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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-12 07:16:57 -05:00
OpenDiablo2/d2game/d2player/hud.go
gucio321 0e95fd44ce
removed unused fields from d2player.GameControl.actionableRegions (#997)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:51:36 -08:00

685 lines
19 KiB
Go

package d2player
import (
"fmt"
"math"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
const (
runButtonX = 255
runButtonY = 570
)
const (
zoneChangeTextX = screenWidth / 2
zoneChangeTextY = screenHeight / 4
)
const (
expBarWidth = 120.0
expBarHeight = 4
staminaBarWidth = 102.0
staminaBarHeight = 19.0
hoverLabelOuterPad = 5
percentStaminaBarLow = 0.25
)
const (
frameHealthStatus = 0
frameManaStatus = 1
frameNewStatsSelector = 1
frameStamina = 2
framePotions = 3
frameNewSkillsSelector = 4
frameRightGlobeHolder = 5
frameRightGlobe = 1
)
const (
staminaBarOffsetX = 273
staminaBarOffsetY = 572
staminaExperienceY = 535
experienceBarOffsetX = 256
experienceBarOffsetY = 561
rightGlobeOffsetX = 8
rightGlobeOffsetY = -8
miniPanelButtonOffsetX = -8
miniPanelButtonOffsetY = -38
miniPanelTooltipOffsetX = 7
miniPanelTooltipOffsetY = -14
)
const (
lightBrownAlpha72 = 0xaf8848c8
redAlpha72 = 0xff0000c8
whiteAlpha100 = 0xffffffff
)
const (
addStatsButtonX, addStatsButtonY = 206, 561
addSkillButtonX, addSkillButtonY = 563, 561
)
// HUD represents the always visible user interface of the game
type HUD struct {
actionableRegions []actionableRegion
asset *d2asset.AssetManager
uiManager *d2ui.UIManager
mapEngine *d2mapengine.MapEngine
mapRenderer *d2maprenderer.MapRenderer
lastMouseX int
lastMouseY int
hero *d2mapentity.Player
mainPanel *d2ui.Sprite
globeSprite *d2ui.Sprite
hpManaStatusSprite *d2ui.Sprite
leftSkillResource *SkillResource
rightSkillResource *SkillResource
runButton *d2ui.Button
zoneChangeText *d2ui.Label
miniPanel *miniPanel
isZoneTextShown bool
hpStatsIsVisible bool
manaStatsIsVisible bool
skillSelectMenu *SkillSelectMenu
staminaTooltip *d2ui.Tooltip
runWalkTooltip *d2ui.Tooltip
experienceTooltip *d2ui.Tooltip
nameLabel *d2ui.Label
healthGlobe *globeWidget
manaGlobe *globeWidget
widgetStamina *d2ui.CustomWidget
widgetExperience *d2ui.CustomWidget
widgetLeftSkill *d2ui.CustomWidget
widgetRightSkill *d2ui.CustomWidget
panelBackground *d2ui.CustomWidget
addStatsButton *d2ui.Button
addSkillButton *d2ui.Button
panelGroup *d2ui.WidgetGroup
gameControls *GameControls
*d2util.Logger
}
// NewHUD creates a HUD object
func NewHUD(
asset *d2asset.AssetManager,
ui *d2ui.UIManager,
hero *d2mapentity.Player,
miniPanel *miniPanel,
actionableRegions []actionableRegion,
mapEngine *d2mapengine.MapEngine,
l d2util.LogLevel,
gameControls *GameControls,
mapRenderer *d2maprenderer.MapRenderer,
) *HUD {
nameLabel := ui.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
nameLabel.Alignment = d2ui.HorizontalAlignCenter
nameLabel.SetText(d2ui.ColorTokenize("", d2ui.ColorTokenServer))
zoneLabel := ui.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
zoneLabel.Alignment = d2ui.HorizontalAlignCenter
healthGlobe := newGlobeWidget(ui, asset,
0, screenHeight,
typeHealthGlobe,
&hero.Stats.Health, &hero.Stats.MaxHealth,
l)
manaGlobe := newGlobeWidget(ui, asset,
screenWidth-manaGlobeScreenOffsetX, screenHeight,
typeManaGlobe,
&hero.Stats.Mana, &hero.Stats.MaxMana,
l)
hud := &HUD{
asset: asset,
uiManager: ui,
hero: hero,
mapEngine: mapEngine,
mapRenderer: mapRenderer,
miniPanel: miniPanel,
actionableRegions: actionableRegions,
nameLabel: nameLabel,
skillSelectMenu: NewSkillSelectMenu(asset, ui, l, hero),
zoneChangeText: zoneLabel,
healthGlobe: healthGlobe,
manaGlobe: manaGlobe,
