mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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0bd774aaa6
* d2records/: suppressing function legnth lint errors for record loaders * d2gamescreen/character_select.go: broke up OnLoad method to reduce complexity * d2ui/button.go: suppressing funlen lint error, can't reduce function size
231 lines
6.4 KiB
Go
231 lines
6.4 KiB
Go
package d2records
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import (
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"fmt"
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"strconv"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2calculation"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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)
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// nolint:funlen // cant reduce
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func loadCommonItems(d *d2txt.DataDictionary, source d2enum.InventoryItemType) (CommonItems, error) {
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records := make(CommonItems)
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for d.Next() {
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record := &ItemCommonRecord{
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Source: source,
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Name: d.String("name"),
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Version: d.Number("version"),
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CompactSave: d.Number("compactsave") > 0,
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Rarity: d.Number("rarity"),
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Spawnable: d.Number("spawnable") > 0,
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MinAC: d.Number("minac"),
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MaxAC: d.Number("maxac"),
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Absorbs: d.Number("absorbs"),
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Speed: d.Number("speed"),
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RequiredStrength: d.Number("reqstr"),
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Block: d.Number("block"),
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Durability: d.Number("durability"),
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NoDurability: d.Number("nodurability") > 0,
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Level: d.Number("level"),
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RequiredLevel: d.Number("levelreq"),
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Cost: d.Number("cost"),
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GambleCost: d.Number("gamble cost"),
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Code: d.String("code"),
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NameString: d.String("namestr"),
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MagicLevel: d.Number("magic lvl"),
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AutoPrefix: d.Number("auto prefix"),
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AlternateGfx: d.String("alternategfx"),
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OpenBetaGfx: d.String("OpenBetaGfx"),
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NormalCode: d.String("normcode"),
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UberCode: d.String("ubercode"),
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UltraCode: d.String("ultracode"),
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SpellOffset: d.Number("spelloffset"),
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Component: d.Number("component"),
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InventoryWidth: d.Number("invwidth"),
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InventoryHeight: d.Number("invheight"),
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HasInventory: d.Number("hasinv") > 0,
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GemSockets: d.Number("gemsockets"),
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GemApplyType: d.Number("gemapplytype"),
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FlippyFile: d.String("flippyfile"),
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InventoryFile: d.String("invfile"),
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UniqueInventoryFile: d.String("uniqueinvfile"),
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SetInventoryFile: d.String("setinvfile"),
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AnimRightArm: d.Number("rArm"),
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AnimLeftArm: d.Number("lArm"),
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AnimTorso: d.Number("Torso"),
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AnimLegs: d.Number("Legs"),
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AnimRightShoulderPad: d.Number("rSPad"),
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AnimLeftShoulderPad: d.Number("lSPad"),
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Useable: d.Number("useable") > 0,
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Throwable: d.Number("throwable") > 0,
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Stackable: d.Number("stackable") > 0,
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MinStack: d.Number("minstack"),
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MaxStack: d.Number("maxstack"),
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Type: d.String("type"),
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Type2: d.String("type2"),
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DropSound: d.String("dropsound"),
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DropSfxFrame: d.Number("dropsfxframe"),
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UseSound: d.String("usesound"),
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Unique: d.Number("unique") > 0,
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Transparent: d.Number("transparent") > 0,
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TransTable: d.Number("transtbl"),
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Quivered: d.Number("quivered") > 0,
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LightRadius: d.Number("lightradius"),
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Belt: d.Number("belt") > 0,
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Quest: d.Number("quest"),
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MissileType: d.Number("missiletype"),
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DurabilityWarning: d.Number("durwarning"),
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QuantityWarning: d.Number("qntwarning"),
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MinDamage: d.Number("mindam"),
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MaxDamage: d.Number("maxdam"),
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StrengthBonus: d.Number("StrBonus"),
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DexterityBonus: d.Number("DexBonus"),
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GemOffset: d.Number("gemoffset"),
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BitField1: d.Number("bitfield1"),
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Vendors: createItemVendorParams(d),
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SourceArt: d.String("Source Art"),
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GameArt: d.String("Game Art"),
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ColorTransform: d.Number("Transform"),
