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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-15 20:15:24 +00:00
OpenDiablo2/d2common/d2enum/monsteranimationmode_string.go
Ziemas 02605227c3
Various map entity reworks (#439)
* Use integer directions for rotating map entities

* Manage composite directly in npc

* Player manages its own composite

* Split up animation mode types

Players, monsters, objects all have their own types

* Clean up AnimatedEntity

* Rename AnimatedEntity -> Object

* Keep the object txt record on hand in Object
2020-06-24 13:49:13 -04:00

39 lines
1.3 KiB
Go

// Code generated by "stringer -linecomment -type MonsterAnimationMode"; DO NOT EDIT.
package d2enum
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[AnimationModeMonsterDeath-0]
_ = x[AnimationModeMonsterNeutral-1]
_ = x[AnimationModeMonsterWalk-2]
_ = x[AnimationModeMonsterGetHit-3]
_ = x[AnimationModeMonsterAttack1-4]
_ = x[AnimationModeMonsterAttack2-5]
_ = x[AnimationModeMonsterBlock-6]
_ = x[AnimationModeMonsterCast-7]
_ = x[AnimationModeMonsterSkill1-8]
_ = x[AnimationModeMonsterSkill2-9]
_ = x[AnimationModeMonsterSkill3-10]
_ = x[AnimationModeMonsterSkill4-11]
_ = x[AnimationModeMonsterDead-12]
_ = x[AnimationModeMonsterKnockback-13]
_ = x[AnimationModeMonsterSequence-14]
_ = x[AnimationModeMonsterRun-15]
}
const _MonsterAnimationMode_name = "DTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRN"
var _MonsterAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32}
func (i MonsterAnimationMode) String() string {
if i < 0 || i >= MonsterAnimationMode(len(_MonsterAnimationMode_index)-1) {
return "MonsterAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _MonsterAnimationMode_name[_MonsterAnimationMode_index[i]:_MonsterAnimationMode_index[i+1]]
}