gameControls: gameControls,
}
hud.Logger = d2util.NewLogger()
hud.Logger.SetPrefix(logPrefix)
hud.Logger.SetLevel(l)
return hud
}
// Load creates the ui elemets
func (h *HUD) Load() {
h.panelGroup = h.uiManager.NewWidgetGroup(d2ui.RenderPriorityHUDPanel)
h.loadSprites()
h.healthGlobe.load()
h.healthGlobe.SetRenderPriority(d2ui.RenderPriorityForeground)
h.panelGroup.AddWidget(h.healthGlobe)
h.manaGlobe.load()
h.manaGlobe.SetRenderPriority(d2ui.RenderPriorityForeground)
h.panelGroup.AddWidget(h.manaGlobe)
h.loadTooltips()
h.loadSkillResources()
h.loadCustomWidgets()
h.loadUIButtons()
// nolint:gomnd // dividing by 2 (const)
h.addStatsButton = h.uiManager.NewButton(d2ui.ButtonTypeAddSkill, "")
h.addStatsButton.SetPosition(addStatsButtonX, addStatsButtonY)
h.addStatsButton.SetVisible(false)
bw, bh := h.addStatsButton.GetSize()
statsTooltip := h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
statsTooltip.SetPosition(addStatsButtonX+bw/2, addStatsButtonY-bh/2)
statsTooltip.SetText(h.asset.TranslateString("strlvlup"))
h.addStatsButton.SetTooltip(statsTooltip)
h.panelGroup.AddWidget(h.addStatsButton)
h.addSkillButton = h.uiManager.NewButton(d2ui.ButtonTypeAddSkill, "")
h.addSkillButton.SetPosition(addSkillButtonX, addSkillButtonY)
h.addSkillButton.SetVisible(false)
bw, bh = h.addSkillButton.GetSize()
skillTooltip := h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
skillTooltip.SetPosition(addSkillButtonX+bw/2, addSkillButtonY-bh/2)
skillTooltip.SetText(h.asset.TranslateString("strnewskl"))
h.addSkillButton.SetTooltip(skillTooltip)
h.panelGroup.AddWidget(h.addSkillButton)
h.panelGroup.SetVisible(true)
}
func (h *HUD) loadCustomWidgets() {
// static background
_, height, err := h.mainPanel.GetFrameSize(0) // health globe is the frame with max height
if err != nil {
h.Error(err.Error())
return
}
h.panelBackground = h.uiManager.NewCustomWidgetCached(h.renderPanelStatic, screenWidth, height)
h.panelBackground.SetPosition(0, screenHeight-height)
h.panelGroup.AddWidget(h.panelBackground)
// stamina bar
h.widgetStamina = h.uiManager.NewCustomWidget(h.renderStaminaBar, staminaBarWidth, staminaBarHeight)
h.widgetStamina.SetPosition(staminaBarOffsetX, staminaBarOffsetY)
h.widgetStamina.SetTooltip(h.staminaTooltip)
h.panelGroup.AddWidget(h.widgetStamina)
// experience bar
h.widgetExperience = h.uiManager.NewCustomWidget(h.renderExperienceBar, expBarWidth, expBarHeight)
h.widgetExperience.SetPosition(experienceBarOffsetX, experienceBarOffsetY)
h.widgetExperience.SetTooltip(h.experienceTooltip)
h.panelGroup.AddWidget(h.widgetExperience)
// Left skill widget
leftRenderFunc := func(target d2interface.Surface) {
x, y := h.widgetLeftSkill.GetPosition()
h.renderLeftSkill(x, y, target)
}
h.widgetLeftSkill = h.uiManager.NewCustomWidget(leftRenderFunc, skillIconWidth, skillIconHeight)
h.widgetLeftSkill.SetPosition(leftSkillX, screenHeight)
h.panelGroup.AddWidget(h.widgetLeftSkill)
// Right skill widget
rightRenderFunc := func(target d2interface.Surface) {
x, y := h.widgetRightSkill.GetPosition()
h.renderRightSkill(x, y, target)
}
h.widgetRightSkill = h.uiManager.NewCustomWidget(rightRenderFunc, skillIconWidth, skillIconHeight)
h.widgetRightSkill.SetPosition(rightSkillX, screenHeight)
h.panelGroup.AddWidget(h.widgetRightSkill)
}
func (h *HUD) loadSkillResources() {
genericSkillsSprite, err := h.uiManager.NewSprite(d2resource.GenericSkills, d2resource.PaletteSky)
if err != nil {
h.Error(err.Error())
}
attackIconID := 2
h.leftSkillResource = &SkillResource{
SkillIcon: genericSkillsSprite,
IconNumber: attackIconID,
SkillResourcePath: d2resource.GenericSkills,
}
h.rightSkillResource = &SkillResource{
