OpenDiablo2/d2common/d2astar/goreland_example.go

97 lines
2.3 KiB
Go

package d2astar
// goreland_example.go implements implements Pather for
// the sake of testing. This functionality forms the back end for
// goreland_test.go, and serves as an example for how to use A* for a graph.
// The Magical World of Goreland, is where Ted Stevens and Al Gore are from.
//
// It is composed of Big Trucks, and a Series of Tubes!
//
// Ok, it is basically just a Graph.
// Nodes are called "Trucks" and they have X, Y coordinates
// Edges are called "Tubes", they connect Trucks, and they have a cost
//
// The key differences between this example and the Tile world:
// 1) There is no grid. Trucks have arbitrary coordinates.
// 2) Edges are not implied by the grid positions. Instead edges are explicitly
// modelled as Tubes.
//
// The key similarities between this example and the Tile world:
// 1) They both use Manhattan distance as their heuristic
// 2) Both implement Pather
type Goreland struct {
// trucks map[int]*Truck // not needed really
}
type Tube struct {
from *Truck
to *Truck
Cost float64
}
// A Truck is a Truck in a grid which implements Grapher.
type Truck struct {
// X and Y are the coordinates of the truck.
X, Y int
// array of tubes going to other trucks
out_to []Tube
label string
}
// PathNeighbors returns the neighbors of the Truck
func (t *Truck) PathNeighbors() []Pather {
neighbors := []Pather{}
for _, tube_element := range t.out_to {
neighbors = append(neighbors, Pather(tube_element.to))
}
return neighbors
}
// PathNeighborCost returns the cost of the tube leading to Truck.
func (t *Truck) PathNeighborCost(to Pather) float64 {
for _, tube_element := range (t).out_to {
if Pather((tube_element.to)) == to {
return tube_element.Cost
}
}
return 10000000
}
// PathEstimatedCost uses Manhattan distance to estimate orthogonal distance
// between non-adjacent nodes.
func (t *Truck) PathEstimatedCost(to Pather) float64 {
toT := to.(*Truck)
absX := toT.X - t.X
if absX < 0 {
absX = -absX
}
absY := toT.Y - t.Y
if absY < 0 {
absY = -absY
}
r := float64(absX + absY)
return r
}
// RenderPath renders a path on top of a Goreland world.
func (w Goreland) RenderPath(path []Pather) string {
s := ""
for _, p := range path {
pT := p.(*Truck)
s = pT.label + " " + s
}
return s
}