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https://github.com/OpenDiablo2/OpenDiablo2
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2461142fbd
* Minor changes to reduce interdependencies on modules.
53 lines
1.1 KiB
Go
53 lines
1.1 KiB
Go
package ebiten
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2assetmanager"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/audio/wav"
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)
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type EbitenSoundEffect struct {
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player *audio.Player
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}
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func CreateSoundEffect(sfx string, context *audio.Context, volume float64) *EbitenSoundEffect {
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result := &EbitenSoundEffect{}
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var soundFile string
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if _, exists := d2datadict.Sounds[sfx]; exists {
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soundEntry := d2datadict.Sounds[sfx]
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soundFile = soundEntry.FileName
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} else {
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soundFile = sfx
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}
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audioData, err := d2assetmanager.LoadFile(soundFile)
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if err != nil {
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panic(err)
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}
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d, err := wav.Decode(context, audio.BytesReadSeekCloser(audioData))
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if err != nil {
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log.Fatal(err)
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}
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player, err := audio.NewPlayer(context, d)
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if err != nil {
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log.Fatal(err)
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}
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player.SetVolume(volume)
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result.player = player
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return result
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}
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func (v *EbitenSoundEffect) Play() {
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v.player.Rewind()
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v.player.Play()
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}
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func (v *EbitenSoundEffect) Stop() {
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v.player.Pause()
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}
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