SkillIcon: genericSkillsSprite,
IconNumber: attackIconID,
SkillResourcePath: d2resource.GenericSkills,
}
}
func (h *HUD) loadSprites() {
var err error
h.globeSprite, err = h.uiManager.NewSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
if err != nil {
h.Error(err.Error())
}
h.hpManaStatusSprite, err = h.uiManager.NewSprite(d2resource.HealthManaIndicator, d2resource.PaletteSky)
if err != nil {
h.Error(err.Error())
}
h.mainPanel, err = h.uiManager.NewSprite(d2resource.GamePanels, d2resource.PaletteSky)
if err != nil {
h.Error(err.Error())
}
}
func (h *HUD) loadTooltips() {
// stamina tooltip
h.staminaTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
rect := &h.actionableRegions[stamina].rect
halfButtonWidth := rect.Width >> 1
centerX := rect.Left + halfButtonWidth
_, labelHeight := h.staminaTooltip.GetSize()
halfLabelHeight := labelHeight >> 1
labelX := centerX
labelY := staminaExperienceY - halfLabelHeight
h.staminaTooltip.SetPosition(labelX, labelY)
// experience tooltip
h.experienceTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
rect = &h.actionableRegions[stamina].rect
halfButtonWidth = rect.Width >> 1
centerX = rect.Left + halfButtonWidth
_, labelHeight = h.experienceTooltip.GetSize()
halfLabelHeight = labelHeight >> 1
labelX = centerX
labelY = staminaExperienceY - halfLabelHeight
h.experienceTooltip.SetPosition(labelX, labelY)
}
func (h *HUD) loadUIButtons() {
// Run button
h.runButton = h.uiManager.NewButton(d2ui.ButtonTypeRun, "")
h.runButton.SetPosition(runButtonX, runButtonY)
h.runButton.OnActivated(func() { h.onToggleRunButton(false) })
h.runWalkTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
// we must set text first, and then we're getting its height
h.updateRunTooltipText()
bw, bh := h.runButton.GetSize()
_, lh := h.runWalkTooltip.GetSize()
// nolint:gomnd // dividing by 2 (const)
labelX := runButtonX + bw/2
// nolint:gomnd // dividing by 2 (const)
labelY := runButtonY - bh/2 - lh/2
h.runWalkTooltip.SetPosition(labelX, labelY)
h.runButton.SetTooltip(h.runWalkTooltip)
h.panelGroup.AddWidget(h.runButton)
if h.hero.IsRunToggled() {
h.runButton.Toggle()
}
}
func (h *HUD) updateRunTooltipText() {
var stringTableKey string
if h.hero.IsRunToggled() {
stringTableKey = "RunOff"
} else {
stringTableKey = "RunOn"
}
h.runWalkTooltip.SetText(h.asset.TranslateString(stringTableKey))
}
func (h *HUD) onToggleRunButton(noButton bool) {
if !noButton {
h.runButton.Toggle()
}
h.hero.ToggleRunWalk()
h.updateRunTooltipText()
h.hero.SetIsRunning(h.hero.IsRunToggled())
}
// NOTE: the positioning of all of the panel elements is coupled to the rendering order :(
// don't change the order in which the render methods are called, as there is an x,y offset
// that is updated between render calls
func (h *HUD) renderPanelStatic(target d2interface.Surface) {
_, height := target.GetSize()
offsetX, offsetY := 0, height
// Main panel background
if err := h.renderPanel(offsetX, offsetY, target); err != nil {
h.Error(err.Error())
return
}
// New Stats Button
w, _ := h.mainPanel.GetCurrentFrameSize()
offsetX += w + skillIconWidth
if err := h.renderNewStatsButton(offsetX, offsetY, target); err != nil {
h.Error(err.Error())
return
}
// Stamina
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w
if err := h.renderStamina(offsetX, offsetY, target); err != nil {
h.Error(err.Error())
return
}
// Potions
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w
if err := h.renderPotions(offsetX, offsetY, target); err != nil {
h.Error(err.Error())
return
}
// New Skills Button
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w
if err := h.renderNewSkillsButton(offsetX, offsetY, target); err != nil {
