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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-15 20:15:24 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_player_cast.go
danhale-git 5ea6ada452
D2networking resolve lint issues (#492)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Comments added to d2netpacket and d2netpackettype.

Note, the Overview for d2netpacket is in net_packet.go. It could be placed in a doc.go file but net_packet.go seemed appropriate in this case.

* Comments added to d2server

* client_connection.go missed from previous commit

* Comments added to d2client

* Doc.go added to d2networking and other corrections
2020-06-29 17:01:26 -04:00

31 lines
1.0 KiB
Go

package d2netpacket
import "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
// CastPacket contains a cast command for an entity. It is sent by the server
// and instructs the client to trigger the use of the given skill on the given
// entity.
// TODO: Need to handle being on different maps
type CastPacket struct {
SourceEntityID string `json:"sourceEntityId"`
SkillID int `json:"skillId"`
TargetX float64 `json:"targetX"`
TargetY float64 `json:"targetY"`
TargetEntityID string `json:"targetEntityId"`
}
// CreateCastPacket returns a NetPacket which declares a CastPacket with the
// given skill command.
func CreateCastPacket(entityID string, skillID int, targetX, targetY float64) NetPacket {
return NetPacket{
PacketType: d2netpackettype.CastSkill,
PacketData: CastPacket{
SourceEntityID: entityID,
SkillID: skillID,
TargetX: targetX,
TargetY: targetY,
TargetEntityID: "", // TODO implement targeting entities
},
}
}