mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 10:26:02 -05:00
216 lines
6.4 KiB
Go
216 lines
6.4 KiB
Go
package d2mapengine
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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)
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// Represents the map data for a specific location
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type MapEngine struct {
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seed int64 // The map seed
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entities []d2mapentity.MapEntity // Entities on the map
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tiles []d2ds1.TileRecord // The map tiles
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size d2common.Size // The size of the map, in tiles
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levelType d2datadict.LevelTypeRecord // The level type of this map
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dt1TileData []d2dt1.Tile // The DT1 tile data
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walkMesh []d2common.PathTile // The walk mesh
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startSubTileX int // The starting X position
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startSubTileY int // The starting Y position
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}
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// Creates a new instance of the map engine
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func CreateMapEngine() *MapEngine {
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engine := &MapEngine{}
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return engine
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}
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func (m *MapEngine) WalkMesh() *[]d2common.PathTile {
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return &m.walkMesh
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}
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// Returns the starting position on the map in sub-tiles
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func (m *MapEngine) GetStartingPosition() (int, int) {
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return m.startSubTileX, m.startSubTileY
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}
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func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
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m.entities = make([]d2mapentity.MapEntity, 0)
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m.levelType = d2datadict.LevelTypes[levelType]
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m.size = d2common.Size{Width: width, Height: height}
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m.tiles = make([]d2ds1.TileRecord, width*height)
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m.dt1TileData = make([]d2dt1.Tile, 0)
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m.walkMesh = make([]d2common.PathTile, width*height*25)
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for _, dtFileName := range m.levelType.Files {
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if len(dtFileName) == 0 || dtFileName == "0" {
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continue
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}
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + dtFileName)
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if err != nil {
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panic(err)
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}
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dt1, _ := d2dt1.LoadDT1(fileData)
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m.dt1TileData = append(m.dt1TileData, dt1.Tiles...)
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}
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}
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func (m *MapEngine) FindTile(style, sequence, tileType int32) d2dt1.Tile {
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for _, tile := range m.dt1TileData {
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if tile.Style == style && tile.Sequence == sequence && tile.Type == tileType {
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return tile
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}
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}
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panic("Could not find the requested tile!")
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}
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// Returns the level type of this map
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func (m *MapEngine) LevelType() d2datadict.LevelTypeRecord {
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return m.levelType
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}
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// Sets the seed of the map for generation
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func (m *MapEngine) SetSeed(seed int64) {
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log.Printf("Setting map engine seed to %d", seed)
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m.seed = seed
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}
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// Returns the size of the map (in sub-tiles)
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func (m *MapEngine) Size() d2common.Size {
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return m.size
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}
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// Returns the map's tiles
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func (m *MapEngine) Tiles() *[]d2ds1.TileRecord {
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return &m.tiles
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}
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// Places a stamp at the specified location. Also adds any entities from the stamp to the map engine
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func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY int) {
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stampSize := stamp.Size()
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if (tileOffsetX < 0) || (tileOffsetY < 0) || ((tileOffsetX + stampSize.Width) > m.size.Width) || ((tileOffsetY + stampSize.Height) > m.size.Height) {
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panic("Tried placing a stamp outside the bounds of the map")
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}
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// Copy over the map tile data
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for y := 0; y < stampSize.Height; y++ {
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for x := 0; x < stampSize.Width; x++ {
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mapTileIdx := x + tileOffsetX + ((y + tileOffsetY) * stampSize.Width)
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m.tiles[mapTileIdx] = *stamp.Tile(x, y)
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}
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}
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// Copy over the entities
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m.entities = append(m.entities, stamp.Entities()...)
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}
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// Returns a reference to a map tile based on the specified tile X and Y coordinate
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func (m *MapEngine) TileAt(tileX, tileY int) *d2ds1.TileRecord {
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idx := tileX + (tileY * m.size.Width)
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if idx < 0 || idx >= len(m.tiles) {
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return nil
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}
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return &m.tiles[idx]
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}
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// Returns a reference to the map entities
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func (m *MapEngine) Entities() *[]d2mapentity.MapEntity {
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return &m.entities
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}
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// Returns the map engine's seed
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func (m *MapEngine) Seed() int64 {
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return m.seed
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}
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// Adds an entity to the map engine
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func (m *MapEngine) AddEntity(entity d2mapentity.MapEntity) {
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m.entities = append(m.entities, entity)
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}
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// Removes an entity from the map engine
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func (m *MapEngine) RemoveEntity(entity d2mapentity.MapEntity) {
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if entity == nil {
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return
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}
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panic("Removing entities is not currently implemented")
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//m.entities.Remove(entity)
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}
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func (m *MapEngine) GetTiles(style, sequence, tileType int32) []d2dt1.Tile {
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var tiles []d2dt1.Tile
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for _, tile := range m.dt1TileData {
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if tile.Style != style || tile.Sequence != sequence || tile.Type != tileType {
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continue
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}
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tiles = append(tiles, tile)
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}
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if len(tiles) == 0 {
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log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType)
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return nil
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}
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return tiles
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}
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func (m *MapEngine) GetStartPosition() (float64, float64) {
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for tileY := 0; tileY < m.size.Height; tileY++ {
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for tileX := 0; tileX < m.size.Width; tileX++ {
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tile := m.tiles[tileX+(tileY*m.size.Width)]
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for _, wall := range tile.Walls {
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if wall.Type.Special() && wall.Style == 30 {
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return float64(tileX) + 0.5, float64(tileY) + 0.5
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}
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}
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}
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}
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return m.GetCenterPosition()
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}
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// Returns the center of the map
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func (m *MapEngine) GetCenterPosition() (float64, float64) {
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return float64(m.size.Width) / 2.0, float64(m.size.Height) / 2.0
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}
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// Advances time on the map engine
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func (m *MapEngine) Advance(tickTime float64) {
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for _, entity := range m.entities {
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entity.Advance(tickTime)
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}
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}
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func (m *MapEngine) TileExists(tileX, tileY int) bool {
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if tileX < 0 || tileX >= m.size.Width || tileY < 0 || tileY >= m.size.Height {
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return false
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}
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tile := m.tiles[tileX+(tileY*m.size.Width)]
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return len(tile.Floors) > 0 || len(tile.Shadows) > 0 || len(tile.Walls) > 0 || len(tile.Substitutions) > 0
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}
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func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int, fileIndex int, cacheTiles bool) {
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region := d2mapstamp.LoadStamp(m.seed, regionType, levelPreset, fileIndex)
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regionSize := region.Size()
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m.ResetMap(regionType, regionSize.Width, regionSize.Height)
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m.PlaceStamp(region, 0, 0)
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}
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func (m *MapEngine) GetTileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
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for _, tile := range m.dt1TileData {
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if tile.Style == style && tile.Sequence == sequence && tile.Type == int32(tileType) {
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return &tile
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}
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}
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return nil
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}
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