h.Error(err.Error())
return
}
// Empty Mana Globe
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w + skillIconWidth
if err := h.mainPanel.SetCurrentFrame(frameRightGlobeHolder); err != nil {
h.Error(err.Error())
return
}
h.mainPanel.SetPosition(offsetX, height)
h.mainPanel.Render(target)
}
func (h *HUD) renderPanel(x, y int, target d2interface.Surface) error {
if err := h.mainPanel.SetCurrentFrame(0); err != nil {
return err
}
h.mainPanel.SetPosition(x, y)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderLeftSkill(x, y int, target d2interface.Surface) {
newSkillResourcePath := h.getSkillResourceByClass(h.hero.LeftSkill.Charclass)
if newSkillResourcePath != h.leftSkillResource.SkillResourcePath {
h.leftSkillResource.SkillResourcePath = newSkillResourcePath
h.leftSkillResource.SkillIcon, _ = h.uiManager.NewSprite(newSkillResourcePath, d2resource.PaletteSky)
}
if err := h.leftSkillResource.SkillIcon.SetCurrentFrame(h.hero.LeftSkill.IconCel); err != nil {
h.Error(err.Error())
return
}
h.leftSkillResource.SkillIcon.SetPosition(x, y)
h.leftSkillResource.SkillIcon.Render(target)
}
func (h *HUD) renderRightSkill(x, _ int, target d2interface.Surface) {
_, height := target.GetSize()
newSkillResourcePath := h.getSkillResourceByClass(h.hero.RightSkill.Charclass)
if newSkillResourcePath != h.rightSkillResource.SkillResourcePath {
h.rightSkillResource.SkillIcon, _ = h.uiManager.NewSprite(newSkillResourcePath, d2resource.PaletteSky)
h.rightSkillResource.SkillResourcePath = newSkillResourcePath
}
if err := h.rightSkillResource.SkillIcon.SetCurrentFrame(h.hero.RightSkill.IconCel); err != nil {
h.Error(err.Error())
return
}
h.rightSkillResource.SkillIcon.SetPosition(x, height)
h.rightSkillResource.SkillIcon.Render(target)
}
func (h *HUD) renderNewStatsButton(x, y int, target d2interface.Surface) error {
if err := h.mainPanel.SetCurrentFrame(frameNewStatsSelector); err != nil {
return err
}
h.mainPanel.SetPosition(x, y)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderStamina(x, y int, target d2interface.Surface) error {
if err := h.mainPanel.SetCurrentFrame(frameStamina); err != nil {
return err
}
h.mainPanel.SetPosition(x, y)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderStaminaBar(target d2interface.Surface) {
target.PushTranslation(staminaBarOffsetX, staminaBarOffsetY)
defer target.Pop()
target.PushEffect(d2enum.DrawEffectModulate)
defer target.Pop()
staminaPercent := h.hero.Stats.Stamina / float64(h.hero.Stats.MaxStamina)
staminaBarColor := d2util.Color(lightBrownAlpha72)
if staminaPercent < percentStaminaBarLow {
staminaBarColor = d2util.Color(redAlpha72)
}
target.DrawRect(int(staminaPercent*staminaBarWidth), staminaBarHeight, staminaBarColor)
}
func (h *HUD) renderExperienceBar(target d2interface.Surface) {
target.PushTranslation(experienceBarOffsetX, experienceBarOffsetY)
defer target.Pop()
expPercent := float64(h.hero.Stats.Experience) / float64(h.hero.Stats.NextLevelExp)
target.DrawRect(int(expPercent*expBarWidth), 2, d2util.Color(whiteAlpha100))
}
func (h *HUD) renderPotions(x, _ int, target d2interface.Surface) error {
_, height := target.GetSize()
if err := h.mainPanel.SetCurrentFrame(framePotions); err != nil {
return err
}
h.mainPanel.SetPosition(x, height)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderNewSkillsButton(x, _ int, target d2interface.Surface) error {
_, height := target.GetSize()
if err := h.mainPanel.SetCurrentFrame(frameNewSkillsSelector); err != nil {
return err
}
h.mainPanel.SetPosition(x, height)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) setStaminaTooltipText() {
// Create and format Stamina string from string lookup table.