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InventoryColorTransform: d.Number("InvTrans"),
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SkipName: d.Number("SkipName") > 0,
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NightmareUpgrade: d.String("NightmareUpgrade"),
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HellUpgrade: d.String("HellUpgrade"),
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Nameable: d.Number("Nameable") > 0,
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// weapon params
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BarbOneOrTwoHanded: d.Number("1or2handed") > 0,
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UsesTwoHands: d.Number("2handed") > 0,
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Min2HandDamage: d.Number("2handmindam"),
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Max2HandDamage: d.Number("2handmaxdam"),
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MinMissileDamage: d.Number("minmisdam"),
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MaxMissileDamage: d.Number("maxmisdam"),
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MissileSpeed: d.Number("misspeed"),
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ExtraRange: d.Number("rangeadder"),
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RequiredDexterity: d.Number("reqdex"),
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WeaponClass: d.String("wclass"),
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WeaponClass2Hand: d.String("2handedwclass"),
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HitClass: d.String("hit class"),
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SpawnStack: d.Number("spawnstack"),
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SpecialFeature: d.String("special"),
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QuestDifficultyCheck: d.Number("questdiffcheck") > 0,
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PermStoreItem: d.Number("PermStoreItem") > 0,
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// misc params
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FlavorText: d.String("szFlavorText"),
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Transmogrify: d.Number("Transmogrify") > 0,
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TransmogCode: d.String("TMogType"),
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TransmogMin: d.Number("TMogMin"),
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TransmogMax: d.Number("TMogMax"),
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AutoBelt: d.Number("autobelt") > 0,
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SpellIcon: d.Number("spellicon"),
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SpellType: d.Number("pSpell"),
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OverlayState: d.String("state"),
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CureOverlayStates: [2]string{
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d.String("cstate1"),
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d.String("cstate2"),
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},
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EffectLength: d.Number("len"),
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UsageStats: createItemUsageStats(d),
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SpellDescriptionType: d.Number("spelldesc"),
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// 0 = none, 1 = use desc string, 2 = use desc string + calc value
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SpellDescriptionString: d.String("spelldescstr"),
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SpellDescriptionCalc: d2calculation.CalcString(d.String("spelldesccalc")),
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BetterGem: d.String("BetterGem"),
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Multibuy: d.Number("multibuy") > 0,
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}
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records[record.Code] = record
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}
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if d.Err != nil {
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return nil, d.Err
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}
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return records, nil
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}
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func createItemVendorParams(d *d2txt.DataDictionary) map[string]*ItemVendorParams {
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vs := []string{
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"Charsi",
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"Gheed",
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"Akara",
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"Fara",
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"Lysander",
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"Drognan",
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"Hralti",
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"Alkor",
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"Ormus",
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"Elzix",
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"Asheara",
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"Cain",
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"Halbu",
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"Jamella",
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"Larzuk",
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"Malah",
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"Drehya",
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}
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result := make(map[string]*ItemVendorParams)
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for _, name := range vs {
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wvp := ItemVendorParams{
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Min: d.Number(fmt.Sprintf("%s%s", name, "Min")),
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Max: d.Number(fmt.Sprintf("%s%s", name, "Max")),
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MagicMin: d.Number(fmt.Sprintf("%s%s", name, "MagicMin")),
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MagicMax: d.Number(fmt.Sprintf("%s%s", name, "MagicMax")),
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MagicLevel: d.Number(fmt.Sprintf("%s%s", name, "MagicLvl")),
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}
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result[name] = &wvp
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}
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return result
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}
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func createItemUsageStats(d *d2txt.DataDictionary) [3]ItemUsageStat {
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result := [3]ItemUsageStat{}
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for i := 0; i < 3; i++ {
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result[i].Stat = d.String("stat" + strconv.Itoa(i))
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result[i].Calc = d2calculation.CalcString(d.String("calc" + strconv.Itoa(i)))
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}
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return result
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}
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