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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-15 20:15:24 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_ping.go
danhale-git 5ea6ada452
D2networking resolve lint issues (#492)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Comments added to d2netpacket and d2netpackettype.

Note, the Overview for d2netpacket is in net_packet.go. It could be placed in a doc.go file but net_packet.go seemed appropriate in this case.

* Comments added to d2server

* client_connection.go missed from previous commit

* Comments added to d2client

* Doc.go added to d2networking and other corrections
2020-06-29 17:01:26 -04:00

25 lines
564 B
Go

package d2netpacket
import (
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PingPacket contains the time at which it was sent. It is sent by the
// server and instructs the client to respond with a Pong packet.
type PingPacket struct {
TS time.Time `json:"ts"`
}
// CreatePingPacket returns a NetPacket which declares a GenerateMapPacket
// with the the current time.
func CreatePingPacket() NetPacket {
return NetPacket{
PacketType: d2netpackettype.Ping,
PacketData: PingPacket{
TS: time.Now(),
},
}
}