fmtStamina := h.asset.TranslateString("panelstamina")
staminaCurr, staminaMax := int(h.hero.Stats.Stamina), h.hero.Stats.MaxStamina
strPanelStamina := fmt.Sprintf(fmtStamina, staminaCurr, staminaMax)
h.staminaTooltip.SetText(strPanelStamina)
}
func (h *HUD) setExperienceTooltipText() {
// Create and format Experience string from string lookup table.
fmtExp := h.asset.TranslateString("panelexp")
// The English string for "panelexp" is "Experience: %u / %u", however %u doesn't
// translate well. So we need to rewrite %u into a formatable Go verb. %d is used in other
// strings, so we go with that, keeping in mind that %u likely referred to
// an unsigned integer.
fmtExp = strings.ReplaceAll(fmtExp, "%u", "%d")
expCurr, expMax := uint(h.hero.Stats.Experience), uint(h.hero.Stats.NextLevelExp)
strPanelExp := fmt.Sprintf(fmtExp, expCurr, expMax)
h.experienceTooltip.SetText(strPanelExp)
}
func (h *HUD) renderForSelectableEntitiesHovered(target d2interface.Surface) {
mx, my := h.lastMouseX, h.lastMouseY
for entityIdx := range h.mapEngine.Entities() {
entity := (h.mapEngine.Entities())[entityIdx]
if !entity.Selectable() {
continue
}
entPos := entity.GetPosition()
entOffset := entPos.RenderOffset()
entScreenXf, entScreenYf := h.mapRenderer.WorldToScreenF(entity.GetPositionF())
entScreenX := int(math.Floor(entScreenXf))
entScreenY := int(math.Floor(entScreenYf))
entityWidth, entityHeight := entity.GetSize()
halfWidth, halfHeight := entityWidth>>1, entityHeight>>1
l, r := entScreenX-halfWidth-hoverLabelOuterPad, entScreenX+halfWidth+hoverLabelOuterPad
t, b := entScreenY-halfHeight-hoverLabelOuterPad, entScreenY+halfHeight-hoverLabelOuterPad
xWithin := (l <= mx) && (r >= mx)
yWithin := (t <= my) && (b >= my)
within := xWithin && yWithin
if within {
xOff, yOff := int(entOffset.X()), int(entOffset.Y())
h.nameLabel.SetText(entity.Label())
xLabel, yLabel := entScreenX-xOff, entScreenY-yOff-entityHeight-hoverLabelOuterPad
h.nameLabel.SetPosition(xLabel, yLabel)
h.nameLabel.Render(target)
entity.Highlight()
break
}
}
}
// Render draws the HUD to the screen
func (h *HUD) Render(target d2interface.Surface) error {
h.renderForSelectableEntitiesHovered(target)
if h.isZoneTextShown {
h.zoneChangeText.SetPosition(zoneChangeTextX, zoneChangeTextY)
h.zoneChangeText.Render(target)
}
if h.skillSelectMenu.IsOpen() {
h.skillSelectMenu.Render(target)
}
return nil
}
func (h *HUD) getSkillResourceByClass(class string) string {
resourceMap := map[string]string{
"": d2resource.GenericSkills,
"bar": d2resource.BarbarianSkills,
"nec": d2resource.NecromancerSkills,
"pal": d2resource.PaladinSkills,
"ass": d2resource.AssassinSkills,
"sor": d2resource.SorcererSkills,
"ama": d2resource.AmazonSkills,
"dru": d2resource.DruidSkills,
}
entry, found := resourceMap[class]
if !found {
h.Errorf("Unknown class token: '%s'", class)
}
return entry
}
// Advance updates syncs data on widgets that might have changed. I.e. the current stamina value
// in the stamina tooltip
func (h *HUD) Advance(elapsed float64) {
h.setStaminaTooltipText()
h.setExperienceTooltipText()
if err := h.healthGlobe.Advance(elapsed); err != nil {
h.Error(err.Error())
}
if err := h.manaGlobe.Advance(elapsed); err != nil {
h.Error(err.Error())
}
}
// OnMouseMove handles mouse move events
func (h *HUD) OnMouseMove(event d2interface.MouseMoveEvent) bool {
mx, my := event.X(), event.Y()
h.lastMouseX = mx
h.lastMouseY = my
h.skillSelectMenu.LeftPanel.HandleMouseMove(mx, my)
h.skillSelectMenu.RightPanel.HandleMouseMove(mx, my)
return false
}