OpenDiablo2/d2core/d2asset/d2asset.go

137 lines
4.6 KiB
Go

package d2asset
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
)
var singleton *assetManager
// Initialize creates and assigns all necessary dependencies for the assetManager top-level functions to work correctly
func Initialize(renderer d2interface.Renderer, term d2interface.Terminal) error {
var (
config = d2config.Get()
archiveManager = createArchiveManager(&config)
fileManager = createFileManager(&config, archiveManager)
paletteManager = createPaletteManager()
paletteTransformManager = createPaletteTransformManager()
animationManager = createAnimationManager(renderer)
fontManager = createFontManager()
)
singleton = &assetManager{
archiveManager,
fileManager,
paletteManager,
paletteTransformManager,
animationManager,
fontManager,
}
if err := term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) {
if verbose {
term.OutputInfof("asset manager verbose logging enabled")
} else {
term.OutputInfof("asset manager verbose logging disabled")
}
archiveManager.cache.SetVerbose(verbose)
fileManager.cache.SetVerbose(verbose)
paletteManager.cache.SetVerbose(verbose)
paletteTransformManager.cache.SetVerbose(verbose)
animationManager.cache.SetVerbose(verbose)
}); err != nil {
return err
}
if err := term.BindAction("assetstat", "display asset manager cache statistics", func() {
type cache interface {
GetWeight() int
GetBudget() int
}
var cacheStatistics = func(c cache) float64 {
const percent = 100.0
return float64(c.GetWeight()) / float64(c.GetBudget()) * percent
}
term.OutputInfof("archive cache: %f", cacheStatistics(archiveManager.cache))
term.OutputInfof("file cache: %f", cacheStatistics(fileManager.cache))
term.OutputInfof("palette cache: %f", cacheStatistics(paletteManager.cache))
term.OutputInfof("palette transform cache: %f", cacheStatistics(paletteTransformManager.cache))
term.OutputInfof("animation cache: %f", cacheStatistics(animationManager.cache))
term.OutputInfof("font cache: %f", cacheStatistics(fontManager.cache))
}); err != nil {
return err
}
if err := term.BindAction("assetclear", "clear asset manager cache", func() {
archiveManager.cache.Clear()
fileManager.cache.Clear()
paletteManager.cache.Clear()
paletteTransformManager.cache.Clear()
animationManager.cache.Clear()
fontManager.cache.Clear()
}); err != nil {
return err
}
return nil
}
// LoadFileStream streams an MPQ file from a source file path
func LoadFileStream(filePath string) (*d2mpq.MpqDataStream, error) {
data, err := singleton.fileManager.loadFileStream(filePath)
if err != nil {
log.Printf("error loading file stream %s (%v)", filePath, err.Error())
}
return data, err
}
// LoadFile loads an entire file from a source file path as a []byte
func LoadFile(filePath string) ([]byte, error) {
data, err := singleton.fileManager.loadFile(filePath)
if err != nil {
log.Printf("error loading file %s (%v)", filePath, err.Error())
}
return data, err
}
// FileExists checks if a file exists on the underlying file system at the given file path.
func FileExists(filePath string) (bool, error) {
return singleton.fileManager.fileExists(filePath)
}
// LoadAnimation loads an animation by its resource path and its palette path
func LoadAnimation(animationPath, palettePath string) (*Animation, error) {
return LoadAnimationWithTransparency(animationPath, palettePath, 255)
}
// LoadAnimationWithTransparency loads an animation by its resource path and its palette path with a given transparency value
func LoadAnimationWithTransparency(animationPath, palettePath string, transparency int) (*Animation, error) {
return singleton.animationManager.loadAnimation(animationPath, palettePath, transparency)
}
// LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it
func LoadComposite(object *d2datadict.ObjectLookupRecord, palettePath string) (*Composite, error) {
return CreateComposite(object, palettePath), nil
}
// LoadFont loads a font the resource files
func LoadFont(tablePath, spritePath, palettePath string) (*Font, error) {
return singleton.fontManager.loadFont(tablePath, spritePath, palettePath)
}
// LoadPalette loads a palette from a given palette path
func LoadPalette(palettePath string) (*d2dat.DATPalette, error) {
return singleton.paletteManager.loadPalette(palettePath)
}