkillRecord & SkillDescriptionRecord
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bytes, err := json.Marshal(hs.Shallow)
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if err != nil {
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return nil, err
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}
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return bytes, nil
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}
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// UnmarshalJSON overrides the default logic used when the HeroSkill is deserialized from a byte array.
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func (hs *HeroSkill) UnmarshalJSON(data []byte) error {
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shallow := &shallowHeroSkill{}
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if err := json.Unmarshal(data, shallow); err != nil {
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return err
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}
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hs.Shallow = shallow
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return nil
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}
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